Fixed following cards:

Artifact Ward
Balduvian Horde
Champion Lancer
Cho-Manno, Revolutionary
Desert Nomads
Forfend
Ghostly Wings
Glacial Chasm
Glimmervoid
Grixis Charm
Minotaur Explorer
Pillaging Horde
River of Tears
Spawning Pool
Thran Quarry
Veteran Swordsmith

Fixed typo in following cards:
Bloodstoke Howler
Deep Wood
Leonin Squire
Otherworldly Journey
Pit Keeper
This commit is contained in:
guzhenjie1@gmail.com
2011-03-29 10:50:19 +00:00
parent 306c98c02f
commit 07679c6205

View File

@@ -3177,7 +3177,7 @@ type=Instant
name=Artifact Ward
target=creature
auto=cantbeblockedby(creature[artifact])
auto=teach(creature) preventAllCombatDamage to(this) from(creature[artifact])
auto=teach(creature) preventAllDamage to(this) from(artifact)
auto=teach(creature) cantbetargetof(artifact)
text=Enchant creature -- Enchanted creature can't be blocked by artifact creatures. -- Prevent all damage that would be dealt to enchanted creature by artifact sources. -- Enchanted creature can't be the target of abilities from artifact sources.
mana={W}
@@ -4251,7 +4251,7 @@ toughness=1
[card]
name=Balduvian Horde
auto=aslongas(*|myHand) choice discard:1 controller oneshot
auto=aslongas(*|myHand) choice bury oneshot
auto=choice sacrifice
text=When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
mana={2}{R}{R}
type=Creature
@@ -6619,7 +6619,7 @@ toughness=1
name=Bloodstoke Howler
facedown={3}
autofacedown={6}{R}:morph
autofaceup=3/0 all(beast|mybattlefield))
autofaceup=3/0 all(beast|mybattlefield)
text=Morph {6}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.
mana={5}{R}
type=Creature
@@ -10195,7 +10195,7 @@ toughness=*
[/card]
[card]
name=Champion Lancer
auto=preventAllCombatDamage from(creature) to(this)
auto=preventAllDamage from(creature) to(this)
text=Prevent all damage that would be dealt to Champion Lancer by creatures.
mana={4}{W}{W}
type=Creature
@@ -10674,7 +10674,7 @@ toughness=2
[/card]
[card]
name=Cho-Manno, Revolutionary
auto=preventAllCombatDamage to(this)
auto=preventAllDamage to(this)
text=Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
mana={2}{W}{W}
type=Legendary Creature
@@ -14981,7 +14981,7 @@ toughness=6
[card]
name=Deep Wood
restriction=opponentblockersonly
auto=preventalldamage to(controller) from(creature[attacking] ueot
auto=preventalldamage to(controller) from(creature[attacking]) ueot
text=Cast Deep Wood only during the declare attackers step and only if you've been attacked this step. -- Prevent all damage that would be dealt to you this turn by attacking creatures.
mana={1}{G}
type=Instant
@@ -15519,7 +15519,7 @@ toughness=2
[card]
name=Desert Nomads
abilities=desertwalk
auto=protection from(desert)
auto=preventAllDamage to(this) from(desert)
text=Desertwalk -- Prevent all damage that would be dealt to Desert Nomads by Deserts.
mana={2}{R}
type=Creature
@@ -23028,7 +23028,7 @@ toughness=2
[/card]
[card]
name=Forfend
auto=all(creature|mybattlefield) preventalldamage to(mytgt)
auto=preventalldamage to(creature|battlefield) ueot
text=Prevent all damage that would be dealt to creatures this turn.
mana={1}{W}
type=Instant
@@ -24569,6 +24569,7 @@ type=Sorcery
name=Ghostly Wings
target=creature
auto=1/1
auto=flying
auto={discard(*|myhand)}:teach(creature) moveTo(ownerhand)
text=Enchant creature -- Enchanted creature gets +1/+1 and has flying. -- Discard a card: Return enchanted creature to its owner's hand.
mana={1}{U}
@@ -24882,7 +24883,7 @@ toughness=2
[/card]
[card]
name=Glacial Chasm
auto=bury notatarget(land|myBattlefield)
auto=sacrifice notatarget(land|myBattlefield)
auto=cumulativeupcost[{L}{L}] sacrifice
auto=lord(creature|mybattlefield) cantattack
