Changed the code of all cards with optional cycling effects (ONS).
EXAMPLE: The older code of Death Pulse was:
autohand={1}{B}{B}:cycling && may -1/-1 target(creature)
I tested this ingame and the following happened:
1. I pay the cycling cost.
2. The engine gives me the option to target a creature.
3. I choose a creature.
4. The cycling effect resolves: Death Pulse goes to the graveyard and I draw a card, but the targeted creature does not get the p/t malus.
This is seems to be because the cycling effect is coded as option ("may") and the cycle process (dicard this:Draw:1) is coded as a "must".
I found a new, successfully tested way to code such cards by giving them 2 autohand-lines instead of only one:
The first one is without optional effect and the second one is with optional effect.
Ingame, if you cycle Death Pulse f.e., a window will appear to choose between those two auto-lines. WORKS GREAT AND DOES NOT BREAK THE CARD!! :)
This commit is contained in:
@@ -8,6 +8,20 @@ type=Sorcery
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auto=foreach(bird|myBattlefield) draw:1
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[/card]
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[card]
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text=Creatures you control gain protection from the color of your choice until end of turn. Cycling {W} ({W}, Discard this card: Draw a card.)
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id=41162
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name=Akroma's Blessing
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auto=may lord(creature|myBattlefield) protection from white
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auto=may lord(creature|myBattlefield) protection from blue
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auto=may lord(creature|myBattlefield) protection from black
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auto=may lord(creature|myBattlefield) protection from red
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auto=may lord(creature|myBattlefield) protection from green
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auto={W}:cycling
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rarity=U
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mana={2}{W}
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type=Instant
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[/card]
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[card]
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id=41168
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name=Akroma's Vengeance
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mana={4}{W}{W}
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@@ -55,15 +69,15 @@ auto={2}{U}{U}:moveTo(myhand)
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abilities=legendary
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[/card]
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[card]
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text=Put target enchantment on top of its owner's library. Cycling {2} ({2}, Discard this card: Draw a card.)
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id=35326
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target=enchantment
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auto=moveTo(ownerhand)
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autohand={2}:cycling
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name=Aura Extraction
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rarity=U
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mana={1}{W}
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type=Instant
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target=enchantment
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auto=moveTo(library)
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text=Put target enchantment on top of its owner's library. Cycling {2} ({2}, Discard this card: Draw a card.)
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autohand={2}:cycling
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rarity=U
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[/card]
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[card]
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text=Haste When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. {1}{R}: Avarax gets +1/+0 until end of turn.
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@@ -94,16 +108,26 @@ toughness=5
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abilities=flying
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[/card]
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[card]
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text=Cycling {2} ({2}, Discard this card: Draw a card.)
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id=34196
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name=Barkhide Mauler
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rarity=C
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mana={4}{G}
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type=Creature
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subtype=Beast
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autohand={2}:cycling
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power=4
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toughness=4
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text=Cycling {2} ({2}, Discard this card: Draw a card.)
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[/card]
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[card]
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text=Barren Moor enters the battlefield tapped. {T}: Add {B} to your mana pool. Cycling {B} ({B}, Discard this card: Draw a card.)
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id=41139
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name=Barren Moor
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auto=tap
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auto={T}:Add {B}
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autohand={B}:cycling
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rarity=C
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type=Land
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[/card]
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[card]
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text=For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)
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@@ -154,7 +178,7 @@ mana={3}{G}{G}
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type=Enchantment
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[/card]
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[card]
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text=As Clone enters the battlefield, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.
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text=As Clone enters the battlefield, you may choose a creature on the battlefield. If you do, Clone comes into play as a copy of that creature.
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id=39533
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name=Clone
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rarity=U
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@@ -213,15 +237,16 @@ auto={W}{T}:1/1 target(Soldier)
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type=Land
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[/card]
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[card]
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text=Target creature gets -4/-4 until end of turn. Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.) When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.
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id=41142
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target=creature
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auto=-4/-4
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autohand={1}{B}{B}:cycling
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autohand={1}{B}{B}:-1/-1 target(creature) && cycling
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name=Death Pulse
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rarity=U
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mana={2}{B}{B}
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type=Instant
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target=creature
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text=Target creature gets -4/-4 until end of turn. Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.) When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.
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auto=-4/-4
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autohand={1}{B}{B}:cycling && may -1/-1 target(creature)
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rarity=U
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[/card]
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[card]
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text=Destroy target enchantment.
