New rules based on vanguard, 3 new random game modes, one is tribal and one uses any card in the game. Several corrections and bugs fixes. Cards with x in their cost and that can target any player used to crash the game. Teaching AI new things and changing values of efficiency. You can have multiple "Jace" planeswalkers, you can't have two of the exact same name (no two Jace, the mind sculptor).
74 lines
2.3 KiB
Plaintext
74 lines
2.3 KiB
Plaintext
name=Mode Blitzkrieg
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unlock=prx_geirkztilb
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[INIT]
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mode=mtg
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#MTG Game specific rules
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auto=bonusrule
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auto=putinplayrule
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auto=kickerrule
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auto=alternativecostrule
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auto=buybackrule
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auto=flashbackrule
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auto=retracerule
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auto=suspendrule
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auto=morphrule
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auto=payzerorule
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auto=overloadrule
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auto=attackrule
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auto=attackcostrule
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auto=blockrule
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auto=blockcostrule
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auto=combattriggerrule
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auto=legendrule
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auto=planeswalkerrule
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auto=planeswalkerdamage
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auto=planeswalkerattack
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auto=tokencleanuprule
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auto=persistrule
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auto=vampirerule
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auto=unearthrule
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auto=lifelinkrule
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auto=deathtouchrule
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auto=soulbondrule
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auto=dredgerule
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auto=bestowrule
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[PLAYERS]
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life:20
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offerinterruptonphase=draw
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auto=shuffle
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auto=draw:8
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auto=sethand:7
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auto=@each my draw:if type(*|myhand)~lessthan~8 then draw:1 && if type(*|myhand)~lessthan~8 then draw:1 && if type(*|myhand)~lessthan~8 then draw:1 && if type(*|myhand)~lessthan~8 then draw:1 && if type(*|myhand)~lessthan~8 then draw:1 && if type(*|myhand)~lessthan~8 then draw:1 && if type(*|myhand)~lessthan~8 then draw:1 && if type(*|myhand)~lessthan~8 then draw:1
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auto=@movedTo(land|myBattlefield) from(myhand):draw:1 controller
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auto=maxPlay(land)1000
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#Lands Mana Rules
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auto=lord(Plains[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{W}
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auto=lord(Island[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{U}
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auto=lord(Swamp[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{B}
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auto=lord(Mountain[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{R}
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auto=lord(Forest[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{G}
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#Mana Empties from manapool at the end of each phase
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auto=@each untap:removeMana(*)
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auto=@each upkeep:removeMana(*)
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auto=@each draw:removeMana(*)
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auto=@each firstmain:removeMana(*)
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auto=@each combatbegins:removeMana(*)
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auto=@each attackers:removeMana(*)
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auto=@each blockers:removeMana(*)
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auto=@each combatdamage:removeMana(*)
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auto=@each combatEnds:removeMana(*)
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auto=@each secondmain:removeMana(*)
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auto=@each end:removeMana(*)
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auto=@each cleanup:removeMana(*)
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#reset Creature damage at the cleanup phase
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auto=@each cleanup:all(*|myBattlefield) resetDamage |