@@ -119077,8 +119077,7 @@ toughness=4
|
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[/card]
|
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[card]
|
||||
name=Vesuva
|
||||
auto=tap(noevent)
|
||||
auto=may copy notatarget(land)
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||||
auto=may copy notatarget(land) and!( tap(noevent) )!
|
||||
text=You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
|
||||
type=Land
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||||
[/card]
|
||||
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@@ -1949,6 +1949,7 @@ class AACopier: public ActivatedAbility
|
||||
{
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public:
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||||
MTGAbility * andAbility;
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||||
vector<MTGAbility *> currentAbilities;
|
||||
AACopier(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL);
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int resolve();
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const string getMenuText();
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||||
@@ -1462,7 +1462,8 @@ int AACopier::resolve()
|
||||
MTGCardInstance * _target = (MTGCardInstance *) target;
|
||||
if (_target)
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{
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||||
MTGCard* clone ;
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MTGCard* clone;
|
||||
AbilityFactory af(game);
|
||||
if(_target->isToken || (_target->isACopier && _target->hasCopiedToken))
|
||||
{//fix crash when copying token
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||||
clone = _target;
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||||
@@ -1470,24 +1471,95 @@ int AACopier::resolve()
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||||
}
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||||
else
|
||||
clone = MTGCollection()->getCardById(_target->copiedID);
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||||
|
||||
if(tokencopied)
|
||||
{
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
MTGCardInstance * myClone = NEW MTGCardInstance(clone, source->controller()->game);
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||||
source->copy(myClone);
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||||
//source->copy(myClone);
|
||||
if(source->controller()->playMode != Player::MODE_TEST_SUITE)
|
||||
{
|
||||
source->setMTGId(myClone->getMTGId());
|
||||
source->setId = myClone->setId;
|
||||
source->setRarity(myClone->getRarity());
|
||||
}
|
||||
source->name = myClone->name;
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||||
source->setName(myClone->name);
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||||
source->getManaCost()->resetCosts();
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||||
if(myClone->getManaCost())
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||||
source->getManaCost()->copy(myClone->getManaCost());
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||||
source->colors = myClone->colors;
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||||
source->types = myClone->types;
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||||
source->text = myClone->text;
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||||
source->formattedText = myClone->formattedText;
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||||
source->basicAbilities = myClone->model->data->basicAbilities;
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||||
source->modbasicAbilities = myClone->modbasicAbilities;
|
||||
for(unsigned int i = 0;i < source->cardsAbilities.size();i++)
|
||||
{
|
||||
MTGAbility * a = dynamic_cast<MTGAbility *>(source->cardsAbilities[i]);
|
||||
|
||||
if(a) game->removeObserver(a);
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||||
}
|
||||
source->cardsAbilities.clear();
|
||||
source->magicText = myClone->magicText;
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||||
af.getAbilities(¤tAbilities, NULL, source);
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||||
for (size_t i = 0; i < currentAbilities.size(); ++i)
|
||||
{
|
||||
MTGAbility * a = currentAbilities[i];
|
||||
a->source = (MTGCardInstance *) source;
|
||||
if (a)
|
||||
{
|
||||
if (a->oneShot)
|
||||
{
|
||||
a->resolve();
|
||||
SAFE_DELETE(a);
|
||||
}
|
||||
else
|
||||
{
|
||||
a->addToGame();
|
||||
MayAbility * dontAdd = dynamic_cast<MayAbility*>(a);
|
||||
if(!dontAdd)
|
||||
{
|
||||
source->cardsAbilities.push_back(a);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//power
|
||||
int powerMod = 0;
|
||||
int toughMod = 0;
|
||||
bool powerlessThanOriginal = false;
|
||||
bool toughLessThanOriginal = false;
|
||||
if(source->power < source->origpower)
|
||||
{
|
||||
powerMod = source->origpower - source->power;
|
||||
powerlessThanOriginal = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
powerMod =source->power - source->origpower;
|
||||
}
|
||||
//toughness
|
||||
if(source->toughness <= source->origtoughness)
|
||||
{
|
||||
toughMod = source->origtoughness - source->toughness;
|
||||
toughLessThanOriginal = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
toughMod =source->toughness - source->origtoughness;
|
||||
}
|
||||
if(!source->isCDA)
|
||||
{
|
||||
source->power = powerlessThanOriginal?myClone->power - powerMod:myClone->power + powerMod;
|
||||
source->life = toughLessThanOriginal?myClone->toughness - toughMod:myClone->toughness + toughMod;
|
||||
source->toughness = toughLessThanOriginal?myClone->toughness - toughMod:myClone->toughness + toughMod;
|
||||
source->origpower = myClone->origpower;
|
||||
source->origtoughness = myClone->origtoughness;
|
||||
}
|
||||
else
|
||||
{//pbonus & tbonus are already computed except damage taken...