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@@ -234,40 +259,41 @@ type=Instant
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rarity=C
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[/card]
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[card]
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text=All creatures gain fear until end of turn. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
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id=41157
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auto=lord(creature) fear
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autohand={1}{B}:cycling
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autohand={1}{B}:fear target(creature) && cycling
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name=Dirge of Dread
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rarity=C
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mana={2}{B}
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type=Sorcery
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text=All creatures gain fear until end of turn. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
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auto=lord(creature) fear
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autohand={1}{B}:cycling && may fear target(creature)
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rarity=C
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[/card]
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[card]
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text=Protection from black Cycling {2} ({2}, Discard this card: Draw a card.)
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id=41133
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name=Disciple of Grace
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rarity=C
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mana={1}{W}
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type=Creature
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subtype=Human Cleric
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autohand={2}:cycling
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power=1
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toughness=2
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text=Protection from black. Cycling {2} ({2}, Discard this card: Draw a card.)
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abilities=Protection from black
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autohand={2}:cycling
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rarity=C
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auto=protection from black
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[/card]
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[card]
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text=Protection from white Cycling {2} ({2}, Discard this card: Draw a card.)
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id=41134
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name=Disciple of Malice
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rarity=C
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mana={1}{B}
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type=Creature
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subtype=Human Cleric
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autohand={2}:cycling
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power=1
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toughness=2
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text=Protection from white. Cycling {2} ({2}, Discard this card: Draw a card.)
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abilities=Protection from white
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autohand={2}:cycling
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rarity=C
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auto=protection from white
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[/card]
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[card]
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text={3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.
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@@ -406,14 +432,15 @@ mana={2}{G}
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type=Enchantment
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[/card]
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[card]
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text=Exile target card in a graveyard. Cycling {B} ({B}, Discard this card: Draw a card.)
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id=41165
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target=*|graveyard
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auto=moveTo(exile)
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autohand={B}:cycling
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name=Fade from Memory
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rarity=U
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mana={B}
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type=Instant
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text=Remove target card in a graveyard from the game. Cycling {B} ({B}, Discard this card: Draw a card.)
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auto=moveTo(removedfromgame) target(*|graveyard)
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autohand={B}:cycling
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rarity=U
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[/card]
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[card]
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text=Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
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@@ -426,6 +453,17 @@ mana={2}{B}
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type=Instant
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[/card]
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[card]
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text=Choose one: Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature.
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id=39484
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auto=may haste target(creature)
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auto=may 2/0 target(creature)
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auto=may damage:3 target(creature[wizard])
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name=Fever Charm
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rarity=C
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mana={R}
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type=Instant
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[/card]
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[card]
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text={T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
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auto={T}{S}:moveTo(myBattlefield) target(plains,island|mylibrary) && life:-1 controller
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id=39503
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@@ -466,14 +504,14 @@ type=Basic Land
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rarity=L
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[/card]
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[card]
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text=Forgotten Cave enters the battlefield tapped. {T}: Add {R} to your mana pool. Cycling {R} ({R}, Discard this card: Draw a card.)
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id=41140
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name=Forgotten Cave
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type=Land
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text=Forgotten Cave comes into play tapped. {T}: Add {R} to your mana pool. Cycling {R} ({R}, Discard this card: Draw a card.)
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auto=tap
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auto={T}:add {R}
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auto={T}:Add {R}
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autohand={R}:cycling
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rarity=C
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type=Land
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[/card]
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[card]
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text=
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@@ -598,16 +636,16 @@ auto=foreach(elf) 1/1
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abilities=trample
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[/card]
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[card]
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text=Enchant creature Enchanted creature gets +2/+5. Cycling {3} ({3}, Discard this card: Draw a card.)
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id=41163
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name=Improvised Armor
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mana={3}{W}
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type=Enchantment
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subtype=Aura
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text=Enchant creature Enchanted creature gets +2/+5. Cycling {3} ({3}, Discard this card: Draw a card.)
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target=creature
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auto=2/5
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autohand={3}:cycling
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name=Improvised Armor
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rarity=U
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mana={3}{W}
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type=Enchantment
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subtype=Aura
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[/card]
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[card]
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text=All creatures get -2/-2 until end of turn.
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@@ -678,48 +716,49 @@ power=6
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toughness=6
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[/card]
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[card]
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text=Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.
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id=43479
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name=Krosan Tusker
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rarity=C
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mana={5}{G}{G}
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type=Creature
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subtype=Boar Beast
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autohand={2}{G}:cycling
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autohand={2}{G}:moveTo(myhand) target(land[basic]|myLibrary) && cycling
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power=6
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toughness=5
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text=Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.
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autohand={2}{G}:cycling && may moveTo(myhand) target(land[basic]|mylibrary)
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rarity=C
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[/card]
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[card]
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text=Destroy target land. Cycling {2} ({2}, Discard this card: Draw a card.)
