first part of a series of commits, this one adds "and((" support to the various card removel abilities, tweaks targetedplayer targetchooser, and adds the following number word variables...
counter{}
so you can get a count of a certain counter on a card
the next consist of parts using the same targetchooser method as type:
power:
toughness:
convertedcost:
followed by ---
highest:
lowest:
followed by targetchooser
blah:mybattlefield
so if i want highest converted cost of creatures i control..
convertedcost:highest:creature:mybattlefield
also added an internal ability to reuse and display flying text with a string passed to it.
This commit is contained in:
@@ -3,6 +3,45 @@
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#include "Translate.h"
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#include <boost/algorithm/string.hpp>
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//display a text animation, this is not a real ability.
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MTGEventText::MTGEventText(GameObserver* observer, int _id, MTGCardInstance * card, string textToShow) :
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MTGAbility(observer, _id,card)
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{
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textAlpha = 255;
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text = textToShow;
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}
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void MTGEventText::Update(float dt)
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{
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if (textAlpha)
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{
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textAlpha -= static_cast<int> (200 * dt);
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if (textAlpha < 0)
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{
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textAlpha = 0;
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this->forceDestroy = 1;
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}
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}
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MTGAbility::Update(dt);
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}
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void MTGEventText::Render()
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{
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if (!textAlpha)
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return;
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WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT);
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mFont->SetScale(2 - (float) textAlpha / 130);
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mFont->SetColor(ARGB(255,255,255,255));
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mFont->DrawString(text.c_str(), SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, JGETEXT_CENTER);
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}
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MTGEventText * MTGEventText::clone() const
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{
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return NEW MTGEventText(*this);
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}
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////////////////////////
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//Activated Abilities
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//Generic Activated Abilities
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@@ -17,9 +56,9 @@ GenericActivatedAbility::GenericActivatedAbility(GameObserver* observer, string
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int GenericActivatedAbility::resolve()
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{
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//Note: I've seen a similar block in some other MTGAbility, can this be refactored .
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source->X = 0;
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if (abilityCost)
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{
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source->X = 0;
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ManaCost * diff = abilityCost->Diff(getCost());
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source->X = diff->hasX();
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SAFE_DELETE(diff);
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@@ -704,6 +743,7 @@ AABuryCard::AABuryCard(GameObserver* observer, int _id, MTGCardInstance * _sourc
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ActivatedAbility(observer, _id, _source)
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{
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target = _target;
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andAbility = NULL;
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}
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int AABuryCard::resolve()
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@@ -711,7 +751,24 @@ int AABuryCard::resolve()
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if (_target)
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{
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return _target->bury();
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_target->bury();
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while(_target->next)
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_target = _target->next;
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if(andAbility)
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{
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MTGAbility * andAbilityClone = andAbility->clone();
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andAbilityClone->target = _target;
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if(andAbility->oneShot)
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{
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andAbilityClone->resolve();
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SAFE_DELETE(andAbilityClone);
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}
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else
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{
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andAbilityClone->addToGame();
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}
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}
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return 1;
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}
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return 0;
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}
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@@ -723,7 +780,15 @@ const char * AABuryCard::getMenuText()
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AABuryCard * AABuryCard::clone() const
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{
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return NEW AABuryCard(*this);
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AABuryCard * a = NEW AABuryCard(*this);
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if(andAbility)
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a->andAbility = andAbility->clone();
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return a;
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}
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AABuryCard::~AABuryCard()
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{
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SAFE_DELETE(andAbility);
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}
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// Destroy
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@@ -732,6 +797,7 @@ AADestroyCard::AADestroyCard(GameObserver* observer, int _id, MTGCardInstance *
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ActivatedAbility(observer, _id, _source)
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{
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target = _target;
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andAbility = NULL;
