Jeck - partial revert of r1948, minor optimizations to where validate() is called.

This commit is contained in:
wagic.jeck
2010-03-02 03:05:26 +00:00
parent c09dabfdbf
commit 034e61e9fa
2 changed files with 25 additions and 30 deletions

View File

@@ -74,13 +74,11 @@ void GameStateDeckViewer::rebuildFilters(){
if(displayed_deck != myDeck) source->swapSrc();
filterMenu->Finish(true);
updateStats();
source->updateCounts();
}
void GameStateDeckViewer::updateFilters(){
if(!displayed_deck) return;
filterMenu->recolorFilter(useFilter-1);
filterMenu->Finish(true);
source->updateCounts();
updateStats();
return;
}
@@ -222,6 +220,8 @@ void GameStateDeckViewer::addRemove(MTGCard * card){
myCollection->Add(card);
}
}
myCollection->validate();
myDeck->validate();
stw.needUpdate = true;
loadIndexes();
}
@@ -1028,14 +1028,8 @@ void GameStateDeckViewer::renderOnScreenMenu(){
}
void GameStateDeckViewer::updateStats() {
if (!stw.needUpdate || !myDeck) {
if (!stw.needUpdate || !myDeck)
return;
}
//rmove filters away from the deck to count things correctly
WCardFilter* backup = myDeck->unhookFilters();
myDeck->validate();
stw.needUpdate = false;
stw.cardCount = myDeck->getCount(WSrcDeck::UNFILTERED_COPIES);
stw.countLands = myDeck->getCount(Constants::MTG_COLOR_LAND);
@@ -1072,7 +1066,7 @@ void GameStateDeckViewer::updateStats() {
}
}
for(int ic=0;ic<myDeck->Size();ic++){
for(int ic=0;ic<myDeck->Size(true);ic++){
current = myDeck->getCard(ic);
currentCost = current->data->getManaCost();
convertedCost = currentCost->getConvertedCost();
@@ -1188,10 +1182,6 @@ void GameStateDeckViewer::updateStats() {
stw.noLandsProbInTurn[i] = noLuck(stw.cardCount, stw.countLands, 7+i)*100;
stw.noCreaturesProbInTurn[i] = noLuck(stw.cardCount, stw.countCreatures, 7+i)*100;
}
//put filters back;
myDeck->addFilter(backup);
myDeck->validate();
}
// This should probably be cached in DeckDataWrapper
@@ -1376,10 +1366,12 @@ int GameStateDeckViewer::loadDeck(int deckid){
// Check whether the cards in the deck are actually available in the player's collection:
int cheatmode = options[Options::CHEATMODE].number;
for(int i=0;i<myDeck->Size();i++){
MTGCard * current = myDeck->getCard(i);
bool bPure = true;
for(int i=0;i<myDeck->Size(true);i++){
MTGCard * current = myDeck->getCard(i,true);
int howmanyinDeck = myDeck->count(current);
for (int i = myCollection->count(current); i < howmanyinDeck; i++){
bPure = false;
if(cheatmode){ //Are we cheating?
playerdata->collection->add(current); //Yup, add it to collection permanently.
myCollection->Add(current);
@@ -1391,6 +1383,10 @@ int GameStateDeckViewer::loadDeck(int deckid){
}
myCollection->Remove(current,myDeck->count(current));
}
if(!bPure){
myDeck->validate();
myCollection->validate();
}
// Load deck statistics
// TODO: Code cleanup (Copypasted with slight changes from GameStateMenu.cpp)
@@ -1525,6 +1521,7 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
pricelist->setPrice(card->getMTGId(),price*2);
playerdata->collection->remove(card->getMTGId());
displayed_deck->Remove(card,1);
displayed_deck->validate();
loadIndexes();
}
}