Laurent few bug fix in CHK (basic land missing, wrong idea, wrong rarity).. one addition to FEM (vodalian knight) and one correction to M10..

This commit is contained in:
wagic.laurent
2009-08-01 11:26:08 +00:00
parent 4570879624
commit 064143fa81
4 changed files with 143 additions and 34 deletions

View File

@@ -601,6 +601,19 @@ auto=1/1
auto={S}:regenerate
[/card]
[card]
id=1895
name=Vodalian Knights
mana={1}{U}{U}
type=Creature
subtype=Merfolk Knight
power=2
toughness=2
text=First strike Vodalian Knights can't attack unless defending player controls an Island. When you control no Islands, sacrifice Vodalian Knights. {U}: Vodalian Knights gains flying until end of turn.
abilities=islandhome
auto={U}:flying
rarity=U
[/card]
[card]
text=
id=1899
name=Vodalian Soldiers

View File

@@ -1,4 +1,4 @@
[card]
id=1828
name=Balm of Restoration
@@ -665,19 +665,6 @@ text=Enchant land you control Sacrifice a Thrull: Put three time counters on Tou
rarity=R
[/card]
[card]
id=1895
name=Vodalian Knights
mana={1}{U}{U}
type=Creature
subtype=Merfolk Knight
power=2
toughness=2
text=First strike Vodalian Knights can't attack unless defending player controls an Island. When you control no Islands, sacrifice Vodalian Knights. {U}: Vodalian Knights gains flying until end of turn.
abilities=cantattack
auto=aslongas(island|opponentinplay) -cantattack
rarity=U
[/card]
[card]
id=1897
name=Vodalian Mage
mana={2}{U}