Erwan
- Merge some linux and Windows code in JGE to improve maintenance
This commit is contained in:
@@ -468,6 +468,10 @@
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\src\pc\JGfx.cpp"
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>
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</File>
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<File
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RelativePath="src\JGui.cpp"
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>
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@@ -570,20 +574,16 @@
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RelativePath=".\src\JParticleSystem.cpp"
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>
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</File>
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<File
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RelativePath=".\src\win\JRenderer_Win.cpp"
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>
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</File>
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<File
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RelativePath=".\src\JResourceManager.cpp"
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>
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</File>
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<File
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RelativePath=".\src\win\JSocket_Win.cpp"
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RelativePath=".\src\pc\JSfx.cpp"
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>
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</File>
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<File
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RelativePath=".\src\win\JSoundSystem_Win.cpp"
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RelativePath=".\src\pc\JSocket.cpp"
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>
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</File>
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<File
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@@ -17,7 +17,7 @@ GENERIC_OBJS = src/JApp.o src/JGBKFont.o \
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src/Encoding.o src/JTTFont.o \
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src/JMD2Model.o src/JOBJModel.o
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PSP_OBJS = src/JSocket.o src/JGfx.o src/JSfx.o src/JAudio.o src/JMP3.o src/decoder_prx.o src/main.o src/vram.o
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LINUX_OBJS = src/linux/JGfx.o src/linux/JSfx.o src/Xmain.o
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LINUX_OBJS = src/pc/JGfx.o src/pc/JSfx.o src/Xmain.o
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HGE_OBJS = src/hge/hgecolor.o src/hge/hgeparticle.o \
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@@ -1,204 +0,0 @@
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//-------------------------------------------------------------------------------------
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//
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// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
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//
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// Licensed under the BSD license, see LICENSE in JGE root for details.
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//
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// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
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//
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//-------------------------------------------------------------------------------------
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#include <png.h>
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#include "../../Dependencies/include/fmod.h"
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#include "../../include/JSoundSystem.h"
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#include "../../include/JFileSystem.h"
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//////////////////////////////////////////////////////////////////////////
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JMusic::JMusic()
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{
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}
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JMusic::~JMusic()
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{
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JSoundSystem::GetInstance()->StopMusic(this);
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//JSoundSystem::GetInstance()->FreeMusic(this);
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if (mTrack)
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FSOUND_Sample_Free(mTrack);
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}
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//////////////////////////////////////////////////////////////////////////
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JSample::JSample()
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{
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}
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JSample::~JSample()
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{
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//JSoundSystem::GetInstance()->FreeSample(this);
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if (mSample)
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FSOUND_Sample_Free(mSample);
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}
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//////////////////////////////////////////////////////////////////////////
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JSoundSystem* JSoundSystem::mInstance = NULL;
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JSoundSystem* JSoundSystem::GetInstance()
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{
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if (mInstance == NULL)
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{
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mInstance = new JSoundSystem();
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mInstance->InitSoundSystem();
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}
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return mInstance;
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}
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void JSoundSystem::Destroy()
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{
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if (mInstance)
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{
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mInstance->DestroySoundSystem();
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delete mInstance;
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mInstance = NULL;
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}
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}
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JSoundSystem::JSoundSystem()
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{
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mVolume = 0;
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mSampleVolume = 0;
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mChannel = FSOUND_FREE;
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}
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JSoundSystem::~JSoundSystem()
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{
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}
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void JSoundSystem::InitSoundSystem()
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{
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FSOUND_Init(44100, 32, 0);
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}
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void JSoundSystem::DestroySoundSystem()
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{
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FSOUND_Close();
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}
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JMusic *JSoundSystem::LoadMusic(const char *fileName)
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{
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JMusic* music = new JMusic();
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if (music)
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{
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JFileSystem* fileSystem = JFileSystem::GetInstance();
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if (fileSystem->OpenFile(fileName))
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{
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int size = fileSystem->GetFileSize();
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char *buffer = new char[size];
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fileSystem->ReadFile(buffer, size);
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music->mTrack = FSOUND_Sample_Load(FSOUND_UNMANAGED, buffer, FSOUND_LOADMEMORY, 0, size);
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delete[] buffer;
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fileSystem->CloseFile();
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}
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}
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return music;
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}
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void JSoundSystem::PlayMusic(JMusic *music, bool looping)
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{
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if (music && music->mTrack)
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{
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mChannel = FSOUND_PlaySound(mChannel, music->mTrack);
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SetMusicVolume(mVolume);
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if (looping)
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FSOUND_SetLoopMode(mChannel, FSOUND_LOOP_NORMAL);
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else
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FSOUND_SetLoopMode(mChannel, FSOUND_LOOP_OFF);
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}
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}
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void JSoundSystem::StopMusic(JMusic *music __attribute__((unused)))
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{
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// if (music && music->mTrack)
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// FMUSIC_StopSong(music->mTrack);
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FSOUND_StopSound(mChannel);
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}
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void JSoundSystem::SetVolume(int volume){
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SetMusicVolume(volume);
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SetSfxVolume(volume);
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}
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void JSoundSystem::SetMusicVolume(int volume)
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{
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if (mChannel != FSOUND_FREE) FSOUND_SetVolumeAbsolute(mChannel,volume * 2.55);
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mVolume = volume;
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}
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void JSoundSystem::SetSfxVolume(int volume){
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//this sets the volume to all channels then reverts back the volume for music..
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//that's a bit dirty but it works
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FSOUND_SetVolumeAbsolute(FSOUND_ALL,volume * 2.55);
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mSampleVolume = volume;
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SetMusicVolume(mVolume);
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}
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JSample *JSoundSystem::LoadSample(const char *fileName)
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{
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JSample* sample = new JSample();
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if (sample)
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{
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JFileSystem* fileSystem = JFileSystem::GetInstance();
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if (fileSystem->OpenFile(fileName))
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{
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int size = fileSystem->GetFileSize();
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char *buffer = new char[size];
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fileSystem->ReadFile(buffer, size);
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sample->mSample = FSOUND_Sample_Load(FSOUND_UNMANAGED, buffer, FSOUND_LOADMEMORY, 0, size);
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delete[] buffer;
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fileSystem->CloseFile();
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}
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else
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sample->mSample = NULL;
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}
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return sample;
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}
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void JSoundSystem::PlaySample(JSample *sample)
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{
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if (sample && sample->mSample){
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int channel = FSOUND_PlaySound(FSOUND_FREE, sample->mSample);
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FSOUND_SetVolumeAbsolute(channel,mSampleVolume * 2.55);
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}
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}
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@@ -8,6 +8,14 @@
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//
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//-------------------------------------------------------------------------------------
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#ifdef WIN32
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#pragma warning(disable : 4786)
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extern int actualWidth;
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extern int actualHeight;
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#pragma comment( lib, "giflib.lib" )
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#endif
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#include "../../Dependencies/include/png.h"
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#include "../../Dependencies/include/fmod.h"
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@@ -29,7 +37,7 @@ extern "C" {
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#include "../../include/JFileSystem.h"
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#include "../../include/JAssert.h"
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#ifdef WIN23
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#ifdef WIN32
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#ifndef __attribute__
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#define __attribute__((a))
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#endif
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