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}
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int AADestroyCard::resolve()
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@@ -739,7 +805,24 @@ int AADestroyCard::resolve()
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if (_target)
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{
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return _target->destroy();
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_target->destroy();
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while(_target->next)
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_target = _target->next;
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if(andAbility)
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{
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MTGAbility * andAbilityClone = andAbility->clone();
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andAbilityClone->target = _target;
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if(andAbility->oneShot)
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{
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andAbilityClone->resolve();
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SAFE_DELETE(andAbilityClone);
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}
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else
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{
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andAbilityClone->addToGame();
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}
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}
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return 1;
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}
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return 0;
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}
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@@ -751,14 +834,22 @@ const char * AADestroyCard::getMenuText()
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AADestroyCard * AADestroyCard::clone() const
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{
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return NEW AADestroyCard(*this);
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}
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AADestroyCard * a = NEW AADestroyCard(*this);
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if(andAbility)
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a->andAbility = andAbility->clone();
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return a;
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}
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AADestroyCard::~AADestroyCard()
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{
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SAFE_DELETE(andAbility);
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}
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// Sacrifice
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AASacrificeCard::AASacrificeCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target) :
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ActivatedAbility(observer, _id, _source)
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{
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target = _target;
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andAbility = NULL;
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}
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int AASacrificeCard::resolve()
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@@ -770,6 +861,22 @@ int AASacrificeCard::resolve()
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WEvent * e = NEW WEventCardSacrifice(_target);
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game->receiveEvent(e);
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p->game->putInGraveyard(_target);
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while(_target->next)
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_target = _target->next;
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if(andAbility)
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{
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MTGAbility * andAbilityClone = andAbility->clone();
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andAbilityClone->target = _target;
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if(andAbility->oneShot)
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{
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andAbilityClone->resolve();
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SAFE_DELETE(andAbilityClone);
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}
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else
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{
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andAbilityClone->addToGame();
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}
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}
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return 1;
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}
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return 0;
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@@ -782,15 +889,22 @@ const char * AASacrificeCard::getMenuText()
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AASacrificeCard * AASacrificeCard::clone() const
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{
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return NEW AASacrificeCard(*this);
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AASacrificeCard * a = NEW AASacrificeCard(*this);
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if(andAbility)
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a->andAbility = andAbility->clone();
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return a;
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}
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AASacrificeCard::~AASacrificeCard()
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{
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SAFE_DELETE(andAbility);
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}
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// Discard
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AADiscardCard::AADiscardCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target) :
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ActivatedAbility(observer, _id, _source)
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{
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target = _target;
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andAbility = NULL;
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}
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int AADiscardCard::resolve()
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@@ -802,6 +916,22 @@ int AADiscardCard::resolve()
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WEvent * e = NEW WEventCardDiscard(_target);
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game->receiveEvent(e);
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p->game->putInGraveyard(_target);
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while(_target->next)
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_target = _target->next;
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if(andAbility)
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{
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MTGAbility * andAbilityClone = andAbility->clone();
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andAbilityClone->target = _target;
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if(andAbility->oneShot)
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{
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andAbilityClone->resolve();
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SAFE_DELETE(andAbilityClone);
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}
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else
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{
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andAbilityClone->addToGame();
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}
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}
