Fixed Angel of Vitality in M20 set and added new keyword "except" for @lifeof trigger in order to avoid a life gain loop when a card needs to increment life gaining in that phase (eg. Angel of Vitality).
This commit is contained in:
@@ -4033,9 +4033,9 @@ int AALifer::resolve()
|
||||
_target = ((MTGCardInstance *) _target)->controller();
|
||||
}
|
||||
Player *player = (Player*)_target;
|
||||
int slife = abs(player->gainOrLoseLife(life.getValue()));
|
||||
int slife = abs(player->gainOrLoseLife(life.getValue(), source));
|
||||
if(siphon && (slife > 0) && (life.getValue() < 0))
|
||||
source->controller()->gainOrLoseLife(slife);
|
||||
source->controller()->gainOrLoseLife(slife, source);
|
||||
|
||||
return 1;
|
||||
}
|
||||
@@ -4222,7 +4222,7 @@ int AALifeSet::resolve()
|
||||
return 0;
|
||||
|
||||
int lifeDiff = life->getValue() - p->life ;
|
||||
p->gainOrLoseLife(lifeDiff);
|
||||
p->gainOrLoseLife(lifeDiff, source);
|
||||
|
||||
return 1;
|
||||
}
|
||||
@@ -6509,14 +6509,14 @@ int AAExchangeLife::resolve()
|
||||
if(oldlife > targetOldLife)
|
||||
{
|
||||
increaser = oldlife - targetOldLife;
|
||||
player->gainOrLoseLife(modifier * -1);
|
||||
player->gainOrLoseLife(modifier * -1, source);
|
||||
card->addToToughness(increaser+toughMod);
|
||||
}
|
||||
else
|
||||
{
|
||||
_target->life = oldlife;
|
||||
card->toughness = oldlife;
|
||||
player->gainOrLoseLife(modifier);
|
||||
player->gainOrLoseLife(modifier, source);
|
||||
}
|
||||
|
||||
return 1;
|
||||
@@ -6524,13 +6524,13 @@ int AAExchangeLife::resolve()
|
||||
Player * opponent = (Player*)_target;
|
||||
if(oldlife > targetOldLife)
|
||||
{
|
||||
player->gainOrLoseLife(modifier * -1);
|
||||
opponent->gainOrLoseLife(modifier);
|
||||
player->gainOrLoseLife(modifier * -1, source);
|
||||
opponent->gainOrLoseLife(modifier, source);
|
||||
}
|
||||
else
|
||||
{
|
||||
player->gainOrLoseLife(modifier);
|
||||
opponent->gainOrLoseLife(modifier * -1);
|
||||
player->gainOrLoseLife(modifier, source);
|
||||
opponent->gainOrLoseLife(modifier * -1, source);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -269,7 +269,7 @@ int Damage::resolve()
|
||||
source->controller()->prowledTypes.push_back(values[i]);
|
||||
}
|
||||
}
|
||||
WEvent * lifed = NEW WEventLife((Player*)target,-damage);
|
||||
WEvent * lifed = NEW WEventLife((Player*)target,-damage, source);
|
||||
observer->receiveEvent(lifed);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -299,7 +299,7 @@ int LifeCost::doPay()
|
||||
|
||||
MTGCardInstance * _target = (MTGCardInstance *) target;
|
||||
|
||||
_target->controller()->loseLife(1);
|
||||
_target->controller()->loseLife(1, source);
|
||||
target = NULL;
|
||||
if (tc)
|
||||
tc->initTargets();
|
||||
@@ -345,7 +345,7 @@ int SpecificLifeCost::doPay()
|
||||
|
||||
MTGCardInstance * _target = (MTGCardInstance *) target;
|
||||
|
||||
_target->controller()->loseLife(slc);
|
||||
_target->controller()->loseLife(slc, source);
|
||||
target = NULL;
|
||||
if (tc)
|
||||
tc->initTargets();
|
||||
@@ -407,7 +407,7 @@ int LifeorManaCost::doPay()
|
||||
}
|
||||
else
|
||||
{
|
||||
_target->controller()->loseLife(2);
|
||||
_target->controller()->loseLife(2, source);
|
||||
}
|
||||
target = NULL;
|
||||
if (tc)
|
||||
|
||||
@@ -1248,42 +1248,66 @@ TriggeredAbility * AbilityFactory::parseTrigger(string s, string, int id, Spell
|
||||
if (TargetChooser * tc = parseSimpleTC(s, "lifeof", card))
|
||||
{
|
||||
TargetChooser *fromTc = parseSimpleTC(s, "from", card);
|
||||
return NEW TrLifeGained(observer, id, card, tc, fromTc, 0,sourceUntapped,once,true,false);
|
||||
