Got SDL2 version compiling on Mac.
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@@ -144,9 +144,14 @@ typedef uint32_t u32;
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#elif defined (WIN32) || defined (LINUX)
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#if defined(__APPLE__)
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#else
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#include <GL/gl.h>
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#include <GL/glu.h>
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#endif
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#endif
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#else
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#include <QtOpenGL>
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#endif
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