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return 1;
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}
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return 0;
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@@ -814,9 +944,15 @@ const char * AADiscardCard::getMenuText()
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AADiscardCard * AADiscardCard::clone() const
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{
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return NEW AADiscardCard(*this);
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AADiscardCard * a = NEW AADiscardCard(*this);
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if(andAbility)
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a->andAbility = andAbility->clone();
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return a;
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}
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AADiscardCard::~AADiscardCard()
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{
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SAFE_DELETE(andAbility);
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}
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AADrawer::AADrawer(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost, string nbcardsStr,
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int who) :
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ActivatedAbilityTP(observer, _id, card, _target, _cost, who), nbcardsStr(nbcardsStr)
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@@ -995,7 +1131,11 @@ int AAMorph::resolve()
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else
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{
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a->addToGame();
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_target->cardsAbilities.push_back(a);
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MayAbility * dontAdd = dynamic_cast<MayAbility*>(a);
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if(!dontAdd)
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{
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_target->cardsAbilities.push_back(a);
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}
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}
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}
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}
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@@ -1087,7 +1227,11 @@ int AAFlip::resolve()
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else
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{
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a->addToGame();
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_target->cardsAbilities.push_back(a);
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MayAbility * dontAdd = dynamic_cast<MayAbility*>(a);
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if(!dontAdd)
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{
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_target->cardsAbilities.push_back(a);
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}
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}
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}
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}
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@@ -1724,6 +1868,8 @@ int AACloner::resolve()
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spell->resolve();
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spell->source->isToken = 1;
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spell->source->fresh = 1;
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spell->source->model = spell->source;
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spell->source->model->data = spell->source;
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if(_target->isToken)
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{
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spell->source->power = _target->origpower;
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@@ -1930,6 +2076,8 @@ int AAMover::resolve()
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}
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}
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p->game->putInZone(_target, fromZone, destZone);
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while(_target->next)
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_target = _target->next;
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if(andAbility)
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{
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MTGAbility * andAbilityClone = andAbility->clone();
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@@ -2401,7 +2549,7 @@ ANewAffinity * ANewAffinity::clone() const
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//IfThenEffect
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IfThenAbility::IfThenAbility(GameObserver* observer, int _id, MTGAbility * delayedAbility, MTGCardInstance * _source, Targetable * _target, int type,string Cond) :
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ActivatedAbility(observer, _id, _source),delayedAbility(delayedAbility), type(type),Cond(Cond)
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InstantAbility(observer, _id, _source),delayedAbility(delayedAbility), type(type),Cond(Cond)
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{
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target = _target;
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}
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@@ -2508,9 +2656,9 @@ int MayAbility::testDestroy()
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if (game->mLayers->actionLayer()->getIndexOf(mClone) != -1)
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return 0;
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if(game->currentPlayer == source->controller() && game->isInterrupting == source->controller() && dynamic_cast<AManaProducer*>(AbilityFactory::getCoreAbility(ability)))
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//if its my turn, and im interrupting myself(why?) then set interrupting to previous interrupter if the ability was a manaability
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//special case since they don't use the stack.
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game->mLayers->stackLayer()->setIsInterrupting(previousInterrupter, false);
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//if its my turn, and im interrupting myself(why?) then set interrupting to previous interrupter if the ability was a manaability
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//special case since they don't use the stack.
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game->mLayers->stackLayer()->setIsInterrupting(previousInterrupter, false);
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return 1;
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}
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@@ -2611,6 +2759,7 @@ int MenuAbility::testDestroy()
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return 0;
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if (game->mLayers->actionLayer()->getIndexOf(mClone) != -1)
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return 0;
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return 1;
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}
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@@ -2629,14 +2778,17 @@ int MenuAbility::reactToChoiceClick(Targetable * object,int choice,int control)
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if(choice == i)
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mClone = abilities[choice]->clone();
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else
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abilities[i]->clone();//all get cloned for clean up purposes.
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SAFE_DELETE(abilities[i]);
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//else
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// abilities[i]->clone();//all get cloned for clean up purposes. EDIT:removed, cause memleaks.