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id=41158
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name=Lay Waste
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mana={3}{R}
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type=Sorcery
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text=Destroy target land. Cycling {2} ({2}, Discard this card: Draw a card.)
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target=land
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auto=destroy
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autohand={2}:cycling
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name=Lay Waste
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rarity=C
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mana={3}{R}
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type=Sorcery
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[/card]
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[card]
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text=Lonely Sandbar enters the battlefield tapped. {T}: Add {U} to your mana pool. Cycling {U} ({U}, Discard this card: Draw a card.)
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id=41138
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name=Lonely Sandbar
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type=Land
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text=Lonely Sandbar comes into play tapped. {T}: Add {U} to your mana pool. Cycling {U} ({U}, Discard this card: Draw a card.)
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auto=tap
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auto={T}:add {U}
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auto={T}:Add {U}
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autohand={U}:cycling
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rarity=C
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type=Land
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[/card]
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[card]
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text=Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling {U} ({U}, Discard this card: Draw a card.)
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id=41155
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name=Mage's Guile
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mana={1}{U}
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type=Instant
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text=Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling {U} ({U}, Discard this card: Draw a card.)
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target=creature
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auto=shroud
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autohand={U}:cycling
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name=Mage's Guile
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rarity=C
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mana={1}{U}
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type=Instant
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[/card]
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[card]
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id=39466
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@@ -825,27 +864,27 @@ power=1
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toughness=2
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[/card]
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[card]
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text=Enchant creature Enchanted creature can't attack or block.
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id=19729
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target=creature
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auto=cantattack
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auto=cantblock
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name=Pacifism
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rarity=C
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mana={1}{W}
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type=Enchantment
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subtype=Aura
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text=Enchant creature. Enchanted creature can't attack or block.
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target=creature
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auto=cantattack
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auto=cantblock
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[/card]
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[card]
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id=39433
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name=Piety Charm
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mana={W}
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type=Instant
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text=Choose one: Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn.
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id=39433
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auto=may destroy target(aura)
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auto=may target(creature[soldier]) 2/2
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auto=may lord(creature|myBattlefield) vigilance ueot
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name=Piety Charm
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rarity=C
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mana={W}
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type=Instant
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[/card]
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[card]
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text={W}
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@@ -888,19 +927,20 @@ text={T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Islan
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auto={T}{S}:moveTo(myBattlefield) target(island,swamp|mylibrary) && life:-1 controller
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id=39504
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name=Polluted Delta
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type=Land
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rarity=R
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type=Land
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[/card]
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[card]
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text=Target creature gets +4/+4 until end of turn. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
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id=41145
|
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name=Primal Boost
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mana={2}{G}
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type=Instant
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text=Target creature gets +4/+4 until end of turn. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
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target=creature
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auto=4/4
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autohand={2}{G}:cycling && may 1/1 target(creature)
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autohand={2}{G}:cycling
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autohand={2}{G}:1/1 target(creature) && cycling
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name=Primal Boost
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rarity=U
|
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mana={2}{G}
|
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type=Instant
|
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[/card]
|
||||
[card]
|
||||
text=Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield.
|
||||
@@ -958,14 +998,15 @@ target=player
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auto=moveTo(ownerlibrary) all(*|ownergraveyard)
|
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[/card]
|
||||
[card]
|
||||
text=You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life.
|
||||
id=41153
|
||||
auto=life:6
|
||||
autohand={1}{W}:cycling
|
||||
autohand={1}{W}:life:2 && cycling
|
||||
name=Renewed Faith
|
||||
rarity=C
|
||||
mana={2}{W}
|
||||
type=Instant
|
||||
text=You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life.
|
||||
auto=life:6
|
||||
autohand={1}{W}:cycling && may life:2
|
||||
rarity=C
|
||||
[/card]
|
||||
[card]
|
||||
text=Whenever a creature attacks, you gain 1 life.
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||||
@@ -1023,16 +1064,6 @@ type=Enchantment
|
||||
subtype=Aura
|
||||
[/card]
|
||||
[card]
|
||||
id=41167
|
||||
name=Starstorm
|
||||
mana={X}{R}{R}
|
||||
type=Instant
|
||||
text=Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)
|
||||
auto=damage:X all(creature)
|
||||
autohand={3}:cycling
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
text=Flying When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
|
||||
id=39445
|
||||
name=Screaming Seahawk
|
||||
@@ -1064,14 +1095,14 @@ auto={W}{U}{T}{S(bird|myBattlefield)}:draw:1
|
||||
type=Basic Land
|
||||
[/card]
|
||||
[card]
|
||||
text=Secluded Steppe enters the battlefield tapped. {T}: Add {W} to your mana pool. Cycling {W} ({W}, Discard this card: Draw a card.)
