Erwan
- Added "Evil twin" Mode to unlock
This commit is contained in:
@@ -9,7 +9,7 @@
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MTGAbility * AIMomirPlayer::momirAbility = NULL;
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AIMomirPlayer::AIMomirPlayer(MTGPlayerCards * _deck, char * file, char * avatarFile): AIPlayerBaka(_deck,file, avatarFile){
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AIMomirPlayer::AIMomirPlayer(MTGPlayerCards * _deck, char * file, char * fileSmall, char * avatarFile): AIPlayerBaka(_deck,file, fileSmall, avatarFile){
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momirAbility = NULL;
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agressivity = 100;
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}
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@@ -26,7 +26,7 @@ int AIAction::Act(){
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return 0;
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}
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AIPlayer::AIPlayer(MTGPlayerCards * _deck, string file): Player(_deck, file){
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AIPlayer::AIPlayer(MTGPlayerCards * _deck, string file, string fileSmall): Player(_deck, file, fileSmall){
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potentialMana = NEW ManaCost();
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nextCardToPlay = NULL;
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stats = NULL;
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@@ -519,113 +519,54 @@ int AIPlayer::combatDamages(){
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}
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/*
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int AIPlayer::combatDamages(){
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int result = 0;
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GameObserver * gameObs = GameObserver::GetInstance();
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int currentGamePhase = gameObs->getCurrentGamePhase();
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if (currentGamePhase == Constants::MTG_PHASE_COMBATBLOCKERS) return orderBlockers();
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if (currentGamePhase != Constants::MTG_PHASE_COMBATDAMAGE) return 0;
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DamageResolverLayer * drl = gameObs->mLayers->combatLayer();
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#if defined (WIN32) || defined (LINUX)
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OutputDebugString("AI Combat Phase START\n");
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#endif
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if (drl->currentChoosingPlayer == this){
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#if defined (WIN32) || defined (LINUX)
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OutputDebugString("This player chooses\n");
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#endif
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for (int i = 0; i < drl->mCount; i++){
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#if defined (WIN32) || defined (LINUX)
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OutputDebugString("AI Combat Phase\n");
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#endif
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DamagerDamaged * current = (DamagerDamaged *) drl->mObjects[i];
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if (current->damageSelecter == this){
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result = 1;
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DamagerDamaged * canardEmissaire = NULL;
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for (int j = 0; j < drl->mCount; j++){
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DamagerDamaged * opponent = (DamagerDamaged *) drl->mObjects[j];
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if (drl->isOpponent(current, opponent)){
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if (!canardEmissaire) canardEmissaire = opponent;
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int over = opponent->hasLethalDamage();
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while(!over){
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if(!current->dealOneDamage(opponent)){
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over = 1;
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}else{
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over = opponent->hasLethalDamage();
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}
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#if defined (WIN32) || defined (LINUX)
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char buf[4096];
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sprintf(buf, "==========\n%s deals %i damages to %s\n=============\n", current->card->getName(), 1, opponent->card->getName());
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OutputDebugString(buf);
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#endif
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}
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}
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}
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if (canardEmissaire && !current->card->has(Constants::TRAMPLE)){
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while(current->dealOneDamage(canardEmissaire)){
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#if defined (WIN32) || defined (LINUX)
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OutputDebugString("==========\nDealing damage to Canard Emissaire\n================\n");
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#endif
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}
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}
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}
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}
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if (result){
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drl->nextPlayer();
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}
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}
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return result;
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}
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*/
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AIStats * AIPlayer::getStats(){
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if (!stats){
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char statFile[512];
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sprintf(statFile, RESPATH"/ai/baka/stats/%s.stats", opponent()->deckFile.c_str());
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sprintf(statFile, RESPATH"/ai/baka/stats/%s.stats", opponent()->deckFileSmall.c_str());
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stats = NEW AIStats(this, statFile);
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}
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return stats;
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}
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AIPlayer * AIPlayerFactory::createAIPlayer(MTGAllCards * collection, MTGPlayerCards * oponents_deck, int deckid){
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if (!deckid){
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int nbdecks = 0;
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int found = 1;
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while (found){
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found = 0;
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char buffer[512];
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sprintf(buffer, RESPATH"/ai/baka/deck%i.txt",nbdecks+1);
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std::ifstream file(buffer);
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if(file){
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found = 1;
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file.close();
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nbdecks++;
