Files
wagic/projects/mtg/src/MTGCard.cpp
T
wagic.the.homebrew@gmail.com 05a72de5bc Erwan
- Card Primitives system. Check Royal Assassin in RV, 10E, M10
- Please review, is sets/primitives a good directory? Should we rename MTGCard into "CardPrint"? 
- Unfortunately for now it is not possible to "override" a Primitive. A card that links to a primitive but also defines new "values" will create its own data and ignore the data in the "linked" primitive for the time being. I hope to solve that at some point...
2009-12-27 12:14:36 +00:00

75 lines
1.2 KiB
C++

//------------------------------------------------------
//MTGCard Class
//-------------------------------------------------
//TODO Fill BasicAbilities
#include <string>
#include <stdlib.h>
#include "../include/MTGDeck.h"
#include "../include/config.h"
#include "../include/MTGCard.h"
#include "../include/CardPrimitive.h"
#include "../include/Subtypes.h"
#include "../include/Translate.h"
using std::string;
MTGCard::MTGCard(){
init();
}
MTGCard::MTGCard(int set_id){
init();
setId = set_id;
}
MTGCard::MTGCard(MTGCard * source){
strcpy(image_name, source->image_name);
rarity = source->rarity;
mtgid = source->mtgid;
setId = source->setId;
data = source->data;
}
int MTGCard::init(){
setId = 0;
mtgid = 0;
data = NULL;
rarity = Constants::RARITY_C;
return 1;
}
void MTGCard::setMTGId(int id){
mtgid = id;
if (id < 0){
sprintf(image_name, "%dt.jpg", -mtgid);
}else{
sprintf(image_name, "%d.jpg", mtgid);
}
}
int MTGCard::getMTGId(){
return mtgid;
}
int MTGCard::getId(){
return mtgid;
}
char MTGCard::getRarity(){
return rarity;
}
void MTGCard::setRarity(char _rarity){
rarity = _rarity;
}
char * MTGCard::getImageName(){
return image_name;
}
void MTGCard::setPrimitive(CardPrimitive * cp){
data = cp;
}