added engine code to do a putinzone without sending events.
equipping no longer retriggers a copier. retarget and newtarget no long send the events due to refreshing the cards.
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@@ -2708,6 +2708,11 @@ public:
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a->forceDestroy = 1;
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continue;
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}
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if (dynamic_cast<AACopier *> (af.getCoreAbility(a)))
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{
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a->forceDestroy = 1;
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continue;
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}
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//we generally dont want to pass oneShot tokencreators to the cards
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//we equip...
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a->addToGame();
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@@ -208,7 +208,7 @@ public:
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MTGCardInstance * putInExile(MTGCardInstance * card);
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MTGCardInstance * putInLibrary(MTGCardInstance * card);
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MTGCardInstance * putInHand(MTGCardInstance * card);
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MTGCardInstance * putInZone(MTGCardInstance * card, MTGGameZone * from, MTGGameZone * to);
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MTGCardInstance * putInZone(MTGCardInstance * card, MTGGameZone * from, MTGGameZone * to,bool sendEvent = true);
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int isInPlay(MTGCardInstance * card);
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int isInGrave(MTGCardInstance * card);
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int isInZone(MTGCardInstance * card,MTGGameZone * zone);
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@@ -303,7 +303,7 @@ MTGCardInstance * MTGPlayerCards::putInHand(MTGCardInstance * card)
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// Moves a card from one zone to another
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// If the card is not actually in the expected "from" zone, does nothing and returns null
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MTGCardInstance * MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone * from, MTGGameZone * to)
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MTGCardInstance * MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone * from, MTGGameZone * to,bool sendEvent)
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{
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MTGCardInstance * copy = NULL;
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GameObserver *g = owner->getObserver();
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@@ -369,10 +369,11 @@ MTGCardInstance * MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone
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SAFE_DELETE(previous);
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}
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}
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if(sendEvent)
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{
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WEvent * e = NEW WEventZoneChange(copy, from, to);
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g->receiveEvent(e);
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}
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return ret;
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}
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