TargetChooser *exception = parseSimpleTC(s, "except", card); // Added a new keyword except to specify a life gain/loss card exception in order to avoid life gain loop (eg. Angels of Vitality)
|
||||
if(exception)
|
||||
return NEW TrLifeGained(observer, id, card, tc, fromTc, 0,sourceUntapped,once,true,false, exception->source);
|
||||
else
|
||||
return NEW TrLifeGained(observer, id, card, tc, fromTc, 0,sourceUntapped,once,true,false);
|
||||
}
|
||||
|
||||
//Lifed current opponent
|
||||
if (TargetChooser * tc = parseSimpleTC(s, "lifefoeof", card))
|
||||
{
|
||||
TargetChooser *fromTc = parseSimpleTC(s, "from", card);
|
||||
return NEW TrLifeGained(observer, id, card, tc, fromTc, 0,sourceUntapped,once,false,true);
|
||||
TargetChooser *exception = parseSimpleTC(s, "except", card); // Added a new keyword except to specify a life gain/loss card exception in order to avoid life gain loop (eg. Angels of Vitality)
|
||||
if(exception)
|
||||
return NEW TrLifeGained(observer, id, card, tc, fromTc, 0,sourceUntapped,once,false,true, exception->source);
|
||||
else
|
||||
return NEW TrLifeGained(observer, id, card, tc, fromTc, 0,sourceUntapped,once,false,true);
|
||||
}
|
||||
|
||||
//Lifed static
|
||||
if (TargetChooser * tc = parseSimpleTC(s, "lifed", card))
|
||||
{
|
||||
TargetChooser *fromTc = parseSimpleTC(s, "from", card);
|
||||
return NEW TrLifeGained(observer, id, card, tc, fromTc, 0,sourceUntapped,once);
|
||||
TargetChooser *exception = parseSimpleTC(s, "except", card); // Added a new keyword except to specify a life gain/loss card exception in order to avoid life gain loop (eg. Angels of Vitality)
|
||||
if(exception)
|
||||
return NEW TrLifeGained(observer, id, card, tc, fromTc, 0,sourceUntapped,once,false,false, exception->source);
|
||||
else
|
||||
return NEW TrLifeGained(observer, id, card, tc, fromTc, 0,sourceUntapped,once,false,false);
|
||||
}
|
||||
|
||||
//Life Loss current player
|
||||
if (TargetChooser * tc = parseSimpleTC(s, "lifelostof", card))
|
||||
{
|
||||
TargetChooser *fromTc = parseSimpleTC(s, "from", card);
|
||||
return NEW TrLifeGained(observer, id, card, tc, fromTc,1,sourceUntapped,once,true,false);
|
||||
TargetChooser *exception = parseSimpleTC(s, "except", card); // Added a new keyword except to specify a life gain/loss card exception in order to avoid life gain loop (eg. Angels of Vitality)
|
||||
if(exception)
|
||||
return NEW TrLifeGained(observer, id, card, tc, fromTc, 1,sourceUntapped,once,true,false, exception->source);
|
||||
else
|
||||
return NEW TrLifeGained(observer, id, card, tc, fromTc, 1,sourceUntapped,once,true,false);
|
||||
}
|
||||
|
||||
//Life Loss current opponent
|
||||
if (TargetChooser * tc = parseSimpleTC(s, "lifelostfoeof", card))
|
||||
{
|
||||
TargetChooser *fromTc = parseSimpleTC(s, "from", card);
|
||||
return NEW TrLifeGained(observer, id, card, tc, fromTc,1,sourceUntapped,once,false,true);
|
||||
TargetChooser *exception = parseSimpleTC(s, "except", card); // Added a new keyword except to specify a life gain/loss card exception in order to avoid life gain loop (eg. Angels of Vitality)
|
||||
if(exception)
|
||||
return NEW TrLifeGained(observer, id, card, tc, fromTc, 1,sourceUntapped,once,false,true, exception->source);
|
||||
else
|
||||
return NEW TrLifeGained(observer, id, card, tc, fromTc, 1,sourceUntapped,once,false,true);
|
||||
}
|
||||
|
||||
//Life Loss static
|
||||
if (TargetChooser * tc = parseSimpleTC(s, "lifeloss", card))
|
||||
{
|
||||
TargetChooser *fromTc = parseSimpleTC(s, "from", card);
|
||||
return NEW TrLifeGained(observer, id, card, tc, fromTc,1,sourceUntapped,once);
|
||||
TargetChooser *exception = parseSimpleTC(s, "except", card); // Added a new keyword except to specify a life gain/loss card exception in order to avoid life gain loop (eg. Angels of Vitality)