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}
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}
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if (!nbdecks) return NULL;
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deckid = 1 + rand() % (nbdecks);
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}
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AIPlayer * AIPlayerFactory::createAIPlayer(MTGAllCards * collection, Player * opponent, int deckid){
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char deckFile[512];
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sprintf(deckFile, RESPATH"/ai/baka/deck%i.txt",deckid);
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char avatarFile[512];
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sprintf(avatarFile, "ai/baka/avatars/avatar%i.jpg",deckid);
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char deckFileSmall[512];
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sprintf(deckFileSmall, "ai_baka_deck%i",deckid);
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#if defined (WIN32) || defined (LINUX)
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char debuf[4096];
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sprintf(debuf,"Deck File: %s", deckFile);
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OutputDebugString(debuf);
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#endif
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if (deckid == -1){ //Evil twin
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sprintf(deckFile, opponent->deckFile.c_str());
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OutputDebugString(opponent->deckFile.c_str());
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sprintf(avatarFile, "player/avatar.jpg");
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sprintf(deckFileSmall, "ai_baka_eviltwin");
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}else{
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if (!deckid){
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int nbdecks = 0;
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int found = 1;
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while (found){
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found = 0;
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char buffer[512];
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sprintf(buffer, RESPATH"/ai/baka/deck%i.txt",nbdecks+1);
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std::ifstream file(buffer);
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if(file){
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found = 1;
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file.close();
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nbdecks++;
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}
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}
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if (!nbdecks) return NULL;
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deckid = 1 + rand() % (nbdecks);
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}
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sprintf(deckFile, RESPATH"/ai/baka/deck%i.txt",deckid);
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sprintf(avatarFile, "ai/baka/avatars/avatar%i.jpg",deckid);
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sprintf(deckFileSmall, "ai_baka_deck%i",deckid);
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}
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MTGDeck * tempDeck = NEW MTGDeck(deckFile, NULL, collection);
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MTGPlayerCards * deck = NEW MTGPlayerCards(collection,tempDeck);
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delete tempDeck;
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AIPlayerBaka * baka = NEW AIPlayerBaka(deck,deckFileSmall, avatarFile);
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AIPlayerBaka * baka = NEW AIPlayerBaka(deck,deckFile, deckFileSmall, avatarFile);
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return baka;
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}
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@@ -665,7 +606,7 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * potentialMana, const c
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return nextCardToPlay;
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}
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AIPlayerBaka::AIPlayerBaka(MTGPlayerCards * _deck, char * file, char * avatarFile): AIPlayer(_deck,file){
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AIPlayerBaka::AIPlayerBaka(MTGPlayerCards * _deck, char * file, char * fileSmall, char * avatarFile): AIPlayer(_deck,file, fileSmall){
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if (fileExists(avatarFile)){
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mAvatarTex = JRenderer::GetInstance()->LoadTexture(avatarFile, TEX_TYPE_USE_VRAM);
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}else{
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@@ -78,14 +78,16 @@ void Credits::compute(Player * _p1, Player * _p2, GameApp * _app){
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unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96);
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GameOptions::GetInstance()->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED] = GameOption(1);
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GameOptions::GetInstance()->save();
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}else{
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unlocked = isMomirUnlocked();
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if (unlocked){
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}else if(unlocked = isMomirUnlocked()) {
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unlockedTex = JRenderer::GetInstance()->LoadTexture("graphics/momir_unlocked.png", TEX_TYPE_USE_VRAM);
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unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96);
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GameOptions::GetInstance()->values[OPTIONS_MOMIR_MODE_UNLOCKED] = GameOption(1);
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GameOptions::GetInstance()->save();
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}
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}else if(unlocked = isEvilTwinUnlocked()) {
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unlockedTex = JRenderer::GetInstance()->LoadTexture("graphics/eviltwin_unlocked.png", TEX_TYPE_USE_VRAM);
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unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96);
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GameOptions::GetInstance()->values[OPTIONS_EVILTWIN_MODE_UNLOCKED] = GameOption(1);
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GameOptions::GetInstance()->save();
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}
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if (unlocked){
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JSample * sample = SampleCache::GetInstance()->getSample("sound/sfx/bonus.wav");
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@@ -195,3 +197,9 @@ int Credits::isMomirUnlocked(){
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if (p1->game->inPlay->countByType("land") == 8) return 1;
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return 0;
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}
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int Credits::isEvilTwinUnlocked(){
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if (GameOptions::GetInstance()->values[OPTIONS_EVILTWIN_MODE_UNLOCKED].getIntValue()) return 0;
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if (p1->game->inPlay->nb_cards && (p1->game->inPlay->nb_cards == p2->game->inPlay->nb_cards)) return 1;
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return 0;
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}
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@@ -119,9 +119,9 @@ void GameStateDuel::loadPlayerMomir(int playerId, int isAI){
