removed double tap gesture recognizer

added some helper methods to reduce code duplication. 
added a magnitude calculation method.  not currently used but possibly in the future..
This commit is contained in:
techdragon.nguyen@gmail.com
2011-12-18 15:59:21 +00:00
parent 07582eca45
commit 0a19a61ea6
2 changed files with 50 additions and 35 deletions

View File

@@ -368,6 +368,7 @@ class JGE
/// Sends a message through JGE
/// Currently used only to communicate with the JNI Layer in Android
/// and in IOS to communicate with the EAGL layer
void SendCommand(std::string command);
void SendCommand(std::string command, std::string parameter);

View File

@@ -22,6 +22,7 @@ static JApp* g_app = NULL;
static JGameLauncher* g_launcher = NULL;
CGFloat lastScale;
CGFloat lastRotation;
CGPoint oldCoordinates;
void JGECreateDefaultBindings()
{
@@ -208,19 +209,15 @@ static NSString *_MY_AD_WHIRL_APPLICATION_KEY_IPAD = @"2e70e3f3da40408588b9a3170
menuKeyRecognizer.delaysTouchesBegan = YES;
[self addGestureRecognizer:menuKeyRecognizer];
/*
Create a double tap recognizer to handle OK.
*/
UITapGestureRecognizer *doubleTapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleOK:)];
doubleTapRecognizer.numberOfTapsRequired = 2;
doubleTapRecognizer.numberOfTouchesRequired = 1;
[self addGestureRecognizer: doubleTapRecognizer];
/*
Create a single tap recognizer to select the nearest object.
*/
UITapGestureRecognizer *singleTapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleSingleTap:)];
singleTapRecognizer.numberOfTapsRequired = 1;
[singleTapRecognizer requireGestureRecognizerToFail: menuKeyRecognizer];
[singleTapRecognizer setDelaysTouchesEnded: YES];
singleTapRecognizer.numberOfTouchesRequired = 1;
[self addGestureRecognizer: singleTapRecognizer];
@@ -229,18 +226,16 @@ static NSString *_MY_AD_WHIRL_APPLICATION_KEY_IPAD = @"2e70e3f3da40408588b9a3170
[panGestureRecognizer setMaximumNumberOfTouches: 1];
[self addGestureRecognizer: panGestureRecognizer];
[panGestureRecognizer release];
/*
Use the pinch gesture recognizer to zoom in and out of a location on the screen.
*/
UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinchDetected:)];
[pinchGestureRecognizer setDelaysTouchesEnded: YES];
[self addGestureRecognizer: pinchGestureRecognizer];
[pinchGestureRecognizer release];
[menuKeyRecognizer release];
[selectKeyRecognizer release];
[doubleTapRecognizer release];
[singleTapRecognizer release];
}
@@ -407,19 +402,24 @@ static NSString *_MY_AD_WHIRL_APPLICATION_KEY_IPAD = @"2e70e3f3da40408588b9a3170
return YES;
}
- (CGPoint) normalizeClickCoordinatesWithPoint: (CGPoint) location
{
ES2Renderer* es2renderer = (ES2Renderer*)renderer;
int actualWidth = (int) JRenderer::GetInstance()->GetActualWidth();
int actualHeight = (int) JRenderer::GetInstance()->GetActualHeight();
int xOffset = ((location.x-es2renderer.viewPort.left)*SCREEN_WIDTH)/actualWidth;
int yOffset = ((location.y-es2renderer.viewPort.top)*SCREEN_HEIGHT)/actualHeight;
CGPoint newLocation = CGPointMake(xOffset, yOffset);
return newLocation;
}
- (void)handlePanMotion: (UIPanGestureRecognizer *) panGesture
{
[[[panGesture view] layer] removeAllAnimations];
currentLocation = [panGesture locationInView: self];
ES2Renderer* es2renderer = (ES2Renderer*)renderer;
int actualWidth = (int) JRenderer::GetInstance()->GetActualWidth();
int actualHeight = (int) JRenderer::GetInstance()->GetActualHeight();
int xOffset = ((currentLocation.x-es2renderer.viewPort.left)*SCREEN_WIDTH)/actualWidth;