|
||||
source->life -= source->damageCount;
|
||||
}
|
||||
SAFE_DELETE(myClone);
|
||||
}
|
||||
else
|
||||
{/*********************************************
|
||||
* instead of using source->copy(myClone) use *
|
||||
* AAFlip with forcedcopy to true *
|
||||
*********************************************/
|
||||
AAFlip * af = NEW AAFlip(game, game->mLayers->actionLayer()->getMaxId(), source, source, clone->data->name, false, true);
|
||||
af->oneShot = 1;
|
||||
af->canBeInterrupted = false;
|
||||
af->resolve();
|
||||
SAFE_DELETE(af);
|
||||
}
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
source->isACopier = true;
|
||||
source->hasCopiedToken = tokencopied;
|
||||
source->copiedID = _target->copiedID;
|
||||
@@ -1532,6 +1604,7 @@ int AACopier::resolve()
|
||||
andAbilityClone->addToGame();
|
||||
}
|
||||
}
|
||||
source->mPropertiesChangedSinceLastUpdate = true;
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
@@ -6507,7 +6580,7 @@ AUpkeep::AUpkeep(GameObserver* observer, int _id, MTGCardInstance * card, MTGAbi
|
||||
{
|
||||
backupMana = NEW ManaCost();
|
||||
backupMana->copy(this->getCost());
|
||||
backupMana->addExtraCosts(this->getCost()->extraCosts);
|
||||
//backupMana->addExtraCosts(this->getCost()->extraCosts);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -147,7 +147,7 @@ void CardGui::Render()
|
||||
|
||||
bool alternate = true;
|
||||
JQuadPtr quad = game? game->getResourceManager()->RetrieveCard(card, CACHE_THUMB):WResourceManager::Instance()->RetrieveCard(card, CACHE_THUMB);
|
||||
if(card && !card->isToken && card->name != card->model->data->name)
|
||||
if(card && !card->hasCopiedToken && !card->isToken && card->name != card->model->data->name)
|
||||
{
|
||||
MTGCard * fcard = MTGCollection()->getCardByName(card->name);
|
||||
quad = game->getResourceManager()->RetrieveCard(fcard, CACHE_THUMB);
|
||||
@@ -444,6 +444,7 @@ void CardGui::Render()
|
||||
else if(card->chooseacolor == 5)
|
||||
buff += "\n-White";
|
||||
}
|
||||
|
||||
if(buff != "")//enable indicator at all modes
|
||||
{
|
||||
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
|
||||
@@ -1142,7 +1143,7 @@ void CardGui::RenderBig(MTGCard* card, const Pos& pos, bool thumb, bool noborder
|
||||
JQuadPtr quad = thumb ? WResourceManager::Instance()->RetrieveCard(card, RETRIEVE_THUMB)
|
||||
: WResourceManager::Instance()->RetrieveCard(card);
|
||||
MTGCardInstance * kcard = dynamic_cast<MTGCardInstance*>(card);
|
||||
if(kcard && !kcard->isToken && kcard->name != kcard->model->data->name)
|
||||
if(kcard && !kcard->hasCopiedToken && !kcard->isToken && kcard->name != kcard->model->data->name)
|
||||
{
|
||||
MTGCard * fcard = MTGCollection()->getCardByName(kcard->name);
|
||||
quad = WResourceManager::Instance()->RetrieveCard(fcard);
|
||||
|
||||
@@ -1196,24 +1196,59 @@ void GameStateDuel::Render()
|
||||
case DUEL_STATE_BACK_TO_MAIN_MENU:
|
||||
if (game)
|
||||
{
|
||||
string gtype = "";
|
||||
if(game->gameType() == GAME_TYPE_CLASSIC)
|
||||
gtype = "Classic";
|
||||
else if(game->gameType() == GAME_TYPE_MOMIR)
|
||||
gtype = "Momir";
|
||||
else if(game->gameType() == GAME_TYPE_RANDOM1 || game->gameType() == GAME_TYPE_RANDOM2)
|
||||
gtype = "Random";
|
||||
else if(game->gameType() == GAME_TYPE_STORY)
|
||||
gtype = "Story";
|
||||
else if(game->gameType() == GAME_TYPE_DEMO)
|
||||
gtype = "Demo";
|
||||
else if(game->gameType() == GAME_TYPE_STONEHEWER)
|
||||
gtype = "Stone Hewer";
|
||||
else if(game->gameType() == GAME_TYPE_HERMIT)
|
||||
gtype = "Hermit Druid";
|
||||
else
|
||||
gtype = "Blitzkrieg";
|
||||
r->FillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ARGB(100,0,0,0));
|
||||
char buffer[4096];
|
||||
sprintf(buffer, _("Turn:%i").c_str(), game->turn);
|
||||
mFont->SetColor(ARGB(255,255,255,255));
|
||||
mFont->DrawString(buffer, SCREEN_WIDTH / 2, 0, JGETEXT_CENTER);
|
||||