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MTGDeck * tempDeck = NEW MTGDeck(deckFile, NULL, mParent->collection);
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deck[playerId] = NEW MTGPlayerCards(mParent->collection,tempDeck);
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if (!isAI){ //Human Player
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mPlayers[playerId] = NEW HumanPlayer(deck[playerId],deckFileSmall);
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mPlayers[playerId] = NEW HumanPlayer(deck[playerId],deckFile, deckFileSmall);
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}else{
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mPlayers[playerId] = NEW AIMomirPlayer(deck[playerId],deckFile,empty);
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mPlayers[playerId] = NEW AIMomirPlayer(deck[playerId],deckFile,deckFileSmall, empty);
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}
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delete tempDeck;
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}
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@@ -138,15 +138,19 @@ void GameStateDuel::loadPlayer(int playerId, int decknb, int isAI){
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MTGDeck * tempDeck = NEW MTGDeck(deckFile, NULL, mParent->collection);
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deck[playerId] = NEW MTGPlayerCards(mParent->collection,tempDeck);
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delete tempDeck;
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mPlayers[playerId] = NEW HumanPlayer(deck[playerId],deckFileSmall);
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mPlayers[playerId] = NEW HumanPlayer(deck[playerId],deckFile, deckFileSmall);
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}else{ //AI Player, chose deck
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AIPlayerFactory playerCreator;
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mPlayers[playerId] = playerCreator.createAIPlayer(mParent->collection,NULL,decknb);
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Player * opponent = NULL;
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if (playerId == 1) opponent = mPlayers[0];
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mPlayers[playerId] = playerCreator.createAIPlayer(mParent->collection,opponent,decknb);
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deck[playerId] = mPlayers[playerId]->game;
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}
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}else{
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}else{ //Random AI deck
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AIPlayerFactory playerCreator;
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mPlayers[playerId] = playerCreator.createAIPlayer(mParent->collection,NULL);
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Player * opponent = NULL;
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if (playerId == 1) opponent = mPlayers[0];
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mPlayers[playerId] = playerCreator.createAIPlayer(mParent->collection,opponent);
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deck[playerId] = mPlayers[playerId]->game;
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}
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}
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@@ -262,6 +266,9 @@ void GameStateDuel::Update(float dt)
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if (!opponentMenu){
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opponentMenu = NEW SimpleMenu(DUEL_MENU_CHOOSE_OPPONENT, this, opponentMenuFont, 35, 25, "Choose Opponent");
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opponentMenu->Add(0,"Random");
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if (GameOptions::GetInstance()->values[OPTIONS_EVILTWIN_MODE_UNLOCKED].getIntValue()){
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opponentMenu->Add(-1,"Evil Twin", "Can you play against yourself?");
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}
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nbAIDecks = 0;
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int found = 1;
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while (found){
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@@ -425,13 +432,13 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
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switch(controlId){
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case 0:
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loadPlayer(1);
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opponentMenu->Close();
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mGamePhase = DUEL_STATE_CHOOSE_DECK2_TO_PLAY;
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opponentMenu->Close();
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mGamePhase = DUEL_STATE_CHOOSE_DECK2_TO_PLAY;
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break;
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default:
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loadPlayer(1,controlId,1);
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opponentMenu->Close();
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mGamePhase = DUEL_STATE_CHOOSE_DECK2_TO_PLAY;
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opponentMenu->Close();
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mGamePhase = DUEL_STATE_CHOOSE_DECK2_TO_PLAY;
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break;
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}
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@@ -4,8 +4,9 @@
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#include "../include/DeckStats.h"
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Player::Player(MTGPlayerCards * _deck, string file): Damageable(20){
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Player::Player(MTGPlayerCards * _deck, string file, string fileSmall): Damageable(20){
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deckFile = file;
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deckFileSmall = fileSmall;
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game = _deck;
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game->setOwner(this);
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manaPool = NEW ManaCost();
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@@ -55,7 +56,7 @@ Player * Player::opponent(){
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return NULL;
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}
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HumanPlayer::HumanPlayer(MTGPlayerCards * _deck, char * file):Player(_deck, file){
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HumanPlayer::HumanPlayer(MTGPlayerCards * _deck, char * file, string fileSmall):Player(_deck, file, fileSmall){
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mAvatarTex = JRenderer::GetInstance()->LoadTexture("player/avatar.jpg", TEX_TYPE_USE_VRAM);
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if (mAvatarTex)
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mAvatar = NEW JQuad(mAvatarTex, 0, 0, 35, 50);
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@@ -8,7 +8,7 @@
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#include <string>
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using std::string;
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TestSuiteAI::TestSuiteAI(TestSuite * _suite, int playerId):AIPlayer(_suite->buildDeck(playerId),"testsuite"){
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TestSuiteAI::TestSuiteAI(TestSuite * _suite, int playerId):AIPlayer(_suite->buildDeck(playerId),"testsuite", "testsuite"){
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suite = _suite;
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timer= 0;
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mAvatarTex = JRenderer::GetInstance()->LoadTexture("ai/baka/avatar.jpg", TEX_TYPE_USE_VRAM);
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