|
||||
id=41137
|
||||
name=Secluded Steppe
|
||||
type=Land
|
||||
text=Secluded Steppe comes into play tapped. {T}: Add {W} to your mana pool. Cycling {W} ({W}, Discard this card: Draw a card.)
|
||||
auto=tap
|
||||
auto={T}:add {W}
|
||||
auto={T}:Add {W}
|
||||
autohand={W}:cycling
|
||||
rarity=C
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
|
||||
@@ -1142,39 +1173,41 @@ mana={4}
|
||||
type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
text=Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
|
||||
id=41171
|
||||
auto=damage:4 all(creature)
|
||||
autohand={2}{R}:cycling
|
||||
autohand={2}{R}:damage:1 all(creature) && cycling
|
||||
name=Slice and Dice
|
||||
rarity=U
|
||||
mana={4}{R}{R}
|
||||
type=Sorcery
|
||||
text=Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
|
||||
auto=damage:4 all(creature)
|
||||
autohand={2}{R}:cycling && may damage:1 all(creature)
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
text=Slipstream Eel can't attack unless defending player controls an Island. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
|
||||
id=39706
|
||||
name=Slipstream Eel
|
||||
rarity=C
|
||||
mana={5}{U}{U}
|
||||
type=Creature
|
||||
subtype=Fish Beast
|
||||
auto=aslongas(island|opponentbattlefield) -cantattack
|
||||
autohand={1}{U}:cycling
|
||||
power=6
|
||||
toughness=6
|
||||
text=Slipstream Eel can't attack unless defending player controls an Island. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
|
||||
auto=aslongas(island|opponentinplay) -defender
|
||||
abilities=defender
|
||||
autohand={1}{U}:cycling
|
||||
rarity=C
|
||||
abilities=cantattack
|
||||
[/card]
|
||||
[card]
|
||||
text=Solar Blast deals 3 damage to target creature or player. Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.) When you cycle Solar Blast, you may have it deal 1 damage to target creature or player.
|
||||
id=41143
|
||||
name=Solar Blast
|
||||
mana={3}{R}
|
||||
type=Instant
|
||||
text=Solar Blast deals 3 damage to target creature or player. Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.) When you cycle Solar Blast, you may have it deal 1 damage to target creature or player.
|
||||
target=creature,player
|
||||
auto=damage:3
|
||||
autohand={1}{R}{R}:cycling && may damage:1 target(creature,player)
|
||||
autohand={1}{R}{R}:cycling
|
||||
autohand={1}{R}{R}:damage:1 target(creature,player) && cycling
|
||||
name=Solar Blast
|
||||
rarity=C
|
||||
mana={3}{R}
|
||||
type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
text=Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
|
||||
@@ -1214,6 +1247,16 @@ power=0
|
||||
toughness=0
|
||||
[/card]
|
||||
[card]
|
||||
text=Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)
|
||||
id=41167
|
||||
auto=damage:X all(creature)
|
||||
autohand={3}:cycling
|
||||
name=Starstorm
|
||||
rarity=R
|
||||
mana={X}{R}{R}
|
||||
type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
text={B}
|
||||
id=40111
|
||||
name=Swamp
|
||||
@@ -1317,15 +1360,14 @@ mana={3}{R}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
text=Tranquil Thicket enters the battlefield tapped. {T}: Add {G} to your mana pool. Cycling {G} ({G}, Discard this card: Draw a card.)
|
||||
id=41141
|
||||
name=Tranquil Thicket
|
||||
mana=
|
||||
type=Land
|
||||
text=Tranquil Thicket comes into play tapped. {T}: Add {G} to your mana pool. Cycling {G} ({G}, Discard this card: Draw a card.)
|
||||
auto=tap
|
||||
auto={T}:add {G}
|
||||
auto={T}:Add {G}
|
||||
autohand={G}:cycling
|
||||
rarity=C
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
text=Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie.
|
||||
@@ -1366,6 +1408,17 @@ toughness=5
|
||||
abilities=flying,legendary
|
||||
[/card]
|
||||
[card]
|
||||
text=Choose one: Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.
|
||||
id=39501
|
||||
auto=may token(Insect,creature token insect, 1/1,green)
|
||||
auto=may 1/1 && trample target(creature)
|
||||
auto=may regenerate target(beast)
|
||||
name=Vitality Charm
|
||||
rarity=C
|
||||
mana={G}
|
||||
type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
text=(Walls can't attack.) {G}, Sacrifice a Wall: Draw a card.
|
||||
id=39495
|
||||
name=Wall of Mulch
|
||||
|
||||
Reference in New Issue
Block a user