Added feature to allow some cards to copy and flip back at the end of turn, added feature to use type: keyword with chosentype and chosencolor combo, fixed crashes on "can play land" restriction, fixed land primitives with pay life or tap condition to avoid crashes.
This commit is contained in:
@@ -12013,8 +12013,7 @@ type=Artifact
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[/card]
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[card]
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name=Blood Crypt
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auto=noactivatedability ueot
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auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this)
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auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mystored)!$ controller
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text=({T}: Add {B} or {R} to your mana pool.) -- As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.
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type=Land
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subtype=Swamp Mountain
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@@ -14771,8 +14770,7 @@ type=Enchantment
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[/card]
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[card]
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name=Breeding Pool
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auto=noactivatedability ueot
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auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this)
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auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mystored)!$ controller
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text=({T}: Add {G} or {U} to your mana pool.) -- As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.
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type=Land
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subtype=Forest Island
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@@ -48501,8 +48499,7 @@ toughness=5
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[/card]
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[card]
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name=Godless Shrine
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auto=noactivatedability ueot
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auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this)
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auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mystored)!$ controller
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text=({T}: Add {W} or {B} to your mana pool.) -- As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.
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type=Land
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subtype=Plains Swamp
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@@ -49211,7 +49208,7 @@ toughness=3
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name=Grand Architect
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auto=lord(other creature[blue]|myBattlefield) 1/1
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auto={U}:target(creature[artifact]) becomes(blue)
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auto={T(creature[blue]|mybattlefield)}:if type(artifact|myhand,mybattlefield)~morethan~0 then add{C}{C}
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auto={T(creature[blue]|mybattlefield)}:if type(artifact|myhand,mybattlefield,mycommandzone)~morethan~0 then add{C}{C}
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text=Other blue creatures you control get +1/+1. -- {U}:Target artifact creature becomes blue until end of turn. -- Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
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mana={1}{U}{U}
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type=Creature
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@@ -51834,8 +51831,7 @@ type=Sorcery
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[/card]
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[card]
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name=Hallowed Fountain
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auto=noactivatedability ueot
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auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this)
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auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mystored)!$ controller
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text=({T}: Add {W} or {U} to your mana pool.) -- As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.
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type=Land
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subtype=Plains Island
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@@ -83407,8 +83403,7 @@ type=Enchantment
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[/card]
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[card]
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name=Overgrown Tomb
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auto=noactivatedability ueot
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auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this)
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auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mystored)!$ controller
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text=({T}: Add {B} or {G} to your mana pool.) -- As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.
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type=Land
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subtype=Swamp Forest
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@@ -94394,28 +94389,28 @@ type=Enchantment
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[/card]
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[card]
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name=Retreat to Emeria
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auto=@movedTo(land|myBattlefield):name(choose one) transforms((,newability[choice name(Kor Token) create(Kor Ally:Creature Kor Ally:1/1:white) controller],newability[choice name(1/1 ueot) all(creature|mybattlefield) 1/1 ueot]))
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auto=@movedTo(land|myBattlefield):name(choose one) transforms((,newability[choice name(Kor Token) create(Kor Ally:Creature Kor Ally:1/1:white) controller],newability[choice name(1/1 ueot) all(creature|mybattlefield) 1/1 ueot])) oneshot
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text=Landfall -- Whenever a land enters the battlefield under your control, choose one -- -- -- Put a 1/1 white Kor Ally creature token onto the battlefield. -- -- Creatures you control get +1/+1 until end of turn.
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mana={3}{W}
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type=Enchantment
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[/card]
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[card]
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name=Retreat to Hagra
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auto=@movedTo(land|myBattlefield):name(choose one) transforms((,newability[choice 1/0 && deathtouch target(creature)],newability[choice life:-1 opponent && life:1 controller]))
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auto=@movedTo(land|myBattlefield):name(choose one) transforms((,newability[choice 1/0 && deathtouch target(creature)],newability[choice life:-1 opponent && life:1 controller])) oneshot
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text=Landfall -- Whenever a land enters the battlefield under your control, choose one -- --Target creature gets +1/+0 and gains deathtouch until end of turn. --Each opponent loses 1 life and you gain 1 life.
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mana={2}{B}
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type=Enchantment
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[/card]
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[card]
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name=Retreat to Kazandu
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auto=@movedTo(land|myBattlefield):transforms((,newability[if type(creature|battlefield)~morethan~0 then choice target(creature) counter(1/1)],newability[choice name(gain 2 life) life:2 controller]))
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auto=@movedTo(land|myBattlefield):transforms((,newability[if type(creature|battlefield)~morethan~0 then choice target(creature) counter(1/1)],newability[choice name(gain 2 life) life:2 controller])) oneshot
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text=Landfall -- Whenever a land enters the battlefield under your control, choose one -- -- -- Put a +1/+1 counter on target creature. -- -- You gain 2 life.
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mana={2}{G}
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type=Enchantment
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[/card]
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[card]
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name=Retreat to Valakut
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auto=@movedTo(land|myBattlefield):if type(creature|battlefield)~morethan~0 then transforms((,newability[choice name(2/0) 2/0 target(creature) ueot],newability[choice name(cant block) cantblock target(creature) ueot]))
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auto=@movedTo(land|myBattlefield):if type(creature|battlefield)~morethan~0 then transforms((,newability[choice name(2/0) 2/0 target(creature) ueot],newability[choice name(cant block) cantblock target(creature) ueot])) oneshot
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text=Landfall - Whenever a land enters the battlefield under your control, choose one - Target creature gets +2/+0 until end of turn. - Target creature can't block this turn.
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mana={2}{R}
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type=Enchantment
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@@ -97796,8 +97791,7 @@ type=Artifact
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[/card]
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[card]
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name=Sacred Foundry
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auto=noactivatedability ueot
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auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this)
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auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mystored)!$ controller
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text=({T}: Add {R} or {W} to your mana pool.) -- As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.
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type=Land
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subtype=Mountain Plains
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@@ -112893,8 +112887,7 @@ toughness=5
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[/card]
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[card]
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name=Steam Vents
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auto=noactivatedability ueot
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auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this)
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auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mystored)!$ controller
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text=({T}: Add {U} or {R} to your mana pool.) -- As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.
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type=Land
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subtype=Island Mountain
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@@ -113459,8 +113452,7 @@ toughness=3
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[/card]
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[card]
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name=Stomping Ground
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auto=noactivatedability ueot
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auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this)
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auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mystored)!$ controller
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text=({T}: Add {R} or {G} to your mana pool.) -- As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.
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type=Land
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subtype=Mountain Forest
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@@ -118484,8 +118476,7 @@ toughness=2
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[/card]
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[card]
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name=Temple Garden
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auto=noactivatedability ueot
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auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this)
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auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mystored)!$ controller
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text=({T}: Add {G} or {W} to your mana pool.) -- As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.
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type=Land
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subtype=Forest Plains
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@@ -132278,8 +132269,7 @@ type=Instant
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[/card]
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[card]
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name=Watery Grave
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auto=noactivatedability ueot
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auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this)
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auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mystored)!$ controller
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text=({T}: Add {U} or {B} to your mana pool.) -- As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.
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type=Land
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subtype=Island Swamp
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