first part of a series of commits, this one adds "and((" support to the various card removel abilities, tweaks targetedplayer targetchooser, and adds the following number word variables...

counter{}
so you can get a count of a certain counter on a card
the next consist of parts using the same targetchooser method as type:
power:
toughness:
convertedcost:
followed by ---
highest:
lowest:
followed by targetchooser
blah:mybattlefield
so if i want highest converted cost of creatures i control..
convertedcost:highest:creature:mybattlefield

also added an internal ability to reuse and display flying text with a string passed to it.
This commit is contained in:
omegablast2002@yahoo.com
2012-03-13 15:35:43 +00:00
parent 0d5439fb64
commit 0a357e7eb0
8 changed files with 410 additions and 61 deletions

View File

@@ -3,6 +3,45 @@
#include "Translate.h"
#include <boost/algorithm/string.hpp>
//display a text animation, this is not a real ability.
MTGEventText::MTGEventText(GameObserver* observer, int _id, MTGCardInstance * card, string textToShow) :
MTGAbility(observer, _id,card)
{
textAlpha = 255;
text = textToShow;
}
void MTGEventText::Update(float dt)
{
if (textAlpha)
{
textAlpha -= static_cast<int> (200 * dt);
if (textAlpha < 0)
{
textAlpha = 0;
this->forceDestroy = 1;
}
}
MTGAbility::Update(dt);
}
void MTGEventText::Render()
{
if (!textAlpha)
return;
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT);
mFont->SetScale(2 - (float) textAlpha / 130);
mFont->SetColor(ARGB(255,255,255,255));
mFont->DrawString(text.c_str(), SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, JGETEXT_CENTER);
}
MTGEventText * MTGEventText::clone() const
{
return NEW MTGEventText(*this);
}
////////////////////////
//Activated Abilities
//Generic Activated Abilities
@@ -17,9 +56,9 @@ GenericActivatedAbility::GenericActivatedAbility(GameObserver* observer, string
int GenericActivatedAbility::resolve()
{
//Note: I've seen a similar block in some other MTGAbility, can this be refactored .
source->X = 0;
if (abilityCost)
{
source->X = 0;
ManaCost * diff = abilityCost->Diff(getCost());
source->X = diff->hasX();
SAFE_DELETE(diff);
@@ -704,6 +743,7 @@ AABuryCard::AABuryCard(GameObserver* observer, int _id, MTGCardInstance * _sourc
ActivatedAbility(observer, _id, _source)
{
target = _target;
andAbility = NULL;
}
int AABuryCard::resolve()
@@ -711,7 +751,24 @@ int AABuryCard::resolve()
MTGCardInstance * _target = (MTGCardInstance *) target;
if (_target)
{
return _target->bury();
_target->bury();
while(_target->next)
_target = _target->next;
if(andAbility)
{
MTGAbility * andAbilityClone = andAbility->clone();
andAbilityClone->target = _target;
if(andAbility->oneShot)
{
andAbilityClone->resolve();
SAFE_DELETE(andAbilityClone);
}
else
{
andAbilityClone->addToGame();
}
}
return 1;
}
return 0;
}
@@ -723,7 +780,15 @@ const char * AABuryCard::getMenuText()
AABuryCard * AABuryCard::clone() const
{
return NEW AABuryCard(*this);
AABuryCard * a = NEW AABuryCard(*this);
if(andAbility)
a->andAbility = andAbility->clone();
return a;
}
AABuryCard::~AABuryCard()
{
SAFE_DELETE(andAbility);
}
// Destroy
@@ -732,6 +797,7 @@ AADestroyCard::AADestroyCard(GameObserver* observer, int _id, MTGCardInstance *
ActivatedAbility(observer, _id, _source)
{
target = _target;
andAbility = NULL;
}
int AADestroyCard::resolve()
@@ -739,7 +805,24 @@ int AADestroyCard::resolve()
MTGCardInstance * _target = (MTGCardInstance *) target;
if (_target)
{
return _target->destroy();
_target->destroy();
while(_target->next)
_target = _target->next;
if(andAbility)
{
MTGAbility * andAbilityClone = andAbility->clone();
andAbilityClone->target = _target;
if(andAbility->oneShot)
{
andAbilityClone->resolve();
SAFE_DELETE(andAbilityClone);
}
else
{
andAbilityClone->addToGame();
}
}
return 1;
}
return 0;
}
@@ -751,14 +834,22 @@ const char * AADestroyCard::getMenuText()
AADestroyCard * AADestroyCard::clone() const
{
return NEW AADestroyCard(*this);
}
AADestroyCard * a = NEW AADestroyCard(*this);
if(andAbility)
a->andAbility = andAbility->clone();
return a;
}
