close library, exile, or graveyard after we "move" cards from it.
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@@ -81,6 +81,7 @@ class GameObserver{
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int oldGamePhase;
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int oldGamePhase;
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TargetChooser * targetChooser;
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TargetChooser * targetChooser;
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CardDisplay * OpenedDisplay;
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CardDisplay * OpenedDisplay;
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GuiGameZone * guiOpenDisplay;
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DuelLayers * mLayers;
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DuelLayers * mLayers;
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ReplacementEffects *replacementEffects;
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ReplacementEffects *replacementEffects;
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vector<Player *> players; //created outside
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vector<Player *> players; //created outside
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@@ -98,6 +98,7 @@ GameObserver::GameObserver(WResourceManager *output, JGE* input)
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cardWaitingForTargets = NULL;
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cardWaitingForTargets = NULL;
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mExtraPayment = NULL;
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mExtraPayment = NULL;
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OpenedDisplay = NULL;
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OpenedDisplay = NULL;
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guiOpenDisplay = NULL;
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gameOver = NULL;
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gameOver = NULL;
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phaseRing = NULL;
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phaseRing = NULL;
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replacementEffects = NEW ReplacementEffects();
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replacementEffects = NEW ReplacementEffects();
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@@ -151,11 +151,13 @@ void GuiGameZone::toggleDisplay()
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{
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{
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if (showCards)
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if (showCards)
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{
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{
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cd->zone->owner->getObserver()->guiOpenDisplay = NULL;
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showCards = 0;
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showCards = 0;
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cd->zone->owner->getObserver()->OpenedDisplay = NULL;
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cd->zone->owner->getObserver()->OpenedDisplay = NULL;
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}
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}
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else if(!cd->zone->owner->getObserver()->OpenedDisplay)//one display at a time please.
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else if(!cd->zone->owner->getObserver()->OpenedDisplay)//one display at a time please.
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{
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{
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cd->zone->owner->getObserver()->guiOpenDisplay = this;
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showCards = 1;
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showCards = 1;
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cd->init(zone);
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cd->init(zone);
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cd->zone->owner->getObserver()->OpenedDisplay = cd;
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cd->zone->owner->getObserver()->OpenedDisplay = cd;
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@@ -363,6 +363,16 @@ MTGCardInstance * MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone
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if (!card->isToken)
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if (!card->isToken)
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to = g->players[i]->game->exile;
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to = g->players[i]->game->exile;
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}
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}
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if (from == g->players[i]->game->library || from == g->players[i]->game->graveyard || from == g->players[i]->game->exile)
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{
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if (g->guiOpenDisplay)
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{
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g->ButtonPressed(g->guiOpenDisplay);
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}
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}
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}
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}
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//all cards that go from the hand to the graveyard is ALWAYS a discard.
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//all cards that go from the hand to the graveyard is ALWAYS a discard.
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if ((to == g->players[0]->game->graveyard || to == g->players[1]->game->graveyard) && (from == g->players[0]->game->hand || from
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if ((to == g->players[0]->game->graveyard || to == g->players[1]->game->graveyard) && (from == g->players[0]->game->hand || from
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@@ -370,6 +380,7 @@ MTGCardInstance * MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone
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{
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{
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card->discarded = true;
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card->discarded = true;
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}
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}
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//When a card is moved from inPlay to inPlay (controller change, for example), it is still the same object
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//When a card is moved from inPlay to inPlay (controller change, for example), it is still the same object
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if ((to == g->players[0]->game->inPlay || to == g->players[1]->game->inPlay) && (from == g->players[0]->game->inPlay || from
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if ((to == g->players[0]->game->inPlay || to == g->players[1]->game->inPlay) && (from == g->players[0]->game->inPlay || from
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== g->players[1]->game->inPlay))
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== g->players[1]->game->inPlay))
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