small adjustment
meld card have a little space between. reduce render big display.
This commit is contained in:
@@ -130,7 +130,7 @@ void Interruptible::Render(MTGCardInstance * source, JQuad * targetQuad, string
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if (bigQuad)
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{
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Pos pos = Pos(CardGui::BigWidth / 2, CardGui::BigHeight / 2 - 10, 0.90f, 0.0, 220);
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Pos pos = Pos(CardGui::BigWidth / 2, CardGui::BigHeight / 2 - 10, 0.80f, 0.0, 220);
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pos.actY = 142;//adjust y a little bit
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CardGui::DrawCard(source, pos, observer->getCardSelector()->GetDrawMode());
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}
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@@ -263,8 +263,8 @@ void CardDisplay::Render()
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{
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mObjects[mCurr]->Render();
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CardGui * cardg = ((CardGui *) mObjects[mCurr]);
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Pos pos = Pos(CardGui::BigWidth / 2, CardGui::BigHeight / 2 - 10, 0.90f, 0.0, 220);
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int drawMode = DrawMode::kNormal;//scale card display from 1.0f to 0.90f
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Pos pos = Pos((CardGui::BigWidth / 2), CardGui::BigHeight / 2 - 10, 0.80f, 0.0, 220);
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int drawMode = DrawMode::kNormal;//scale card display from 1.0f to 0.80f
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if (observer)
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{
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pos.actY = 142;//reduce y a little
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@@ -153,7 +153,7 @@ void CardGui::Render()
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else
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quad = AlternateThumbQuad(card);
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float cardScale = quad ? 35.5f / quad->mHeight : 1;
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float cardScale = quad ? 37.f / quad->mHeight : 1;
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//I want the below for melded cards but I dont know how to adjust everything else
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//to look neat and clean. leaving this here incase someone else wants to pretty up the p/t box
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//and line up the position.
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@@ -258,7 +258,7 @@ void CardGui::Render()
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fakeborder->SetColor(ARGB((int)(actA),7,235,7));//green border
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else
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fakeborder->SetColor(ARGB((int)(actA),15,15,15));
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renderer->RenderQuad(fakeborder.get(), actX, (actY-yy), actT, (26 * (actZ*zz) + 1) / 16, 38 * (actZ*zz) / 16);
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renderer->RenderQuad(fakeborder.get(), actX, (actY-yy), actT, (28 * (actZ*zz) + 1) / 16, 40 * (actZ*zz) / 16);
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}
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//draw border for highlighting
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if (game)
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@@ -266,26 +266,26 @@ void CardGui::Render()
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if (card && card->isTargetted() && highlightborder)
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{
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highlightborder->SetColor(ARGB(95,255,0,0));
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renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (27 * (actZ*zz) + 1) / 16, 39 * (actZ*zz) / 16);
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renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (28 * (actZ*zz) + 1) / 16, 40 * (actZ*zz) / 16);
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}
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if (card && card->isTargetter() && highlightborder)
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{
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highlightborder->SetColor(ARGB(95,0,245,0));
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renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (27 * (actZ*zz) + 1) / 16, 39 * (actZ*zz) / 16);
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renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (28 * (actZ*zz) + 1) / 16, 40 * (actZ*zz) / 16);
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}
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if(card->myPair && card->myPair->isInPlay(game) && highlightborder)
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{
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if(mHasFocus)
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{
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highlightborder->SetColor(ARGB(200,7,98,248));
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renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (27 * (actZ*zz) + 1) / 16, 39 * (actZ*zz) / 16);
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renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (28 * (actZ*zz) + 1) / 16, 40 * (actZ*zz) / 16);
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}
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if(CardView* cv = dynamic_cast<CardView*>(card->myPair->view))
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{
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if(cv->mHasFocus)
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{
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highlightborder->SetColor(ARGB(200,57,28,248));
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renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (27 * (actZ*zz) + 1) / 16, 39 * (actZ*zz) / 16);
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renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (28 * (actZ*zz) + 1) / 16, 40 * (actZ*zz) / 16);
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}
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}
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}
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@@ -298,7 +298,7 @@ void CardGui::Render()
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else
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highlightborder->SetColor(ARGB(200,57,28,248));
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renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (27 * (actZ*zz) + 1) / 16, 39 * (actZ*zz) / 16);
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renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (28 * (actZ*zz) + 1) / 16, 40 * (actZ*zz) / 16);
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}
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if(CardView* cv = dynamic_cast<CardView*>(card->shackled->view))
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{
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@@ -309,7 +309,7 @@ void CardGui::Render()
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else
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highlightborder->SetColor(ARGB(200,57,28,248));
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renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (27 * (actZ*zz) + 1) / 16, 39 * (actZ*zz) / 16);
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renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (28 * (actZ*zz) + 1) / 16, 40 * (actZ*zz) / 16);
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}
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}
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}
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@@ -474,7 +474,7 @@ void CardGui::Render()
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if (shadow)
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{
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shadow->SetColor(ARGB(200,255,255,255));
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renderer->RenderQuad(shadow.get(), actX, (actY-yy), actT, (23 * (actZ*zz) + 1) / 16, 35 * (actZ*zz) / 16);
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renderer->RenderQuad(shadow.get(), actX, (actY-yy), actT, (25 * (actZ*zz) + 1) / 16, 37 * (actZ*zz) / 16);
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}
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}
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@@ -341,7 +341,8 @@ void CardSelector::Render()
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{
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if(timer > 0)
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{
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Pos npos = Pos(bigpos.x+7.f,bigpos.y-4.f,bigpos.zoom-(bigpos.zoom/10),bigpos.t,bigpos.alpha);
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float modx = 14.f;
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Pos npos = Pos(bigpos.x+modx,bigpos.y-4.f,bigpos.zoom-(bigpos.zoom/5),bigpos.t,bigpos.alpha);
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//render card
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card->DrawCard(npos, mDrawMode);
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}
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