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}
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if(!mClone)
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return 0;
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mClone->target = abilities[choice]->target;
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mClone->oneShot = true;
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mClone->forceDestroy = 1;
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mClone->resolve();
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mClone->canBeInterrupted = false;
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mClone->resolve();
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SAFE_DELETE(mClone);
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if (source->controller() == game->isInterrupting)
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game->mLayers->stackLayer()->cancelInterruptOffer(ActionStack::DONT_INTERRUPT, false);
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@@ -2765,11 +2917,10 @@ MultiAbility::~MultiAbility()
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abilities.clear();
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}
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//Generic Target Ability
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GenericTargetAbility::GenericTargetAbility(GameObserver* observer, string newName, string castRestriction, int _id, MTGCardInstance * _source, TargetChooser * _tc, MTGAbility * a,
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ManaCost * _cost, string limit,MTGAbility * sideEffects,string usesBeforeSideEffects, int restrictions, MTGGameZone * dest) :
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TargetAbility(observer, _id, _source, _tc, _cost, restrictions, castRestriction), limit(limit), activeZone(dest),newName(newName)
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ManaCost * _cost, string limit,MTGAbility * sideEffects,string usesBeforeSideEffects, int restrictions, MTGGameZone * dest,string _tcString) :
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TargetAbility(observer, _id, _source, _tc, _cost, restrictions, castRestriction), limit(limit), activeZone(dest),newName(newName),tcString(_tcString)
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{
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ability = a;
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MTGAbility * core = AbilityFactory::getCoreAbility(a);
|
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@@ -2789,7 +2940,6 @@ const char * GenericTargetAbility::getMenuText()
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MTGAbility * core = AbilityFactory::getCoreAbility(ability);
|
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if (AAMover * move = dynamic_cast<AAMover *>(core))
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return (move->getMenuText(tc));
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|
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return ability->getMenuText();
|
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|
||||
}
|
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@@ -2811,6 +2961,15 @@ int GenericTargetAbility::isReactingToClick(MTGCardInstance * card, ManaCost * m
|
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}
|
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if (limitPerTurn && counters >= limitPerTurn)
|
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return 0;
|
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if(tcString.size() && !tc->targetListSet())
|
||||
{
|
||||
TargetChooser * current = this->getActionTc();
|
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TargetChooserFactory tcf(game);
|
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TargetChooser *refreshed = tcf.createTargetChooser(tcString, source, this);
|
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refreshed->setTargetsTo(current->getTargetsFrom());
|
||||
this->setActionTC(refreshed);
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SAFE_DELETE(current);
|
||||
}
|
||||
return TargetAbility::isReactingToClick(card, mana);
|
||||
}
|
||||
|
||||
@@ -2977,15 +3136,15 @@ ATransformer::ATransformer(GameObserver* observer, int id, MTGCardInstance * sou
|
||||
removeTypes = (stypes.find("removetypes") != string::npos);
|
||||
|
||||
if (stypes.find("allsubtypes") != string::npos || stypes.find("removecreaturesubtypes") != string::npos)
|
||||
{
|
||||
{
|
||||
const vector<string> values = MTGAllCards::getValuesById();
|
||||
for (size_t i = 0; i <values.size(); ++i)
|
||||
{
|
||||
if (!MTGAllCards::isSubtypeOfType(i,Subtypes::TYPE_CREATURE))
|
||||
continue;
|
||||
continue;
|
||||
|
||||
types.push_back(i);
|
||||
}
|
||||
types.push_back(i);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -3051,25 +3210,26 @@ int ATransformer::addToGame()
|
||||
}
|
||||
else
|
||||
{
|
||||
for (it = types.begin(); it != types.end(); it++)
|
||||
for (it = types.begin(); it != types.end(); it++)
|
||||
{
|
||||
if(removeCreatureSubtypes)
|
||||
{
|
||||
_target->removeType(*it);
|
||||
}
|
||||
else if(_target->hasSubtype(*it))
|
||||
{
|
||||
//we generally don't want to give a creature type creature again
|
||||
//all it does is create a sloppy mess of the subtype line on alternative quads
|
||||
//also creates instances where a card gained a type from an ability like this one
|
||||
//then loses the type through another ability, when this effect is destroyed the creature regains
|
||||
//the type, which is wrong.
|
||||
dontremove.push_back(*it);
|
||||
}
|
||||
else
|
||||
{
|
||||
_target->addType(*it);
|
||||
}
|
||||
|
||||
if(removeCreatureSubtypes)
|
||||
{
|
||||
_target->removeType(*it);
|
||||
}
|
||||
else if(_target->hasSubtype(*it))
|
||||
{
|
||||
//we generally don't want to give a creature type creature again
|
||||
//all it does is create a sloppy mess of the subtype line on alternative quads
|
||||
//also creates instances where a card gained a type from an ability like this one
|
||||
//then loses the type through another ability, when this effect is destroyed the creature regains
|
||||
//the type, which is wrong.
