force event for token sacrifice
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@@ -1370,6 +1370,8 @@ public:
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{
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{
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WEventCardSacrifice * e = dynamic_cast<WEventCardSacrifice *> (event);
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WEventCardSacrifice * e = dynamic_cast<WEventCardSacrifice *> (event);
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if (!e) return 0;
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if (!e) return 0;
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if (e->istoken)
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return 1;
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MTGCardInstance * check = e->cardAfter;
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MTGCardInstance * check = e->cardAfter;
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MTGGameZone * oldZone = e->cardAfter->currentZone;
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MTGGameZone * oldZone = e->cardAfter->currentZone;
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check->currentZone = check->previousZone;
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check->currentZone = check->previousZone;
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@@ -184,7 +184,8 @@ struct WEventCardBlocked : public WEventCardUpdate {
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//event when card is sacrificed.
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//event when card is sacrificed.
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struct WEventCardSacrifice : public WEventCardUpdate {
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struct WEventCardSacrifice : public WEventCardUpdate {
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MTGCardInstance * cardAfter;
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MTGCardInstance * cardAfter;
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WEventCardSacrifice(MTGCardInstance * card,MTGCardInstance * afterCard);
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bool istoken;
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WEventCardSacrifice(MTGCardInstance * card,MTGCardInstance * afterCard, bool token = false);
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virtual Targetable * getTarget(int target);
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virtual Targetable * getTarget(int target);
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};
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};
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@@ -2704,10 +2704,14 @@ int AASacrificeCard::resolve()
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{
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{
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Player * p = _target->controller();
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Player * p = _target->controller();
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MTGCardInstance * beforeCard = _target;
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MTGCardInstance * beforeCard = _target;
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WEvent * e;
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if(!_target->isToken)
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e = NEW WEventCardSacrifice(beforeCard,_target);
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else
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e = NEW WEventCardSacrifice(beforeCard,_target,true);
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p->game->putInGraveyard(_target);
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p->game->putInGraveyard(_target);
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while(_target->next)
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while(_target->next)
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_target = _target->next;
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_target = _target->next;
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WEvent * e = NEW WEventCardSacrifice(beforeCard,_target);
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game->receiveEvent(e);
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game->receiveEvent(e);
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if(andAbility)
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if(andAbility)
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{
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{
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@@ -1288,8 +1288,12 @@ int SacrificeCost::doPay()
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{
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{
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MTGCardInstance * beforeCard = target;
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MTGCardInstance * beforeCard = target;
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source->storedCard = target->createSnapShot();
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source->storedCard = target->createSnapShot();
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WEvent * e;
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if(!target->isToken)
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e = NEW WEventCardSacrifice(beforeCard,target);
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else
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e = NEW WEventCardSacrifice(beforeCard,target,true);
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target->controller()->game->putInGraveyard(target);
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target->controller()->game->putInGraveyard(target);
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WEvent * e = NEW WEventCardSacrifice(beforeCard,target);
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GameObserver * game = target->owner->getObserver();
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GameObserver * game = target->owner->getObserver();
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game->receiveEvent(e);
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game->receiveEvent(e);
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target = NULL;
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target = NULL;
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@@ -99,8 +99,8 @@ player(player), nb_cards(nb_cards),drawAbility(cardDraw)
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{
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{
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}
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}
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WEventCardSacrifice::WEventCardSacrifice(MTGCardInstance * card, MTGCardInstance * after) :
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WEventCardSacrifice::WEventCardSacrifice(MTGCardInstance * card, MTGCardInstance * after, bool token) :
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WEventCardUpdate(card),cardAfter(after)
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WEventCardUpdate(card),cardAfter(after),istoken(token)
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{
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{
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}
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}
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