diff --git a/projects/mtg/src/CardSelector.cpp b/projects/mtg/src/CardSelector.cpp index 79693f1b0..ed939f91d 100644 --- a/projects/mtg/src/CardSelector.cpp +++ b/projects/mtg/src/CardSelector.cpp @@ -343,7 +343,7 @@ void CardSelector::Render() //card->DrawCard(bigpos, mDrawMode); if(timer > 0) { - float modx = 14.f; + float modx = 0.f; Pos npos = Pos(bigpos.x+modx,bigpos.y-4.f,bigpos.zoom-(bigpos.zoom/5),bigpos.t,bigpos.alpha); card->DrawCard(npos, mDrawMode); } diff --git a/projects/mtg/src/GuiAvatars.cpp b/projects/mtg/src/GuiAvatars.cpp index b12d2a8fd..b823e07fa 100644 --- a/projects/mtg/src/GuiAvatars.cpp +++ b/projects/mtg/src/GuiAvatars.cpp @@ -20,17 +20,17 @@ GuiAvatars::GuiAvatars(DuelLayers* duelLayers) : Add(opponent = NEW GuiAvatar(0, 0, false, mpDuelLayers->getRenderedPlayerOpponent(), GuiAvatar::TOP_LEFT, this)); opponent->zoom = 0.9f; //opponentExile - Add(opponentExile = NEW GuiExile(-30 + GuiAvatar::Width * 1.2 - GuiGameZone::Width / 2, 35 + GuiGameZone::Height - 10, - false, mpDuelLayers->getRenderedPlayerOpponent(), this)); + Add(opponentExile = NEW GuiExile(5 + GuiAvatar::Width * 1.4 - GuiGameZone::Width / 2, 5 + GuiGameZone::Height + 5, false, + mpDuelLayers->getRenderedPlayerOpponent(), this)); //opponentGraveyard Add(opponentGraveyard = NEW GuiGraveyard(5 + GuiAvatar::Width * 1.4 - GuiGameZone::Width / 2, 5, false, mpDuelLayers->getRenderedPlayerOpponent(), this)); //opponentHand - Add(opponentHand = NEW GuiOpponentHand(-15 + GuiAvatar::Width * 1.4 - GuiGameZone::Width / 2, 35 + GuiGameZone::Height - 10, false, + Add(opponentHand = NEW GuiOpponentHand(-15 + GuiAvatar::Width * 1.4 - GuiGameZone::Width / 2, 43 + GuiGameZone::Height - 10, false, mpDuelLayers->getRenderedPlayerOpponent(), this)); //opponentLibrary - Add(opponentLibrary = NEW GuiLibrary(5 + GuiAvatar::Width * 1.4 - GuiGameZone::Width / 2, 5 + GuiGameZone::Height + 5, false, - mpDuelLayers->getRenderedPlayerOpponent(), this)); + Add(opponentLibrary = NEW GuiLibrary(-30 + GuiAvatar::Width * 1.2 - GuiGameZone::Width / 2, 43 + GuiGameZone::Height - 10, + false, mpDuelLayers->getRenderedPlayerOpponent(), this)); observer->getCardSelector()->Add(self); observer->getCardSelector()->Add(selfGraveyard); @@ -149,7 +149,7 @@ void GuiAvatars::Render() float h = 54; if (opponent == active) { - r->FillRect(opponent->actX, opponent->actY, 40 * opponent->actZ, h+20 * opponent->actZ, ARGB(200,0,0,0)); + r->FillRect(opponent->actX, opponent->actY, 40 * opponent->actZ, h+25 * opponent->actZ, ARGB(200,0,0,0)); r->FillRect(opponent->actX, opponent->actY, w * opponent->actZ, h * opponent->actZ, ARGB(200,0,0,0)); } else if (self == active)