|
||||
dontremove.push_back(*it);
|
||||
}
|
||||
else
|
||||
{
|
||||
_target->addType(*it);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (it = colors.begin(); it != colors.end(); it++)
|
||||
@@ -3226,6 +3386,7 @@ int ATransformer::destroy()
|
||||
if(newAbilities[_target].at(i))
|
||||
{
|
||||
newAbilities[_target].at(i)->forceDestroy = 1;
|
||||
newAbilities[_target].at(i)->removeFromGame();
|
||||
}
|
||||
}
|
||||
if (newAbilities.find(_target) != newAbilities.end())
|
||||
@@ -3233,11 +3394,12 @@ int ATransformer::destroy()
|
||||
newAbilities.erase(_target);
|
||||
}
|
||||
}
|
||||
if (remove)
|
||||
if (remove || removeCreatureSubtypes)
|
||||
{
|
||||
for (it = oldtypes.begin(); it != oldtypes.end(); it++)
|
||||
{
|
||||
_target->addType(*it);
|
||||
if(!_target->hasSubtype(*it))
|
||||
_target->addType(*it);
|
||||
}
|
||||
}
|
||||
//in the case that we removed or added types to a card, so that it retains its original name when the effect is removed.
|
||||
@@ -3294,6 +3456,7 @@ ATransformerInstant::~ATransformerInstant()
|
||||
{
|
||||
SAFE_DELETE(ability);
|
||||
}
|
||||
|
||||
//P/t ueot
|
||||
PTInstant::PTInstant(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, WParsedPT * wppt,string s,bool nonstatic) :
|
||||
InstantAbility(observer, id, source, target), wppt(wppt),s(s),nonstatic(nonstatic)
|
||||
@@ -3325,7 +3488,6 @@ PTInstant::~PTInstant()
|
||||
{
|
||||
SAFE_DELETE(ability);
|
||||
}
|
||||
|
||||
// ASwapPTUEOT
|
||||
ASwapPTUEOT::ASwapPTUEOT(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target) :
|
||||
InstantAbility(observer, id, source, target)
|
||||
@@ -3682,7 +3844,12 @@ AUpkeep::AUpkeep(GameObserver* observer, int _id, MTGCardInstance * card, MTGAbi
|
||||
{
|
||||
paidThisTurn = 0;
|
||||
aType = MTGAbility::UPCOST;
|
||||
backupMana = NEW ManaCost(this->getCost());
|
||||
if(Cumulative)
|
||||
{
|
||||
backupMana = NEW ManaCost();
|
||||
backupMana->copy(this->getCost());
|
||||
backupMana->addExtraCosts(this->getCost()->extraCosts);
|
||||
}
|
||||
}
|
||||
|
||||
int AUpkeep::receiveEvent(WEvent * event)
|
||||
@@ -3705,7 +3872,7 @@ void AUpkeep::Update(float dt)
|
||||
// once: 0 means always go off, 1 means go off only once, 2 means go off only once and already has.
|
||||
if (newPhase != currentPhase && source->controller() == game->currentPlayer && once < 2)
|
||||
{
|
||||
if (newPhase == MTG_PHASE_UNTAP)
|
||||
if (newPhase == MTG_PHASE_BEFORE_BEGIN)
|
||||
{
|
||||
paidThisTurn = 0;
|
||||
}
|
||||
@@ -3770,8 +3937,11 @@ AUpkeep * AUpkeep::clone() const
|
||||
|
||||
AUpkeep::~AUpkeep()
|
||||
{
|
||||
if(Cumulative)
|
||||
{
|
||||
SAFE_DELETE(backupMana);
|
||||
}
|
||||
SAFE_DELETE(ability);
|
||||
SAFE_DELETE(backupMana);
|
||||
}
|
||||
|
||||
//A Phase based Action
|
||||
|
||||
Reference in New Issue
Block a user