We got the wrong version of stl_p, the one that bswaps as appropriate
for the target. Since x86 is always little-endian, the "_le_" routine
will resolve to what we want.
Signed-off-by: Richard Henderson <rth@twiddle.net>
The INDEX_op_call case has just been obsoleted; the mov and movi
cases have not been reachable for years. Attempt to document this
both in each tcg_out_op switch, and via TCG_OPF_NOT_PRESENT.
Because of the TCG_OPF_NOT_PRESENT change, this must be done for
all targets in a single commit.
Signed-off-by: Richard Henderson <rth@twiddle.net>
The move opcodes are special in that their constraints must cover
all available registers. So instead of checking the constraints,
just use the available registers.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Avoid allocating a tcg temporary to hold the constant address,
and instead place it directly into the op_call arguments.
At the same time, convert to the newly introduced tcg_out_call
backend function, rather than invoking tcg_out_op for the call.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Now that all backends do define TCG_TARGET_INSN_UNIT_SIZE,
remove the fallback definition.
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
And use tcg pointer differencing functions as appropriate.
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
And use tcg pointer differencing functions as appropriate.
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Using a 16-byte aligned structure achieves best results, both for code
cleanliness and compiled code size. However, this means that we can't
use the trick of encoding the slot number into the low 2 bits.
Thankfully, we only ever use slot2, so make that explicit in the names
of the relocation functions, and drop the code for other slots.
Signed-off-by: Richard Henderson <rth@twiddle.net>
And use tcg pointer differencing functions as appropriate.
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
And use tcg pointer differencing functions as appropriate.
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
And use tcg pointer differencing functions as appropriate.
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
To be defined by the tcg backend based on the elemental unit of the ISA.
During the transition, allow TCG_TARGET_INSN_UNIT_SIZE to be undefined,
which allows us to default tcg_insn_unit to the current uint8_t.
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Use TCGReg everywhere appropriate. Use int32_t for all arguments
that may be registers or immediate constants. Merge tcg_out_addi
into its only caller.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Use sextract instead of raw bit shifting for the tests. Introduce
a new check_fit_ptr macro to make it clear we're looking at pointers.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Using the 32-bit SMUL is a tad more efficient than
resorting to extending and using the 64-bit MULX.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Quite a lot of effort was spent composing and decomposing 64-bit
quantities in registers, when we should just create them and leave
them as one 64-bit register.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Replace with SPARC64 define. Soon even sparcv8plus will use
64-bit register as far as TCG is concerned.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Brown Bag sez, don't put the fallback code into the wrong function.
Also, check for muluh_i64 and use tcg_gen_mulu2_i64 instead of raw ops.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Instead require either mulu2_i32 or muluh_i32. The code in tcg-op.h
already supports looking for both. Previous incomplete conversion?
Signed-off-by: Richard Henderson <rth@twiddle.net>
Most 64-bit targets need to be able to ignore the high bits
of a TCG_TYPE_I32 value.
Suggested-by: Stuart Brady <sdb@zubnet.me.uk>
Signed-off-by: Richard Henderson <rth@twiddle.net>
By inspection, for a deposit(x, y, 0, 64), we'd have a shift of (1<<64)
and everything else falls apart. But we can reuse the existing deposit
logic to get this right.
Signed-off-by: Richard Henderson <rth@twiddle.net>
TCG now requires unspecified behavior rather than a potential crash,
bring the C shift within the letter of the law.
Signed-off-by: Richard Henderson <rth@twiddle.net>
The TCG result would be undefined, but we can at least produce one
plausible result and avoid triggering the wrath of analysis tools.
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Change the definition such that shifts are not allowed to crash
for any input.
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Still inline, but updated to the new routines. Always use the LE
helpers, reusing the bswap between the fast and slot paths.
Signed-off-by: Richard Henderson <rth@twiddle.net>
This sequencing requires 5 stop bits instead of 6, and has room left
over to pre-load the tlb addend, and bswap data prior to being stored.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Technically, these variables could have been referenced both via
offsets from env and as TCG registers, which would be illegal.
Of course, that could only be done from PALcode, and ours doesn't
do that.
But honestly, these are used infrequently enough that they don't
really need to be TCG registers. We wind up with exactly the same
code if we follow the letter of the law and issue explicit ld/st.
Signed-off-by: Richard Henderson <rth@twiddle.net>
This one fixes a bug, previously noted as supressing exceptions
in the (unlikely) case the destination register was $f31.
Signed-off-by: Richard Henderson <rth@twiddle.net>
We were missing quite a few checks for Ra or Rb required to be 31.
Further, the one place we did check we also checked for no literal
operand and the Handbook says nothing about that.
Signed-off-by: Richard Henderson <rth@twiddle.net>
The methods by which we check for cpu features varied wildly
across the function. Using a nice macro cleans this up.
Signed-off-by: Richard Henderson <rth@twiddle.net>
The assembler seems to prefer them, perhaps we should too.
Reviewed-by: Claudio Fontana <claudio.fontana@huawei.com>
Signed-off-by: Richard Henderson <rth@twiddle.net>