int yOffset = ((currentLocation.y-es2renderer.viewPort.top)*SCREEN_HEIGHT)/actualHeight;
CGPoint newLocation = CGPointMake(xOffset, yOffset);
CGPoint newLocation = [self normalizeClickCoordinatesWithPoint: currentLocation];
if (panGesture.state == UIGestureRecognizerStateBegan || panGesture.state == UIGestureRecognizerStateChanged)
{
g_engine->LeftClicked(newLocation.x, newLocation.y);
@@ -427,33 +427,42 @@ static NSString *_MY_AD_WHIRL_APPLICATION_KEY_IPAD = @"2e70e3f3da40408588b9a3170
else if ( [panGesture state] == UIGestureRecognizerStateEnded)
{
CGPoint velocity = [panGesture velocityInView:panGesture.view.superview];
// we want to differentiate between a pan motion vs a flick gesture.
if (!(( ((int)abs( (int) velocity.x)) > 300) || ((int) (abs( (int) velocity.y)) > 300)))
g_engine->HoldKey_NoRepeat( JGE_BTN_OK );
}
}
- (int) distanceBetweenPointA: (CGPoint) cp1 andPointB: (CGPoint) cp2
{
int xDist = cp1.x - cp2.x;
int yDist = cp1.y - cp2.y;
int distance = (int) sqrt( (float) ((xDist * xDist) + (yDist + yDist)));
NSLog(@"distance between Point A: %@ and Point B: %@ is %i", NSStringFromCGPoint(cp1), NSStringFromCGPoint(cp2), distance);
return distance;
}
- (void)handleSingleTap: (UITapGestureRecognizer *) recognizer {
[[[recognizer view] layer] removeAllAnimations];
currentLocation = [recognizer locationInView: self];
ES2Renderer* es2renderer = (ES2Renderer*)renderer;
int actualWidth = (int) JRenderer::GetInstance()->GetActualWidth();
int actualHeight = (int) JRenderer::GetInstance()->GetActualHeight();
if (currentLocation.y > es2renderer.viewPort.top &&
currentLocation.y < es2renderer.viewPort.bottom &&
currentLocation.x < es2renderer.viewPort.right &&
currentLocation.x > es2renderer.viewPort.left)
CGPoint newCoordinates = [self normalizeClickCoordinatesWithPoint: currentLocation];
g_engine->LeftClicked( newCoordinates.x, newCoordinates.y);
g_engine->HoldKey_NoRepeat(JGE_BTN_NONE);
BOOL clickedWithinGameArea = (currentLocation.y > es2renderer.viewPort.top &&
currentLocation.y < es2renderer.viewPort.bottom &&
currentLocation.x < es2renderer.viewPort.right &&
currentLocation.x > es2renderer.viewPort.left);
if (clickedWithinGameArea)
{
int xOffset = ((currentLocation.x-es2renderer.viewPort.left)*SCREEN_WIDTH)/actualWidth;
int yOffset = ((currentLocation.y-es2renderer.viewPort.top)*SCREEN_HEIGHT)/actualHeight;
g_engine->LeftClicked(xOffset, yOffset);
if ( recognizer.state == UIGestureRecognizerStateEnded )
g_engine->HoldKey_NoRepeat(JGE_BTN_OK);
}
// we want some delay for the left click to take place before clicking on OK.
[self performSelector: @selector(handleOK:) withObject: nil afterDelay: 0.1];
}
else if(currentLocation.y < es2renderer.viewPort.top) {
NSLog(@"Menu Button");
@@ -470,6 +479,11 @@ static NSString *_MY_AD_WHIRL_APPLICATION_KEY_IPAD = @"2e70e3f3da40408588b9a3170
if (recognizer.state == UIGestureRecognizerStateEnded)
g_engine->HoldKey_NoRepeat(JGE_BTN_NEXT);
}
oldCoordinates = newCoordinates;
g_engine->ReleaseKey( JGE_BTN_NONE );
}
- (void)handleFlickGesture: (UISwipeGestureRecognizer *) recognizer {
@@ -533,11 +547,11 @@ static NSString *_MY_AD_WHIRL_APPLICATION_KEY_IPAD = @"2e70e3f3da40408588b9a3170
}
- (void)handleSecondary: (UISwipeGestureRecognizer *)recognizer {
g_engine->HoldKey_NoRepeat(JGE_BTN_PRI);
g_engine->HoldKey_NoRepeat(JGE_BTN_SEC);
}
- (void)handleInterrupt:(UISwipeGestureRecognizer *)recognizer {
g_engine->HoldKey_NoRepeat(JGE_BTN_SEC);
g_engine->HoldKey_NoRepeat(JGE_BTN_PRI);
}