swap zone position for opponent
swap position of opponent exile zone and opponent library zone, since a lot of codes use reveal for library, and hand, it's much easier to target the exile . Also cards that display from the top of library is not blocked anymore.
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@@ -343,7 +343,7 @@ void CardSelector::Render()
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//card->DrawCard(bigpos, mDrawMode);
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if(timer > 0)
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{
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float modx = 14.f;
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float modx = 0.f;
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Pos npos = Pos(bigpos.x+modx,bigpos.y-4.f,bigpos.zoom-(bigpos.zoom/5),bigpos.t,bigpos.alpha);
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card->DrawCard(npos, mDrawMode);
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}
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