first part of a series of commits, this one adds "and((" support to the various card removel abilities, tweaks targetedplayer targetchooser, and adds the following number word variables...

counter{}
so you can get a count of a certain counter on a card
the next consist of parts using the same targetchooser method as type:
power:
toughness:
convertedcost:
followed by ---
highest:
lowest:
followed by targetchooser
blah:mybattlefield
so if i want highest converted cost of creatures i control..
convertedcost:highest:creature:mybattlefield

also added an internal ability to reuse and display flying text with a string passed to it.
This commit is contained in:
omegablast2002@yahoo.com
2012-03-13 15:35:43 +00:00
parent 0d5439fb64
commit 0a357e7eb0
8 changed files with 410 additions and 61 deletions

View File

@@ -38,10 +38,10 @@ int ActionLayer::removeFromGame(ActionElement * e)
AbilityFactory af(observer);
MTGAbility * a = dynamic_cast<MTGAbility*>(e);
if (a != NULL)
{
AManaProducer * manaObject = dynamic_cast<AManaProducer*>(af.getCoreAbility(a));
MTGAbility * toCheck = af.getCoreAbility(a);
AManaProducer * manaObject = dynamic_cast<AManaProducer*>(toCheck);
if(manaObject)
{
for (size_t i = 0; i < manaObjects.size(); i++)
@@ -53,7 +53,6 @@ int ActionLayer::removeFromGame(ActionElement * e)
}
mObjects.erase(mObjects.begin() + i);
return 1;
}
bool ActionLayer::moveToGarbage(ActionElement * e)
@@ -71,7 +70,7 @@ void ActionLayer::cleanGarbage()
{
for (size_t i = 0; i < garbage.size(); ++i)
{
delete (garbage[i]);
SAFE_DELETE(garbage[i]);
}
garbage.clear();
}