diff --git a/projects/mtg/bin/Res/sets/primitives/mtg.txt b/projects/mtg/bin/Res/sets/primitives/mtg.txt index ca6e95b33..6b1f9edb1 100644 --- a/projects/mtg/bin/Res/sets/primitives/mtg.txt +++ b/projects/mtg/bin/Res/sets/primitives/mtg.txt @@ -5792,7 +5792,8 @@ toughness=6 name=Brimstone Mage auto={3}{R}:counter(0/0,1,Level Up) asSorcery auto=this(counter{0/0.1.Level Up}) 0/1 -auto=this(counter{0/0.1.Level Up}) {T}:damage:1 target(creature,player) +auto=this(counter{0/0.1.Level Up}=) {T}:damage:1 target(creature,player) +auto=this(counter{0/0.2.Level Up}=) {T}:damage:1 target(creature,player) auto=this(counter{0/0.3.Level Up}) 0/1 auto=this(counter{0/0.3.Level Up}) {T}:damage:3 target(creature,player) text=Level up {3}{R} -- [Level 1-2] {T}: Brimstone Mage deals 1 damage to target creature or player. [2/3] -- [Level 3+] {T}: Brimstone Mage deals 3 damage to target creature or player. [2/4 @@ -19345,8 +19346,9 @@ type=Instant [card] name=Guul Draz Assassin auto={1}{B}:counter(0/0,1,Level Up) asSorcery -auto=this(counter{0/0.2.Level Up}) {B}{T}:-2/-2 target(creature) +auto=this(counter{0/0.2.Level Up}=) {B}{T}:-2/-2 target(creature) auto=this(counter{0/0.2.Level Up}) 1/1 +auto=this(counter{0/0.3.Level Up}=) {B}{T}:-2/-2 target(creature) auto=this(counter{0/0.4.Level Up}) {B}{T}:-4/-4 target(creature) auto=this(counter{0/0.4.Level Up}) 2/2 text=Level up {1}{B} ({1}{B}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 2-3] {B}, {T}: Target creature gets -2/-2 until end of turn. (2/2) -- [Level 4+] {B}, {T}: Target creature gets -4/-4 until end of turn. (4/4) @@ -22698,9 +22700,9 @@ name=Joraga Treespeaker auto={1}{G}:counter(0/0,1,Level Up) asSorcery auto=this(counter{0/0.1.Level Up}) {T}:Add{G}{G} auto=this(counter{0/0.1.Level Up}) 0/1 -auto=this(counter{0/0.5.Level Up}) lord(elf|myBattlefield) {T}:Add{G}{G} +auto=this(counter{0/0.5.Level Up}) lord(other elf|myBattlefield) {T}:Add{G}{G} auto=this(counter{0/0.5.Level Up}) 0/2 -text=Level up {2}{G} ({2}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-3] (4/4) -- [Level 4+] Trample (6/6) +text=Level up {1}{G} ({1}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-4] {T}: Add {G}{G} to your mana pool. (1/2) -- [Level 5+] Elves you control have "{T}: Add {G}{G} to your mana pool." (1/4) mana={G} type=Creature subtype=Levelup Elf Druid @@ -23552,8 +23554,11 @@ type=Land [card] name=Kazandu Tuskcaller auto={1}{G}:counter(0/0,1,Level Up) asSorcery -auto=this(counter{0/0.2.Level Up}) {T}:token(Elephant,Creature Elephant,3/3,green) -auto=this(counter{0/0.6.Level Up}) {T}:token(Elephant,Creature Elephant,3/3,green) +auto=this(counter{0/0.2.Level Up}=) {T}:token(Elephant,Creature Elephant,3/3,green) +auto=this(counter{0/0.3.Level Up}=) {T}:token(Elephant,Creature Elephant,3/3,green) +auto=this(counter{0/0.4.Level Up}=) {T}:token(Elephant,Creature Elephant,3/3,green) +auto=this(counter{0/0.5.Level Up}=) {T}:token(Elephant,Creature Elephant,3/3,green) +auto=this(counter{0/0.6.Level Up}) {T}:token(Elephant,Creature Elephant,3/3,green)*2 text=Level up {1}{G} -- [Level 2-5] {T}: Put a 3/3 green Elephant creature token onto the battlefield. (1/1) -- [Level 6+] {T}: Put two 3/3 green Elephant creature tokens onto the battlefield. (1/1) mana={1}{G} type=Creature