u32
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@@ -165,14 +165,14 @@ typedef uint32_t u32;
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#if defined (ABGR8888)
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#ifndef ARGB
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#define ARGB(a, r, g, b) ((a << 24) | (b << 16) | (g << 8) | r) // macro to assemble pixels in correct format
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#define ARGB(a, r, g, b) ((u32)((a << 24) | (b << 16) | (g << 8) | r)) // macro to assemble pixels in correct format
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#endif
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#define MAKE_COLOR(a, c) (a << 24 | c)
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#define MASK_ALPHA 0xFF000000 // masks for accessing individual pixels
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#define MASK_BLUE 0x00FF0000
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#define MASK_GREEN 0x0000FF00
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#define MASK_RED 0x000000FF
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#define PIXEL_TYPE u32
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#define PIXEL_SIZE 4
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#define PIXEL_FORMAT PSP_DISPLAY_PIXEL_FORMAT_8888
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