Files
wagic/projects/mtg/include/MTGDefinitions.h
Eduardo 5db6b807ba Set limited game mode, AI changes, primitives and _cards.dat corrections
New set limited ,where you get a deck two random sets.

Still playing with the AI values and hueristics.

Cards fixes. Masters Edition should be named ME1 and the Mythic Edition is MED, the cards multiverse ids are still the same so the decks and references should not change.
2019-04-20 15:51:52 -05:00

368 lines
8.6 KiB
C++

#ifndef _MTGDEFINITION_H_
#define _MTGDEFINITION_H_
const float DEFAULT_MENU_FONT_SCALE = 1.0f;
const float DEFAULT_MAIN_FONT_SCALE = 1.0f;
const float DEFAULT_TEXT_FONT_SCALE = 1.0f;
const float ACTIVE_MENU_FONT_SCALE = 1.2f;
#include <string>
using std::string;
typedef enum
{
GAME_TYPE_CLASSIC,
GAME_TYPE_MOMIR,
GAME_TYPE_RANDOM1,
GAME_TYPE_RANDOM2,
GAME_TYPE_RANDOM3,
GAME_TYPE_RANDOM5,
GAME_TYPE_HORDE,
GAME_TYPE_SET_LIMITED,
GAME_TYPE_STORY,
GAME_TYPE_DEMO,
GAME_TYPE_STONEHEWER,
GAME_TYPE_HERMIT,
#ifdef NETWORK_SUPPORT
GAME_TYPE_SLAVE,
#endif //NETWORK_SUPPORT
} GameType;
typedef enum
{
PLAYER_TYPE_CPU = 0,
PLAYER_TYPE_HUMAN = 1,
PLAYER_TYPE_TESTSUITE = 2,
PLAYER_TYPE_CPU_TEST = 3,
} PlayerType;
typedef enum
{
MTG_PHASE_INVALID = -1,
MTG_PHASE_BEFORE_BEGIN = 0,
MTG_PHASE_UNTAP = 1,
MTG_PHASE_UPKEEP = 2,
MTG_PHASE_DRAW = 3,
MTG_PHASE_FIRSTMAIN = 4,
MTG_PHASE_COMBATBEGIN = 5,
MTG_PHASE_COMBATATTACKERS = 6,
MTG_PHASE_COMBATBLOCKERS = 7,
MTG_PHASE_COMBATDAMAGE = 8,
MTG_PHASE_COMBATEND = 9,
MTG_PHASE_SECONDMAIN = 10,
MTG_PHASE_ENDOFTURN = 11,
MTG_PHASE_CLEANUP = 12,
MTG_PHASE_AFTER_EOT = 13,
NB_MTG_PHASES = 14
} GamePhase;
class Constants
{
public:
// Exception Codes
/* Exception codes */
const static int PARSER_FAILED_INSTANTIATION = 1000;
const static int PARSER_KEYWORD_NOT_MATCHED = 2000;
const static int PARSER_INVALID_KEYWORD = 3000;
// color constants
static const string kManaColorless;
static const string kManaGreen;
static const string kManaBlue;
static const string kManaRed;
static const string kManaBlack;
static const string kManaWhite;
static const string kManaWaste;
// alternative costs constants
static const string kAlternativeKeyword;
static const string kBuyBackKeyword;
static const string kFlashBackKeyword;
static const string kRetraceKeyword;
static const string kKickerKeyword;
static const string kMorphKeyword;
static const string kBestowKeyword;
// used for deck statistics
static const int STATS_FOR_TURNS = 8;
static const int STATS_MAX_MANA_COST = 9;
enum
{
MTG_COLOR_ARTIFACT = 0,
MTG_COLOR_GREEN = 1,
