Optimized and corrected several creaures with Level Up.
This fixes issue413.
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@@ -5792,7 +5792,8 @@ toughness=6
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name=Brimstone Mage
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auto={3}{R}:counter(0/0,1,Level Up) asSorcery
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auto=this(counter{0/0.1.Level Up}) 0/1
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auto=this(counter{0/0.1.Level Up}) {T}:damage:1 target(creature,player)
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auto=this(counter{0/0.1.Level Up}=) {T}:damage:1 target(creature,player)
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auto=this(counter{0/0.2.Level Up}=) {T}:damage:1 target(creature,player)
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auto=this(counter{0/0.3.Level Up}) 0/1
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auto=this(counter{0/0.3.Level Up}) {T}:damage:3 target(creature,player)
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text=Level up {3}{R} -- [Level 1-2] {T}: Brimstone Mage deals 1 damage to target creature or player. [2/3] -- [Level 3+] {T}: Brimstone Mage deals 3 damage to target creature or player. [2/4
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@@ -19345,8 +19346,9 @@ type=Instant
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[card]
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name=Guul Draz Assassin
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auto={1}{B}:counter(0/0,1,Level Up) asSorcery
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auto=this(counter{0/0.2.Level Up}) {B}{T}:-2/-2 target(creature)
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auto=this(counter{0/0.2.Level Up}=) {B}{T}:-2/-2 target(creature)
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auto=this(counter{0/0.2.Level Up}) 1/1
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auto=this(counter{0/0.3.Level Up}=) {B}{T}:-2/-2 target(creature)
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auto=this(counter{0/0.4.Level Up}) {B}{T}:-4/-4 target(creature)
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auto=this(counter{0/0.4.Level Up}) 2/2
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text=Level up {1}{B} ({1}{B}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 2-3] {B}, {T}: Target creature gets -2/-2 until end of turn. (2/2) -- [Level 4+] {B}, {T}: Target creature gets -4/-4 until end of turn. (4/4)
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@@ -22698,9 +22700,9 @@ name=Joraga Treespeaker
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auto={1}{G}:counter(0/0,1,Level Up) asSorcery
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auto=this(counter{0/0.1.Level Up}) {T}:Add{G}{G}
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auto=this(counter{0/0.1.Level Up}) 0/1
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auto=this(counter{0/0.5.Level Up}) lord(elf|myBattlefield) {T}:Add{G}{G}
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auto=this(counter{0/0.5.Level Up}) lord(other elf|myBattlefield) {T}:Add{G}{G}
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auto=this(counter{0/0.5.Level Up}) 0/2
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text=Level up {2}{G} ({2}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-3] (4/4) -- [Level 4+] Trample (6/6)
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text=Level up {1}{G} ({1}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-4] {T}: Add {G}{G} to your mana pool. (1/2) -- [Level 5+] Elves you control have "{T}: Add {G}{G} to your mana pool." (1/4)
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mana={G}
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type=Creature
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subtype=Levelup Elf Druid
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@@ -23552,8 +23554,11 @@ type=Land
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[card]
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name=Kazandu Tuskcaller
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auto={1}{G}:counter(0/0,1,Level Up) asSorcery
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auto=this(counter{0/0.2.Level Up}) {T}:token(Elephant,Creature Elephant,3/3,green)
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auto=this(counter{0/0.6.Level Up}) {T}:token(Elephant,Creature Elephant,3/3,green)
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auto=this(counter{0/0.2.Level Up}=) {T}:token(Elephant,Creature Elephant,3/3,green)
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auto=this(counter{0/0.3.Level Up}=) {T}:token(Elephant,Creature Elephant,3/3,green)
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auto=this(counter{0/0.4.Level Up}=) {T}:token(Elephant,Creature Elephant,3/3,green)
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auto=this(counter{0/0.5.Level Up}=) {T}:token(Elephant,Creature Elephant,3/3,green)
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auto=this(counter{0/0.6.Level Up}) {T}:token(Elephant,Creature Elephant,3/3,green)*2
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text=Level up {1}{G} -- [Level 2-5] {T}: Put a 3/3 green Elephant creature token onto the battlefield. (1/1) -- [Level 6+] {T}: Put two 3/3 green Elephant creature tokens onto the battlefield. (1/1)
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mana={1}{G}
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type=Creature
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