Fixed Chameleon Colossus:

mana={G}
 ==> 
mana={2}{G}{G}

Reverted Paradise Plume, otherwise using filter by Mana Ability to filtrate cards in shop or editor, game has a high chance to crash:
auto=@movedto(*[white]|mystack) from(myhand):this(counter{0/0.1.White}) life:1 controller
auto=@movedto(*[white]|opponentstack) from(opponenthand):this(counter{0/0.1.White}) life:1 controller
auto=@movedto(*[blue]|mystack) from(myhand):this(counter{0/0.1.Blue}) life:1 controller
auto=@movedto(*[blue]|opponentstack) from(opponenthand):this(counter{0/0.1.Blue}) life:1 controller
auto=@movedto(*[black]|mystack) from(myhand):this(counter{0/0.1.Black}) life:1 controller
auto=@movedto(*[black]|opponentstack) from(opponenthand):this(counter{0/0.1.Black}) life:1 controller
auto=@movedto(*[red]|mystack) from(myhand):this(counter{0/0.1.Red}) life:1 controller
auto=@movedto(*[red]|opponentstack) from(opponenthand):this(counter{0/0.1.Red}) life:1 controller
auto=@movedto(*[green]|mystack) from(myhand):this(counter{0/0.1.Green}) life:1 controller
auto=@movedto(*[green]|opponentstack) from(opponenthand):this(counter{0/0.1.Green}) life:1 controller
 ==> 
auto=@movedto(*[white]|stack):this(counter{0/0.1.White}) life:1 controller
auto=@movedto(*[blue]|stack):this(counter{0/0.1.Blue}) life:1 controller
auto=@movedto(*[black]|stack):this(counter{0/0.1.Black}) life:1 controller
auto=@movedto(*[red]|stack):this(counter{0/0.1.Red}) life:1 controller
auto=@movedto(*[green]|stack):this(counter{0/0.1.Green}) life:1 controller

Fixed the mana cost of Paradise Plume:
mana={1}
 ==> 
mana={4}
This commit is contained in:
guzhenjie1@gmail.com
2011-02-23 11:27:06 +00:00
parent a7680363e5
commit 0cfdf3f73b

View File

@@ -10153,7 +10153,7 @@ name=Chameleon Colossus
abilities=protection from black,changeling
auto={2}{G}{G}:dynamicability<!powerpumppow!> && dynamicability<!toughnesspumptough!>
text=Changeling (This card is every creature type at all times.) -- Protection from black -- {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
mana={G}
mana={2}{G}{G}
type=Creature
subtype=Shapeshifter
power=4
@@ -45049,18 +45049,13 @@ auto=this(counter{0/0.1.Blue}) {T}:add{U}
auto=this(counter{0/0.1.Black}) {T}:add{B}
auto=this(counter{0/0.1.Red}) {T}:add{R}
auto=this(counter{0/0.1.Green}) {T}:add{G}
auto=@movedto(*[white]|mystack) from(myhand):this(counter{0/0.1.White}) life:1 controller
auto=@movedto(*[white]|opponentstack) from(opponenthand):this(counter{0/0.1.White}) life:1 controller
auto=@movedto(*[blue]|mystack) from(myhand):this(counter{0/0.1.Blue}) life:1 controller
auto=@movedto(*[blue]|opponentstack) from(opponenthand):this(counter{0/0.1.Blue}) life:1 controller
auto=@movedto(*[black]|mystack) from(myhand):this(counter{0/0.1.Black}) life:1 controller
auto=@movedto(*[black]|opponentstack) from(opponenthand):this(counter{0/0.1.Black}) life:1 controller
auto=@movedto(*[red]|mystack) from(myhand):this(counter{0/0.1.Red}) life:1 controller
auto=@movedto(*[red]|opponentstack) from(opponenthand):this(counter{0/0.1.Red}) life:1 controller
auto=@movedto(*[green]|mystack) from(myhand):this(counter{0/0.1.Green}) life:1 controller
auto=@movedto(*[green]|opponentstack) from(opponenthand):this(counter{0/0.1.Green}) life:1 controller
auto=@movedto(*[white]|stack):this(counter{0/0.1.White}) life:1 controller
auto=@movedto(*[blue]|stack):this(counter{0/0.1.Blue}) life:1 controller
auto=@movedto(*[black]|stack):this(counter{0/0.1.Black}) life:1 controller
auto=@movedto(*[red]|stack):this(counter{0/0.1.Red}) life:1 controller
auto=@movedto(*[green]|stack):this(counter{0/0.1.Green}) life:1 controller
text=As Paradise Plume enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, you may gain 1 life. -- {T}: Add one mana of the chosen color to your mana pool.
mana={1}
mana={4}
type=Artifact
[/card]
[card]