- Fixed language loading (previously broken with primitives code)
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-01-02 07:05:39 +00:00
parent 57f2f582ab
commit 0494e3eb33
2 changed files with 9 additions and 4 deletions

View File

@@ -353,7 +353,10 @@ void GameStateMenu::Update(float dt)
subMenuController->Update(dt);
break;
case MENU_STATE_MAJOR_LOADING_CARDS :
if (primitivesLoadCounter == -1) listPrimitives();
if (primitivesLoadCounter == -1){
listPrimitives();
Translator::GetInstance()->init();
}
if (primitivesLoadCounter < (int)(primitives.size())){
mParent->collection->load(primitives[primitivesLoadCounter].c_str() );
primitivesLoadCounter++;
@@ -364,7 +367,6 @@ void GameStateMenu::Update(float dt)
mParent->collection->load(mCurrentSetFileName, mCurrentSetName);
}else{
mReadConf = 1;
Translator::GetInstance()->init();
}
if (!nextDirectory(RESPATH"/sets/","_cards.dat")){
//Remove temporary translations