mFont->DrawString(gtype, SCREEN_WIDTH / 2, SCREEN_HEIGHT - 15, JGETEXT_CENTER);
|
||||
}
|
||||
if (menu)
|
||||
{
|
||||
menu->Render();
|
||||
|
||||
// display the player deck names in their respective corners
|
||||
string p0playmode = "";
|
||||
if(game->players[0]->playMode == Player::MODE_TEST_SUITE)
|
||||
p0playmode = "AI Testsuite";
|
||||
else if(game->players[0]->playMode == Player::MODE_HUMAN)
|
||||
p0playmode = "Human";
|
||||
else
|
||||
p0playmode = "AI";
|
||||
string playerDeckName = game->players[0]->deckName;
|
||||
float playerDeckNamePixelLength = mFont->GetStringWidth(playerDeckName.c_str());
|
||||
float playerModePixelLength = mFont->GetStringWidth(p0playmode.c_str());
|
||||
mFont->DrawString( playerDeckName, SCREEN_WIDTH_F - playerDeckNamePixelLength, SCREEN_HEIGHT_F - 50);
|
||||
mFont->DrawString( p0playmode, SCREEN_WIDTH_F - playerModePixelLength, SCREEN_HEIGHT_F - 60);
|
||||
if(game->players.size()>1)
|
||||
{
|
||||
string p1playmode = "";
|
||||
if(game->players[1]->playMode == Player::MODE_TEST_SUITE)
|
||||
p1playmode = "AI Testsuite";
|
||||
else if(game->players[1]->playMode == Player::MODE_HUMAN)
|
||||
p1playmode = "Human";
|
||||
else
|
||||
p1playmode = "AI";
|
||||
string opponentDeckName = game->players[1]->deckName;
|
||||
mFont->DrawString( opponentDeckName, 0, 50);
|
||||
mFont->DrawString( opponentDeckName, 0, 40);
|
||||
mFont->DrawString( p1playmode, 0, 50);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,10 +12,10 @@ GuiAvatars::GuiAvatars(DuelLayers* duelLayers) :
|
||||
{
|
||||
Add(self = NEW GuiAvatar(SCREEN_WIDTH, SCREEN_HEIGHT, false, mpDuelLayers->getRenderedPlayer(), GuiAvatar::BOTTOM_RIGHT, this));
|
||||
self->zoom = 0.9f;
|
||||
Add(selfGraveyard = NEW GuiGraveyard(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 - 11, SCREEN_HEIGHT - GuiAvatar::Height - 1, false, mpDuelLayers->getRenderedPlayer(), this));
|
||||
Add(selfLibrary = NEW GuiLibrary(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 - 11, SCREEN_HEIGHT - GuiAvatar::Height - 5 + GuiGameZone::Height + 5, false, mpDuelLayers->getRenderedPlayer(), this));
|
||||
Add(selfGraveyard = NEW GuiGraveyard(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 - 11, SCREEN_HEIGHT - GuiAvatar::Height - 7, false, mpDuelLayers->getRenderedPlayer(), this));
|
||||
Add(selfLibrary = NEW GuiLibrary(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 - 11, SCREEN_HEIGHT - GuiAvatar::Height - 10 + GuiGameZone::Height + 5, false, mpDuelLayers->getRenderedPlayer(), this));
|
||||
//myexile
|
||||
Add(selfExile = NEW GuiExile(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 - 11, SCREEN_HEIGHT - GuiAvatar::Height - 30, false, mpDuelLayers->getRenderedPlayer(), this));
|
||||
Add(selfExile = NEW GuiExile(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 - 11, SCREEN_HEIGHT - GuiAvatar::Height - 34, false, mpDuelLayers->getRenderedPlayer(), this));
|
||||
|
||||
Add(opponent = NEW GuiAvatar(0, 0, false, mpDuelLayers->getRenderedPlayerOpponent(), GuiAvatar::TOP_LEFT, this));
|
||||
opponent->zoom = 0.9f;
|
||||
|
||||
@@ -3391,16 +3391,9 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
||||
/*vector<string>FlipStats = split(splitFlipStat[1],'%');*/
|
||||
flipStats = splitFlipStat[1];
|
||||
}
|
||||
if(card->getdoubleFaced() == "kamiflip")
|
||||
{//old flip cards kamigawa
|
||||
MTGAbility * a = NEW AAFlip(observer, id, card, target,flipStats,true);
|
||||
return a;
|
||||
}
|
||||
else//regular transform
|
||||
{
|
||||
MTGAbility * a = NEW AAFlip(observer, id, card, target,flipStats);
|
||||
return a;
|
||||
}
|
||||
bool transmode = card->getdoubleFaced() == "kamiflip"?true:false;
|
||||
MTGAbility * a = NEW AAFlip(observer, id, card, target,flipStats,transmode);
|
||||
return a;
|
||||
}
|
||||
|
||||
//Change Power/Toughness
|
||||
|
||||
Reference in New Issue
Block a user