Fixed Chameleon Colossus:
mana={G}
==>
mana={2}{G}{G}
Reverted Paradise Plume, otherwise using filter by Mana Ability to filtrate cards in shop or editor, game has a high chance to crash:
auto=@movedto(*[white]|mystack) from(myhand):this(counter{0/0.1.White}) life:1 controller
auto=@movedto(*[white]|opponentstack) from(opponenthand):this(counter{0/0.1.White}) life:1 controller
auto=@movedto(*[blue]|mystack) from(myhand):this(counter{0/0.1.Blue}) life:1 controller
auto=@movedto(*[blue]|opponentstack) from(opponenthand):this(counter{0/0.1.Blue}) life:1 controller
auto=@movedto(*[black]|mystack) from(myhand):this(counter{0/0.1.Black}) life:1 controller
auto=@movedto(*[black]|opponentstack) from(opponenthand):this(counter{0/0.1.Black}) life:1 controller
auto=@movedto(*[red]|mystack) from(myhand):this(counter{0/0.1.Red}) life:1 controller
auto=@movedto(*[red]|opponentstack) from(opponenthand):this(counter{0/0.1.Red}) life:1 controller
auto=@movedto(*[green]|mystack) from(myhand):this(counter{0/0.1.Green}) life:1 controller
auto=@movedto(*[green]|opponentstack) from(opponenthand):this(counter{0/0.1.Green}) life:1 controller
==>
auto=@movedto(*[white]|stack):this(counter{0/0.1.White}) life:1 controller
auto=@movedto(*[blue]|stack):this(counter{0/0.1.Blue}) life:1 controller
auto=@movedto(*[black]|stack):this(counter{0/0.1.Black}) life:1 controller
auto=@movedto(*[red]|stack):this(counter{0/0.1.Red}) life:1 controller
auto=@movedto(*[green]|stack):this(counter{0/0.1.Green}) life:1 controller
Fixed the mana cost of Paradise Plume:
mana={1}
==>
mana={4}
This commit is contained in:
@@ -10153,7 +10153,7 @@ name=Chameleon Colossus
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abilities=protection from black,changeling
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auto={2}{G}{G}:dynamicability<!powerpumppow!> && dynamicability<!toughnesspumptough!>
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text=Changeling (This card is every creature type at all times.) -- Protection from black -- {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
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mana={G}
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mana={2}{G}{G}
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type=Creature
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subtype=Shapeshifter
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power=4
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@@ -45049,18 +45049,13 @@ auto=this(counter{0/0.1.Blue}) {T}:add{U}
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auto=this(counter{0/0.1.Black}) {T}:add{B}
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auto=this(counter{0/0.1.Red}) {T}:add{R}
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auto=this(counter{0/0.1.Green}) {T}:add{G}
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auto=@movedto(*[white]|mystack) from(myhand):this(counter{0/0.1.White}) life:1 controller
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auto=@movedto(*[white]|opponentstack) from(opponenthand):this(counter{0/0.1.White}) life:1 controller
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auto=@movedto(*[blue]|mystack) from(myhand):this(counter{0/0.1.Blue}) life:1 controller
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auto=@movedto(*[blue]|opponentstack) from(opponenthand):this(counter{0/0.1.Blue}) life:1 controller
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auto=@movedto(*[black]|mystack) from(myhand):this(counter{0/0.1.Black}) life:1 controller
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auto=@movedto(*[black]|opponentstack) from(opponenthand):this(counter{0/0.1.Black}) life:1 controller
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auto=@movedto(*[red]|mystack) from(myhand):this(counter{0/0.1.Red}) life:1 controller
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auto=@movedto(*[red]|opponentstack) from(opponenthand):this(counter{0/0.1.Red}) life:1 controller
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auto=@movedto(*[green]|mystack) from(myhand):this(counter{0/0.1.Green}) life:1 controller
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auto=@movedto(*[green]|opponentstack) from(opponenthand):this(counter{0/0.1.Green}) life:1 controller
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auto=@movedto(*[white]|stack):this(counter{0/0.1.White}) life:1 controller
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auto=@movedto(*[blue]|stack):this(counter{0/0.1.Blue}) life:1 controller
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auto=@movedto(*[black]|stack):this(counter{0/0.1.Black}) life:1 controller
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auto=@movedto(*[red]|stack):this(counter{0/0.1.Red}) life:1 controller
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auto=@movedto(*[green]|stack):this(counter{0/0.1.Green}) life:1 controller
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text=As Paradise Plume enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, you may gain 1 life. -- {T}: Add one mana of the chosen color to your mana pool.
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mana={1}
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mana={4}
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type=Artifact
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[/card]
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[card]
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