AADestroyCard::~AADestroyCard()
{
SAFE_DELETE(andAbility);
}
// Sacrifice
AASacrificeCard::AASacrificeCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target) :
ActivatedAbility(observer, _id, _source)
{
target = _target;
andAbility = NULL;
}
int AASacrificeCard::resolve()
@@ -770,6 +861,22 @@ int AASacrificeCard::resolve()
WEvent * e = NEW WEventCardSacrifice(_target);
game->receiveEvent(e);
p->game->putInGraveyard(_target);
while(_target->next)
_target = _target->next;
if(andAbility)
{
MTGAbility * andAbilityClone = andAbility->clone();
andAbilityClone->target = _target;
if(andAbility->oneShot)
{
andAbilityClone->resolve();
SAFE_DELETE(andAbilityClone);
}
else
{
andAbilityClone->addToGame();
}
}
return 1;
}
return 0;
@@ -782,15 +889,22 @@ const char * AASacrificeCard::getMenuText()
AASacrificeCard * AASacrificeCard::clone() const
{
return NEW AASacrificeCard(*this);
AASacrificeCard * a = NEW AASacrificeCard(*this);
if(andAbility)
a->andAbility = andAbility->clone();
return a;
}
AASacrificeCard::~AASacrificeCard()
{
SAFE_DELETE(andAbility);
}
// Discard
AADiscardCard::AADiscardCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target) :
ActivatedAbility(observer, _id, _source)
{
target = _target;
andAbility = NULL;
}
int AADiscardCard::resolve()
@@ -802,6 +916,22 @@ int AADiscardCard::resolve()
WEvent * e = NEW WEventCardDiscard(_target);
game->receiveEvent(e);
p->game->putInGraveyard(_target);
while(_target->next)
_target = _target->next;
if(andAbility)
{
MTGAbility * andAbilityClone = andAbility->clone();
andAbilityClone->target = _target;
if(andAbility->oneShot)
{
andAbilityClone->resolve();
SAFE_DELETE(andAbilityClone);
}
else
{
andAbilityClone->addToGame();
}
}
return 1;
}
return 0;
@@ -814,9 +944,15 @@ const char * AADiscardCard::getMenuText()
AADiscardCard * AADiscardCard::clone() const
{
return NEW AADiscardCard(*this);
AADiscardCard * a = NEW AADiscardCard(*this);
if(andAbility)
a->andAbility = andAbility->clone();
return a;
}
AADiscardCard::~AADiscardCard()
{
SAFE_DELETE(andAbility);
}
AADrawer::AADrawer(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost, string nbcardsStr,
int who) :
ActivatedAbilityTP(observer, _id, card, _target, _cost, who), nbcardsStr(nbcardsStr)
@@ -995,7 +1131,11 @@ int AAMorph::resolve()
else
{
a->addToGame();
_target->cardsAbilities.push_back(a);
MayAbility * dontAdd = dynamic_cast<MayAbility*>(a);
if(!dontAdd)
{
_target->cardsAbilities.push_back(a);
}
}
}
}
@@ -1087,7 +1227,11 @@ int AAFlip::resolve()
else
{
a->addToGame();
_target->cardsAbilities.push_back(a);
MayAbility * dontAdd = dynamic_cast<MayAbility*>(a);
if(!dontAdd)
{
_target->cardsAbilities.push_back(a);
}
}
}
}
@@ -1724,6 +1868,8 @@ int AACloner::resolve()
spell->resolve();
spell->source->isToken = 1;
spell->source->fresh = 1;
spell->source->model = spell->source;
spell->source->model->data = spell->source;
if(_target->isToken)
{
spell->source->power = _target->origpower;
@@ -1930,6 +2076,8 @@ int AAMover::resolve()
}
}
p->game->putInZone(_target, fromZone, destZone);
while(_target->next)
_target = _target->next;
if(andAbility)
{
MTGAbility * andAbilityClone = andAbility->clone();
@@ -2401,7 +2549,7 @@ ANewAffinity * ANewAffinity::clone() const
//IfThenEffect
IfThenAbility::IfThenAbility(GameObserver* observer, int _id, MTGAbility * delayedAbility, MTGCardInstance * _source, Targetable * _target, int type,string Cond) :
ActivatedAbility(observer, _id, _source),delayedAbility(delayedAbility), type(type),Cond(Cond)
InstantAbility(observer, _id, _source),delayedAbility(delayedAbility), type(type),Cond(Cond)
{
target = _target;
}
@@ -2508,9 +2656,9 @@ int MayAbility::testDestroy()
if (game->mLayers->actionLayer()->getIndexOf(mClone) != -1)
return 0;
if(game->currentPlayer == source->controller() && game->isInterrupting == source->controller() && dynamic_cast<AManaProducer*>(AbilityFactory::getCoreAbility(ability)))
//if its my turn, and im interrupting myself(why?) then set interrupting to previous interrupter if the ability was a manaability
//special case since they don't use the stack.