auto=preventalldamage to(controller)
@@ -25069,7 +25070,7 @@ auto={T}:add{U}
auto={T}:add{B}
auto={T}:add{R}
auto={T}:add{G}
auto=@each my endofturn:aslongas(artifact|mybattlefield) bury <1
auto=@each my endofturn:aslongas(artifact|mybattlefield) sacrifice <1
text=At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. -- {T}: Add one mana of any color to your mana pool.
type=Land
[/card]
@@ -27229,7 +27230,7 @@ type=Nothing
name=Grixis Charm
auto=aslongas(*|battlefield) choice moveTo(ownerhand) target(*)
auto=aslongas(creature|battlefield) choice -4/-4 target(creature)
auto=choice lord(creature|battlefield) 2/0 ueot
auto=choice lord(creature|myBattlefield) 2/0 ueot
text=Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn.
mana={U}{B}{R}
type=Instant
@@ -36043,7 +36044,7 @@ toughness=2
[/card]
[card]
name=Leonin Squire
auto=moveTo(myhand) target(artifact[manacost<=1]|mygraveyard))
auto=moveTo(myhand) target(artifact[manacost<=1]|mygraveyard)
text=When Leonin Squire enters the battlefield, return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
mana={1}{W}
type=Creature
@@ -39945,7 +39946,7 @@ type=Sorcery
[card]
name=Minotaur Explorer
auto=aslongas(*|myHand) choice discard:1 controller oneshot
auto=aslongas(*|myHand) choice bury oneshot
auto=choice sacrifice
text=When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random.
mana={1}{R}
type=Creature
@@ -44812,7 +44813,7 @@ toughness=3
[card]
name=Otherworldly Journey
target=creature
auto=(blink)ueot return(counter(1/1,1))
auto=(blink)ueot return(counter(1/1,1)
text=Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
mana={1}{W}
type=Instant
@@ -46696,7 +46697,7 @@ type=Sorcery
[card]
name=Pillaging Horde
auto=aslongas(*|myHand) choice discard:1 controller oneshot
auto=aslongas(*|myHand) choice bury oneshot
auto=choice sacrifice
text=When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.
mana={2}{R}{R}
type=Creature
@@ -46825,7 +46826,7 @@ toughness=1
[/card]
[card]
name=Pit Keeper
auto=aslongas(creature|mygraveyard) moveTo(ownerhand) target(creature|mygraveyard)) >3 oneshot
auto=aslongas(creature|mygraveyard) moveTo(ownerhand) target(creature|mygraveyard) >3 oneshot
text=When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
mana={1}{B}
type=Creature
@@ -51793,8 +51794,8 @@ toughness=1
[/card]
[card]
name=River of Tears
auto=aslongas(land[-fresh]|mybattlefield){t}:add{u}
auto=aslongas(land[fresh]|mybattlefield){t}:add{b}
auto=aslongas(land[-fresh]|mybattlefield) {T}:add{U}
auto=aslongas(land[fresh]|mybattlefield) {T}:add{B}
text={T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.
type=Land
[/card]
@@ -59752,7 +59753,7 @@ name=Spawning Pool
auto=tap
auto={T}:Add{B}
auto={1}{B}:becomes(Skeleton Creature,1/1,black) ueot
auto=aslongas(creature[spawning pool]|myBattlefield) {B}:regenerate notatarget(creature[spawning pool]|myBattlefield))
auto=aslongas(creature[spawning pool]|myBattlefield) lord(creature[spawning pool]|myBattlefield) {B}:regenerate
text=Spawning Pool enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
type=Land
[/card]
@@ -65505,7 +65506,7 @@ auto={T}:add{U}
auto={T}:add{B}
auto={T}:add{R}
auto={T}:add{G}
auto=@each my endofturn:aslongas(creature|mybattlefield) bury <1
auto=@each my endofturn:aslongas(creature|mybattlefield) sacrifice <1
text=At the end of each turn, if you control no creatures, sacrifice Thran Quarry. {T}: Add one mana of any color to your mana pool.
type=Land
[/card]
@@ -69749,7 +69750,7 @@ toughness=2
[/card]
[card]
name=Veteran Swordsmith
auto=lord(soldier|myBattlefield) 1/0 other
auto=lord(other soldier|myBattlefield) 1/0
text=Other Soldier creatures you control get +1/+0.
mana={2}{W}
type=Creature