- Added "Evil twin" Mode to unlock
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-07-05 10:08:13 +00:00
parent d8ac4a49b1
commit 11af671496
12 changed files with 81 additions and 118 deletions
+1 -1
View File
@@ -9,7 +9,7 @@
MTGAbility * AIMomirPlayer::momirAbility = NULL;
AIMomirPlayer::AIMomirPlayer(MTGPlayerCards * _deck, char * file, char * avatarFile): AIPlayerBaka(_deck,file, avatarFile){
AIMomirPlayer::AIMomirPlayer(MTGPlayerCards * _deck, char * file, char * fileSmall, char * avatarFile): AIPlayerBaka(_deck,file, fileSmall, avatarFile){
momirAbility = NULL;
agressivity = 100;
}
+35 -94
View File
@@ -26,7 +26,7 @@ int AIAction::Act(){
return 0;
}
AIPlayer::AIPlayer(MTGPlayerCards * _deck, string file): Player(_deck, file){
AIPlayer::AIPlayer(MTGPlayerCards * _deck, string file, string fileSmall): Player(_deck, file, fileSmall){
potentialMana = NEW ManaCost();
nextCardToPlay = NULL;
stats = NULL;
@@ -519,113 +519,54 @@ int AIPlayer::combatDamages(){
}
/*
int AIPlayer::combatDamages(){
int result = 0;
GameObserver * gameObs = GameObserver::GetInstance();
int currentGamePhase = gameObs->getCurrentGamePhase();
if (currentGamePhase == Constants::MTG_PHASE_COMBATBLOCKERS) return orderBlockers();
if (currentGamePhase != Constants::MTG_PHASE_COMBATDAMAGE) return 0;
DamageResolverLayer * drl = gameObs->mLayers->combatLayer();
#if defined (WIN32) || defined (LINUX)
OutputDebugString("AI Combat Phase START\n");
#endif
if (drl->currentChoosingPlayer == this){
#if defined (WIN32) || defined (LINUX)
OutputDebugString("This player chooses\n");
#endif
for (int i = 0; i < drl->mCount; i++){
#if defined (WIN32) || defined (LINUX)
OutputDebugString("AI Combat Phase\n");
#endif
DamagerDamaged * current = (DamagerDamaged *) drl->mObjects[i];
if (current->damageSelecter == this){
result = 1;
DamagerDamaged * canardEmissaire = NULL;
for (int j = 0; j < drl->mCount; j++){
DamagerDamaged * opponent = (DamagerDamaged *) drl->mObjects[j];
if (drl->isOpponent(current, opponent)){
if (!canardEmissaire) canardEmissaire = opponent;
int over = opponent->hasLethalDamage();
while(!over){
if(!current->dealOneDamage(opponent)){
over = 1;
}else{
over = opponent->hasLethalDamage();
}
#if defined (WIN32) || defined (LINUX)
char buf[4096];
sprintf(buf, "==========\n%s deals %i damages to %s\n=============\n", current->card->getName(), 1, opponent->card->getName());
OutputDebugString(buf);
#endif
}
}
}
if (canardEmissaire && !current->card->has(Constants::TRAMPLE)){
while(current->dealOneDamage(canardEmissaire)){
#if defined (WIN32) || defined (LINUX)
OutputDebugString("==========\nDealing damage to Canard Emissaire\n================\n");
#endif
}
}
}
}
if (result){
drl->nextPlayer();
}
}
return result;
}
*/
AIStats * AIPlayer::getStats(){
if (!stats){
char statFile[512];
sprintf(statFile, RESPATH"/ai/baka/stats/%s.stats", opponent()->deckFile.c_str());
sprintf(statFile, RESPATH"/ai/baka/stats/%s.stats", opponent()->deckFileSmall.c_str());
stats = NEW AIStats(this, statFile);
}
return stats;
}
AIPlayer * AIPlayerFactory::createAIPlayer(MTGAllCards * collection, MTGPlayerCards * oponents_deck, int deckid){
if (!deckid){
int nbdecks = 0;
int found = 1;
while (found){
found = 0;
char buffer[512];
sprintf(buffer, RESPATH"/ai/baka/deck%i.txt",nbdecks+1);
std::ifstream file(buffer);
if(file){
found = 1;
file.close();
nbdecks++;
}
}
if (!nbdecks) return NULL;
deckid = 1 + rand() % (nbdecks);
}
AIPlayer * AIPlayerFactory::createAIPlayer(MTGAllCards * collection, Player * opponent, int deckid){