game->mLayers->stackLayer()->setIsInterrupting(previousInterrupter, false);
//if its my turn, and im interrupting myself(why?) then set interrupting to previous interrupter if the ability was a manaability
//special case since they don't use the stack.
game->mLayers->stackLayer()->setIsInterrupting(previousInterrupter, false);
return 1;
}
@@ -2611,6 +2759,7 @@ int MenuAbility::testDestroy()
return 0;
if (game->mLayers->actionLayer()->getIndexOf(mClone) != -1)
return 0;
return 1;
}
@@ -2629,14 +2778,17 @@ int MenuAbility::reactToChoiceClick(Targetable * object,int choice,int control)
if(choice == i)
mClone = abilities[choice]->clone();
else
abilities[i]->clone();//all get cloned for clean up purposes.
SAFE_DELETE(abilities[i]);
//else
// abilities[i]->clone();//all get cloned for clean up purposes. EDIT:removed, cause memleaks.
}
if(!mClone)
return 0;
mClone->target = abilities[choice]->target;
mClone->oneShot = true;
mClone->forceDestroy = 1;
mClone->resolve();
mClone->canBeInterrupted = false;
mClone->resolve();
SAFE_DELETE(mClone);
if (source->controller() == game->isInterrupting)
game->mLayers->stackLayer()->cancelInterruptOffer(ActionStack::DONT_INTERRUPT, false);
@@ -2765,11 +2917,10 @@ MultiAbility::~MultiAbility()
abilities.clear();
}
//Generic Target Ability
GenericTargetAbility::GenericTargetAbility(GameObserver* observer, string newName, string castRestriction, int _id, MTGCardInstance * _source, TargetChooser * _tc, MTGAbility * a,
ManaCost * _cost, string limit,MTGAbility * sideEffects,string usesBeforeSideEffects, int restrictions, MTGGameZone * dest) :
TargetAbility(observer, _id, _source, _tc, _cost, restrictions, castRestriction), limit(limit), activeZone(dest),newName(newName)
ManaCost * _cost, string limit,MTGAbility * sideEffects,string usesBeforeSideEffects, int restrictions, MTGGameZone * dest,string _tcString) :
TargetAbility(observer, _id, _source, _tc, _cost, restrictions, castRestriction), limit(limit), activeZone(dest),newName(newName),tcString(_tcString)
{
ability = a;
MTGAbility * core = AbilityFactory::getCoreAbility(a);
@@ -2789,7 +2940,6 @@ const char * GenericTargetAbility::getMenuText()
MTGAbility * core = AbilityFactory::getCoreAbility(ability);
if (AAMover * move = dynamic_cast<AAMover *>(core))
return (move->getMenuText(tc));
return ability->getMenuText();
}
@@ -2811,6 +2961,15 @@ int GenericTargetAbility::isReactingToClick(MTGCardInstance * card, ManaCost * m
}
if (limitPerTurn && counters >= limitPerTurn)
return 0;
if(tcString.size() && !tc->targetListSet())
{
TargetChooser * current = this->getActionTc();
TargetChooserFactory tcf(game);
TargetChooser *refreshed = tcf.createTargetChooser(tcString, source, this);
refreshed->setTargetsTo(current->getTargetsFrom());
this->setActionTC(refreshed);
SAFE_DELETE(current);
}
return TargetAbility::isReactingToClick(card, mana);
}
@@ -2977,15 +3136,15 @@ ATransformer::ATransformer(GameObserver* observer, int id, MTGCardInstance * sou
removeTypes = (stypes.find("removetypes") != string::npos);
if (stypes.find("allsubtypes") != string::npos || stypes.find("removecreaturesubtypes") != string::npos)
{
{
const vector<string> values = MTGAllCards::getValuesById();
for (size_t i = 0; i <values.size(); ++i)
{
if (!MTGAllCards::isSubtypeOfType(i,Subtypes::TYPE_CREATURE))
continue;
continue;
types.push_back(i);
}
types.push_back(i);
}
}
else
{
@@ -3051,25 +3210,26 @@ int ATransformer::addToGame()
}
else
{
for (it = types.begin(); it != types.end(); it++)
for (it = types.begin(); it != types.end(); it++)
{
if(removeCreatureSubtypes)
{
_target->removeType(*it);
}
else if(_target->hasSubtype(*it))
{
//we generally don't want to give a creature type creature again
//all it does is create a sloppy mess of the subtype line on alternative quads
//also creates instances where a card gained a type from an ability like this one
//then loses the type through another ability, when this effect is destroyed the creature regains
//the type, which is wrong.