MTG_COLOR_BLUE = 2,
MTG_COLOR_RED = 3,
MTG_COLOR_BLACK = 4,
MTG_COLOR_WHITE = 5,
MTG_COLOR_WASTE = 6,
MTG_COLOR_LAND = 7,
MTG_NB_COLORS = 8,
MTG_UNCOLORED = 0,
MTG_FOREST = 1,
MTG_ISLAND = 2,
MTG_MOUNTAIN = 3,
MTG_SWAMP = 4,
MTG_PLAIN = 5,
MTG_TYPE_CREATURE = 10,
MTG_TYPE_ARTIFACT = 11,
MTG_TYPE_ENCHANTMENT = 12,
MTG_TYPE_SORCERY = 13,
MTG_TYPE_LAND = 14,
MTG_TYPE_INSTANT = 15,
TRAMPLE = 0,
FORESTWALK = 1,
ISLANDWALK = 2,
MOUNTAINWALK = 3,
SWAMPWALK = 4,
PLAINSWALK = 5,
FLYING = 6,
FIRSTSTRIKE = 7,
DOUBLESTRIKE = 8,
FEAR = 9,
FLASH = 10,
HASTE = 11,
LIFELINK = 12,
REACH = 13,
SHROUD = 14,
VIGILANCE = 15,
DEFENSER = 16,
DEFENDER = 16,
BANDING = 17,
PROTECTIONGREEN = 18,
PROTECTIONBLUE = 19,
PROTECTIONRED = 20,
PROTECTIONBLACK = 21,
PROTECTIONWHITE = 22,
UNBLOCKABLE = 23,
WITHER = 24,
PERSIST = 25,
RETRACE = 26,
EXALTED = 27,
NOFIZZLE = 28,
SHADOW = 29,
REACHSHADOW = 30,
FORESTHOME = 31,
ISLANDHOME = 32,
MOUNTAINHOME = 33,
SWAMPHOME = 34,
PLAINSHOME = 35,
CLOUD = 36,
CANTATTACK = 37,
MUSTATTACK = 38,
CANTBLOCK = 39,
DOESNOTUNTAP = 40,
OPPONENTSHROUD = 41,
INDESTRUCTIBLE = 42,
INTIMIDATE = 43,
DEATHTOUCH = 44,
HORSEMANSHIP = 45,
CANTREGEN = 46,
ONEBLOCKER = 47,
INFECT = 48,
POISONTOXIC = 49,
POISONTWOTOXIC = 50,
POISONTHREETOXIC = 51,
PHANTOM = 52,
WILTING = 53,
VIGOR = 54,
CHANGELING = 55,
ABSORB = 56,//this need to be coded for players too "If a source would deal damage"
TREASON = 57,
UNEARTH = 58,
CANTLOSE = 59,
CANTLIFELOSE = 60,
CANTMILLLOSE = 61,
SNOWWALK = 62,
NONBASICWALK = 63,
STRONG = 64,
STORM = 65,
PHASING = 66,
SPLITSECOND = 67,
WEAK = 68,
AFFINITYARTIFACTS = 69,
AFFINITYPLAINS = 70,
AFFINITYFOREST = 71,
AFFINITYISLAND = 72,
AFFINITYMOUNTAIN = 73,
AFFINITYSWAMP = 74,
AFFINITYGREENCREATURES = 75,
CANTWIN = 76,
NOMAXHAND = 77,
LEYLINE = 78,
PLAYERSHROUD = 79,
CONTROLLERSHROUD = 80,
SUNBURST = 81,
FLANKING = 82,
EXILEDEATH = 83,
LEGENDARYWALK = 84,
DESERTWALK = 85,
SNOWFORESTWALK = 86,
SNOWPLAINSWALK = 87,
SNOWMOUNTAINWALK = 88,
SNOWISLANDWALK = 89,
SNOWSWAMPWALK = 90,
CANATTACK = 91,
HYDRA = 92,
UNDYING = 93,
POISONSHROUD = 94,
NOACTIVATED = 95,
NOACTIVATEDTAP = 96,
NOMANA = 97,
ONLYMANA = 98,
POISONDAMAGER = 99,
soulbond = 100,
LURE = 101,
NOLEGEND = 102,
CANPLAYFROMGRAVEYARD = 103,
TOKENIZER = 104,
MYGRAVEEXILER = 105,
OPPGRAVEEXILER = 106,
LIBRARYDEATH = 107,
SHUFFLELIBRARYDEATH = 108,
OFFERING = 109,
EVADEBIGGER = 110,
SPELLMASTERY = 111,
NOLIFEGAIN = 112,
NOLIFEGAINOPPONENT = 113,
AURAWARD = 114,
MADNESS = 115,
PROTECTIONFROMCOLOREDSPELLS = 116,
MYGCREATUREEXILER = 117,