char deckFile[512];
sprintf(deckFile, RESPATH"/ai/baka/deck%i.txt",deckid);
char avatarFile[512];
sprintf(avatarFile, "ai/baka/avatars/avatar%i.jpg",deckid);
char deckFileSmall[512];
sprintf(deckFileSmall, "ai_baka_deck%i",deckid);
#if defined (WIN32) || defined (LINUX)
char debuf[4096];
sprintf(debuf,"Deck File: %s", deckFile);
OutputDebugString(debuf);
#endif
if (deckid == -1){ //Evil twin
sprintf(deckFile, opponent->deckFile.c_str());
OutputDebugString(opponent->deckFile.c_str());
sprintf(avatarFile, "player/avatar.jpg");
sprintf(deckFileSmall, "ai_baka_eviltwin");
}else{
if (!deckid){
int nbdecks = 0;
int found = 1;
while (found){
found = 0;
char buffer[512];
sprintf(buffer, RESPATH"/ai/baka/deck%i.txt",nbdecks+1);
std::ifstream file(buffer);
if(file){
found = 1;
file.close();
nbdecks++;
}
}
if (!nbdecks) return NULL;
deckid = 1 + rand() % (nbdecks);
}
sprintf(deckFile, RESPATH"/ai/baka/deck%i.txt",deckid);
sprintf(avatarFile, "ai/baka/avatars/avatar%i.jpg",deckid);
sprintf(deckFileSmall, "ai_baka_deck%i",deckid);
}
MTGDeck * tempDeck = NEW MTGDeck(deckFile, NULL, collection);
MTGPlayerCards * deck = NEW MTGPlayerCards(collection,tempDeck);
delete tempDeck;
AIPlayerBaka * baka = NEW AIPlayerBaka(deck,deckFileSmall, avatarFile);
AIPlayerBaka * baka = NEW AIPlayerBaka(deck,deckFile, deckFileSmall, avatarFile);
return baka;
}
@@ -665,7 +606,7 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * potentialMana, const c
return nextCardToPlay;
}
AIPlayerBaka::AIPlayerBaka(MTGPlayerCards * _deck, char * file, char * avatarFile): AIPlayer(_deck,file){
AIPlayerBaka::AIPlayerBaka(MTGPlayerCards * _deck, char * file, char * fileSmall, char * avatarFile): AIPlayer(_deck,file, fileSmall){
if (fileExists(avatarFile)){
mAvatarTex = JRenderer::GetInstance()->LoadTexture(avatarFile, TEX_TYPE_USE_VRAM);
}else{
+12 -4
View File
@@ -78,14 +78,16 @@ void Credits::compute(Player * _p1, Player * _p2, GameApp * _app){
unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96);
GameOptions::GetInstance()->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED] = GameOption(1);
GameOptions::GetInstance()->save();
}else{
unlocked = isMomirUnlocked();
if (unlocked){
}else if(unlocked = isMomirUnlocked()) {
unlockedTex = JRenderer::GetInstance()->LoadTexture("graphics/momir_unlocked.png", TEX_TYPE_USE_VRAM);
unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96);
GameOptions::GetInstance()->values[OPTIONS_MOMIR_MODE_UNLOCKED] = GameOption(1);
GameOptions::GetInstance()->save();
}
}else if(unlocked = isEvilTwinUnlocked()) {
unlockedTex = JRenderer::GetInstance()->LoadTexture("graphics/eviltwin_unlocked.png", TEX_TYPE_USE_VRAM);
unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96);
GameOptions::GetInstance()->values[OPTIONS_EVILTWIN_MODE_UNLOCKED] = GameOption(1);
GameOptions::GetInstance()->save();
}
if (unlocked){
JSample * sample = SampleCache::GetInstance()->getSample("sound/sfx/bonus.wav");
@@ -195,3 +197,9 @@ int Credits::isMomirUnlocked(){
if (p1->game->inPlay->countByType("land") == 8) return 1;
return 0;
}
int Credits::isEvilTwinUnlocked(){
if (GameOptions::GetInstance()->values[OPTIONS_EVILTWIN_MODE_UNLOCKED].getIntValue()) return 0;
if (p1->game->inPlay->nb_cards && (p1->game->inPlay->nb_cards == p2->game->inPlay->nb_cards)) return 1;
return 0;
}
+17 -10
View File
@@ -119,9 +119,9 @@ void GameStateDuel::loadPlayerMomir(int playerId, int isAI){
MTGDeck * tempDeck = NEW MTGDeck(deckFile, NULL, mParent->collection);