|
||||
if(exception)
|
||||
return NEW TrLifeGained(observer, id, card, tc, fromTc, 1,sourceUntapped,once,false,false, exception->source);
|
||||
else
|
||||
return NEW TrLifeGained(observer, id, card, tc, fromTc, 1,sourceUntapped,once,false,false);
|
||||
}
|
||||
|
||||
//Card Damaged and killed by a creature this turn
|
||||
@@ -5174,7 +5198,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell)
|
||||
observer->mLayers->stackLayer()->addDamage(card, target, x);
|
||||
if (target->life < x)
|
||||
x = target->life;
|
||||
observer->currentlyActing()->gainLife(x);
|
||||
observer->currentlyActing()->gainLife(x, card);
|
||||
break;
|
||||
}
|
||||
case 1159: //Erg Raiders
|
||||
@@ -5316,7 +5340,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell)
|
||||
if (current->hasType("Artifact"))
|
||||
{
|
||||
observer->players[i]->game->putInGraveyard(current);
|
||||
current->controller()->gainLife(current->getManaCost()->getConvertedCost());
|
||||
current->controller()->gainLife(current->getManaCost()->getConvertedCost(), card);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5416,7 +5440,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell)
|
||||
if (library->nb_cards)
|
||||
player->game->putInZone(library->cards[library->nb_cards - 1], library, player->game->graveyard);
|
||||
}
|
||||
observer->currentlyActing()->gainLife(x);
|
||||
observer->currentlyActing()->gainLife(x, card);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -3838,7 +3838,7 @@ int MTGLifelinkRule::receiveEvent(WEvent * event)
|
||||
MTGCardInstance * card = d->source;
|
||||
if (d->damage > 0 && card && (card->basicAbilities[(int)Constants::LIFELINK]||card->LKIbasicAbilities[(int)Constants::LIFELINK]))
|
||||
{
|
||||
card->controller()->gainLife(d->damage);
|
||||
card->controller()->gainLife(d->damage, source);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -159,7 +159,7 @@ ManaPool * Player::getManaPool()
|
||||
return manaPool;
|
||||
}
|
||||
|
||||
int Player::gainOrLoseLife(int value)
|
||||
int Player::gainOrLoseLife(int value, MTGCardInstance* source)
|
||||
{
|
||||
if (!value)
|
||||
return 0; //Don't do anything if there's no actual life change
|
||||
@@ -179,30 +179,30 @@ int Player::gainOrLoseLife(int value)
|
||||
}
|
||||
|
||||
//Send life event to listeners
|
||||
WEvent * lifed = NEW WEventLife(this,value);
|
||||
WEvent * lifed = NEW WEventLife(this, value, source);
|
||||
observer->receiveEvent(lifed);
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
int Player::gainLife(int value)
|
||||
int Player::gainLife(int value, MTGCardInstance* source)
|
||||
{
|
||||
if (value <0)
|
||||
{
|
||||
DebugTrace("PLAYER.CPP: don't call gainLife on a negative value, use loseLife instead");
|
||||
return 0;
|
||||
}
|
||||
return gainOrLoseLife(value);
|
||||
return gainOrLoseLife(value, source);
|
||||
}
|
||||
|
||||
int Player::loseLife(int value)
|
||||
int Player::loseLife(int value, MTGCardInstance* source)
|
||||
{
|
||||
if (value <0)
|
||||
{
|
||||
DebugTrace("PLAYER.CPP: don't call loseLife on a negative value, use gainLife instead");
|
||||
return 0;
|
||||
}
|
||||
return gainOrLoseLife(-value);
|
||||
return gainOrLoseLife(-value, source);
|
||||
}
|
||||
|
||||
int Player::afterDamage()
|
||||
|
||||
@@ -22,8 +22,8 @@ WEventDamage::WEventDamage(Damage *damage) :
|
||||
{
|
||||
}
|
||||
|
||||
WEventLife::WEventLife(Player * player,int amount) :
|
||||
WEvent(), player(player),amount(amount)
|
||||
WEventLife::WEventLife(Player * player, int amount, MTGCardInstance* source) :
|
||||
WEvent(), player(player), amount(amount), source(source)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user