169 lines
4.6 KiB
C++
169 lines
4.6 KiB
C++
#include "PrecompiledHeader.h"
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#include "GameApp.h"
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#include "GuiBackground.h"
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#include "GameObserver.h"
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#include "Rules.h"
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#include "DeckDataWrapper.h"
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#include "WFilter.h"
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#include "StyleManager.h"
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#include "../../../JGE/src/tinyxml/tinyxml.h"
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void StyleManager::killRules()
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{
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activeStyle = "";
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vector<WStyleRule*>::iterator i;
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for (i = rules.begin(); i != rules.end(); i++)
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SAFE_DELETE(*i);
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rules.clear();
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map<string, WStyle*>::iterator mi;
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for (mi = styles.begin(); mi != styles.end(); mi++)
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{
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SAFE_DELETE(mi->second);
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}
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styles.clear();
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}
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StyleManager::StyleManager(): topRule(0), topSize(0), playerSrc(0)
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{
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loadRules();
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}
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StyleManager::~StyleManager()
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{
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killRules();
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}
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string WStyle::stylized(string filename)
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{
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if (mapping.find(filename) != mapping.end()) return mapping[filename];
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return filename;
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}
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void StyleManager::loadRules()
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{
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killRules();
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//TODO Placeholder until XML format available.
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string filename = WResourceManager::Instance()->graphicsFile("style.txt");
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std::string xmlBuffer;
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if (! JFileSystem::GetInstance()->readIntoString(filename, xmlBuffer))
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return;
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TiXmlDocument xmlfile;
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xmlfile.Parse(xmlBuffer.c_str());
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TiXmlHandle hDoc(&xmlfile);
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TiXmlElement * pRule;
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for (pRule = hDoc.FirstChildElement().Element(); pRule != NULL; pRule = pRule->NextSiblingElement())
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{
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//root should be "pack"
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string tag = pRule->Value();
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std::transform(tag.begin(), tag.end(), tag.begin(), ::tolower);
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if (tag == "activebg")
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{
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//After validating, handle actual loading.
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TiXmlElement * pSlot;
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const char * holder = NULL;
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holder = pRule->Attribute("source");
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if (holder)
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playerSrc = atoi(holder);
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else
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playerSrc = -1;
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for (pSlot = pRule->FirstChildElement(); pSlot != NULL; pSlot = pSlot->NextSiblingElement())
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{
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//Load slot.
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tag = pSlot->Value();
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std::transform(tag.begin(), tag.end(), tag.begin(), ::tolower);
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if (tag != "case") continue;
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WStyleRule * r = NEW WStyleRule();
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rules.push_back(r);
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holder = pSlot->Attribute("rule");
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if (holder) r->filter = holder;
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r->style = pSlot->GetText();
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}
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}
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else if (tag == "style")
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{
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TiXmlElement * pSlot;
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const char * holder = NULL;
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holder = pRule->Attribute("name");
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if (!holder) continue;
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string sname = holder;
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WStyle * s = NEW WStyle();
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for (pSlot = pRule->FirstChildElement(); pSlot != NULL; pSlot = pSlot->NextSiblingElement())
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{
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tag = pSlot->Value();
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std::transform(tag.begin(), tag.end(), tag.begin(), ::tolower);
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if (tag.size() && pSlot->GetText()) s->mapping[tag] = pSlot->GetText();
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}
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if (styles[sname])
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SAFE_DELETE(styles[sname]);
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styles[sname] = s;
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}
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}
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return;
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}
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WStyle * StyleManager::get()
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{
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if (styles.find(activeStyle) != styles.end()) return styles[activeStyle];
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return NULL;
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}
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void StyleManager::determineActive(MTGDeck * p1, MTGDeck * p2)
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{
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string check = options[Options::GUI_STYLE].str;
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if (check.size() && styles.find(check) != styles.end())
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{
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string prior = activeStyle;
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activeStyle = check;
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if (prior != activeStyle) WResourceManager::Instance()->Refresh();
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return;
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}
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topRule = -1;
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topSize = 0;
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MTGDeck * tempDeck = NEW MTGDeck(MTGCollection());
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if (p1 && playerSrc != 2) tempDeck->add(p1);
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if (p2 && playerSrc != 1) tempDeck->add(p2);
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WCFilterFactory * ff = WCFilterFactory::GetInstance();
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if (tempDeck)
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{
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DeckDataWrapper * ddw = NEW DeckDataWrapper(tempDeck);
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for (int r = 0; r < (int) rules.size(); r++)
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{
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ddw->clearFilters();
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ddw->addFilter(ff->Construct(rules[r]->filter));
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ddw->validate();
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int ct = ddw->getCount(WSrcDeck::FILTERED_COPIES);
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if (ct > topSize)
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{
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topRule = r;
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topSize = ct;
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}
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}
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delete tempDeck;
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delete ddw;
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}
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string prior = activeStyle;
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activeStyle = "";
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if (topRule >= 0)
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{
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map<string, WStyle*>::iterator mi = styles.find(rules[topRule]->style);
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if (mi != styles.end()) activeStyle = mi->first;
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}
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if (prior != activeStyle) WResourceManager::Instance()->Refresh();
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}
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