dontremove.push_back(*it);
}
else
{
_target->addType(*it);
}
if(removeCreatureSubtypes)
{
_target->removeType(*it);
}
else if(_target->hasSubtype(*it))
{
//we generally don't want to give a creature type creature again
//all it does is create a sloppy mess of the subtype line on alternative quads
//also creates instances where a card gained a type from an ability like this one
//then loses the type through another ability, when this effect is destroyed the creature regains
//the type, which is wrong.
dontremove.push_back(*it);
}
else
{
_target->addType(*it);
}
}
}
for (it = colors.begin(); it != colors.end(); it++)
@@ -3226,6 +3386,7 @@ int ATransformer::destroy()
if(newAbilities[_target].at(i))
{
newAbilities[_target].at(i)->forceDestroy = 1;
newAbilities[_target].at(i)->removeFromGame();
}
}
if (newAbilities.find(_target) != newAbilities.end())
@@ -3233,11 +3394,12 @@ int ATransformer::destroy()
newAbilities.erase(_target);
}
}
if (remove)
if (remove || removeCreatureSubtypes)
{
for (it = oldtypes.begin(); it != oldtypes.end(); it++)
{
_target->addType(*it);
if(!_target->hasSubtype(*it))
_target->addType(*it);
}
}
//in the case that we removed or added types to a card, so that it retains its original name when the effect is removed.
@@ -3294,6 +3456,7 @@ ATransformerInstant::~ATransformerInstant()
{
SAFE_DELETE(ability);
}
//P/t ueot
PTInstant::PTInstant(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, WParsedPT * wppt,string s,bool nonstatic) :
InstantAbility(observer, id, source, target), wppt(wppt),s(s),nonstatic(nonstatic)
@@ -3325,7 +3488,6 @@ PTInstant::~PTInstant()
{
SAFE_DELETE(ability);
}
// ASwapPTUEOT
ASwapPTUEOT::ASwapPTUEOT(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target) :
InstantAbility(observer, id, source, target)
@@ -3682,7 +3844,12 @@ AUpkeep::AUpkeep(GameObserver* observer, int _id, MTGCardInstance * card, MTGAbi
{
paidThisTurn = 0;
aType = MTGAbility::UPCOST;
backupMana = NEW ManaCost(this->getCost());
if(Cumulative)
{
backupMana = NEW ManaCost();
backupMana->copy(this->getCost());
backupMana->addExtraCosts(this->getCost()->extraCosts);
}
}
int AUpkeep::receiveEvent(WEvent * event)
@@ -3705,7 +3872,7 @@ void AUpkeep::Update(float dt)
// once: 0 means always go off, 1 means go off only once, 2 means go off only once and already has.
if (newPhase != currentPhase && source->controller() == game->currentPlayer && once < 2)
{
if (newPhase == MTG_PHASE_UNTAP)
if (newPhase == MTG_PHASE_BEFORE_BEGIN)
{
paidThisTurn = 0;
}
@@ -3770,8 +3937,11 @@ AUpkeep * AUpkeep::clone() const
AUpkeep::~AUpkeep()
{
if(Cumulative)
{
SAFE_DELETE(backupMana);
}
SAFE_DELETE(ability);
SAFE_DELETE(backupMana);
}
//A Phase based Action