OPPGCREATUREEXILER = 118,
PAYZERO = 119,
TRINISPHERE = 120,
CANPLAYFROMEXILE = 121,
LIBRARYEATER = 122,
DEVOID = 123,
CANTCHANGELIFE = 124,
COMBATTOUGHNESS = 125,
CANTPAYLIFE = 126,
CANTBESACRIFIED = 127,
SKULK = 128,
MENACE = 129,
NOSOLO = 130,//cant attack alone
MUSTBLOCK = 131,//blocks each turn
DETHRONE = 132,
OVERLOAD = 133,
SHACKLER = 134,
FLYERSONLY = 135,//can attack only if it has flying
TEMPFLASHBACK = 136,
NOLEGENDRULE =137,
CANTTRANSFORM =138,
ASFLASH =139,
CONDUITED = 140,
CANBLOCKTAPPED = 141,
OPPNOMAXHAND = 142,
CANTCREW = 143,
HIDDENFACE = 144,
ANYTYPEOFMANA = 145,
NECROED = 146,
CANTPWATTACK = 147,
CANPLAYFROMLIBRARYTOP = 148,//all
CANPLAYLANDTOPLIBRARY = 149,//land
CANPLAYCREATURETOPLIBRARY = 150,//creature
CANPLAYARTIFACTTOPLIBRARY = 151,//artifact
CANPLAYINSTANTSORCERYTOPLIBRARY = 152,//instantorsorcery
SHOWFROMTOPLIBRARY = 153,
SHOWOPPONENTTOPLIBRARY = 154,
TOTEMARMOR = 155,
DISCARDTOPLAYBYOPPONENT = 156,
MODULAR = 157,
NB_BASIC_ABILITIES = 158,
RARITY_S = 'S', //Special Rarity
RARITY_M = 'M', //Mythics
RARITY_R = 'R', //Rares
RARITY_U = 'U', //Uncommons
RARITY_C = 'C', //Commons
RARITY_L = 'L', //Lands
RARITY_T = 'T', //Tokens
ECON_NORMAL = 0, //Options default to 0.
ECON_HARD = 1,
ECON_LUCK = 2,
ECON_EASY = 3,
//Price for singles
PRICE_1M = 3000,
PRICE_1R = 500,
PRICE_1S = 200,
PRICE_1U = 100,
PRICE_1C = 20,
PRICE_1L = 5,
//Price in booster
PRICE_BOOSTER = 700,
PRICE_MIXED_BOOSTER = 800,
CHANCE_CUSTOM_PACK = 15,
CHANCE_PURE_OVERRIDE = 50,
CHANCE_MIXED_OVERRIDE = 25,
GRADE_SUPPORTED = 0,
GRADE_BORDERLINE = 1,
GRADE_UNOFFICIAL = 2,
GRADE_CRAPPY = 3,
GRADE_UNSUPPORTED = 4,
GRADE_DANGEROUS = 5,
ASKIP_NONE=0,
ASKIP_SAFE=1,
ASKIP_FULL=2,
WHO_P=0,
WHO_O=1,
WHO_R=2,
KICKER_ALWAYS=0,
KICKER_CHOICE=1,
};
enum
{
NOT_CAST = 0,
CAST_NORMALLY = 1,
CAST_WITH_KICKER = 2,
CAST_WITH_ALTERNATIVE = 3,
CAST_WITH_BUYBACK = 4,
CAST_WITH_FLASHBACK = 5,
CAST_WITH_RETRACE = 6,
CAST_WITH_MORPH = 7,
CAST_WITH_SUSPEND = 8,
CAST_WITH_BESTOW = 9,
CAST_ALTERNATE = -1, //matches all alternate costs, including itself
CAST_ALL = -2, // matches everything except NOT_CAST
CAST_DONT_CARE = -3 //matches everything
};
static char MTGColorChars[];
static vector <const char*> MTGColorStrings;
static int _r[], _g[], _b[];
static map<string,int> MTGBasicAbilitiesMap;
static const char* MTGBasicAbilities[];
static const string MTGPhaseNames[];
static const char* MTGPhaseCodeNames[];
static int GetBasicAbilityIndex(string mtgAbility);
static int GetColorStringIndex(string mtgColor);
static int NB_Colors;
};
#endif