deck[playerId] = NEW MTGPlayerCards(mParent->collection,tempDeck);
if (!isAI){ //Human Player
mPlayers[playerId] = NEW HumanPlayer(deck[playerId],deckFileSmall);
mPlayers[playerId] = NEW HumanPlayer(deck[playerId],deckFile, deckFileSmall);
}else{
mPlayers[playerId] = NEW AIMomirPlayer(deck[playerId],deckFile,empty);
mPlayers[playerId] = NEW AIMomirPlayer(deck[playerId],deckFile,deckFileSmall, empty);
}
delete tempDeck;
}
@@ -138,15 +138,19 @@ void GameStateDuel::loadPlayer(int playerId, int decknb, int isAI){
MTGDeck * tempDeck = NEW MTGDeck(deckFile, NULL, mParent->collection);
deck[playerId] = NEW MTGPlayerCards(mParent->collection,tempDeck);
delete tempDeck;
mPlayers[playerId] = NEW HumanPlayer(deck[playerId],deckFileSmall);
mPlayers[playerId] = NEW HumanPlayer(deck[playerId],deckFile, deckFileSmall);
}else{ //AI Player, chose deck
AIPlayerFactory playerCreator;
mPlayers[playerId] = playerCreator.createAIPlayer(mParent->collection,NULL,decknb);
Player * opponent = NULL;
if (playerId == 1) opponent = mPlayers[0];
mPlayers[playerId] = playerCreator.createAIPlayer(mParent->collection,opponent,decknb);
deck[playerId] = mPlayers[playerId]->game;
}
}else{
}else{ //Random AI deck
AIPlayerFactory playerCreator;
mPlayers[playerId] = playerCreator.createAIPlayer(mParent->collection,NULL);
Player * opponent = NULL;
if (playerId == 1) opponent = mPlayers[0];
mPlayers[playerId] = playerCreator.createAIPlayer(mParent->collection,opponent);
deck[playerId] = mPlayers[playerId]->game;
}
}
@@ -262,6 +266,9 @@ void GameStateDuel::Update(float dt)
if (!opponentMenu){
opponentMenu = NEW SimpleMenu(DUEL_MENU_CHOOSE_OPPONENT, this, opponentMenuFont, 35, 25, "Choose Opponent");
opponentMenu->Add(0,"Random");
if (GameOptions::GetInstance()->values[OPTIONS_EVILTWIN_MODE_UNLOCKED].getIntValue()){
opponentMenu->Add(-1,"Evil Twin", "Can you play against yourself?");
}
nbAIDecks = 0;
int found = 1;
while (found){
@@ -425,13 +432,13 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
switch(controlId){
case 0:
loadPlayer(1);
opponentMenu->Close();
mGamePhase = DUEL_STATE_CHOOSE_DECK2_TO_PLAY;
opponentMenu->Close();
mGamePhase = DUEL_STATE_CHOOSE_DECK2_TO_PLAY;
break;
default:
loadPlayer(1,controlId,1);
opponentMenu->Close();
mGamePhase = DUEL_STATE_CHOOSE_DECK2_TO_PLAY;
opponentMenu->Close();
mGamePhase = DUEL_STATE_CHOOSE_DECK2_TO_PLAY;
break;
}
+3 -2
View File
@@ -4,8 +4,9 @@
#include "../include/DeckStats.h"
Player::Player(MTGPlayerCards * _deck, string file): Damageable(20){
Player::Player(MTGPlayerCards * _deck, string file, string fileSmall): Damageable(20){
deckFile = file;
deckFileSmall = fileSmall;
game = _deck;
game->setOwner(this);
manaPool = NEW ManaCost();
@@ -55,7 +56,7 @@ Player * Player::opponent(){
return NULL;
}
HumanPlayer::HumanPlayer(MTGPlayerCards * _deck, char * file):Player(_deck, file){
HumanPlayer::HumanPlayer(MTGPlayerCards * _deck, char * file, string fileSmall):Player(_deck, file, fileSmall){
mAvatarTex = JRenderer::GetInstance()->LoadTexture("player/avatar.jpg", TEX_TYPE_USE_VRAM);
if (mAvatarTex)
mAvatar = NEW JQuad(mAvatarTex, 0, 0, 35, 50);
+1 -1
View File
@@ -8,7 +8,7 @@
#include <string>
using std::string;
TestSuiteAI::TestSuiteAI(TestSuite * _suite, int playerId):AIPlayer(_suite->buildDeck(playerId),"testsuite"){
TestSuiteAI::TestSuiteAI(TestSuite * _suite, int playerId):AIPlayer(_suite->buildDeck(playerId),"testsuite", "testsuite"){
suite = _suite;
timer= 0;
mAvatarTex = JRenderer::GetInstance()->LoadTexture("ai/baka/avatar.jpg", TEX_TYPE_USE_VRAM);