Files
wagic/projects/mtg/src/CardSelectorSingleton.cpp
Xawotihs 9adb9d625d - reworked the testsuite and the rules (storyflow) to use the same game deserialization code, moved that code to the players and zone classes
- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
2011-10-01 13:30:30 +00:00

36 lines
714 B
C++

#include "PrecompiledHeader.h"
#include "CardSelectorSingleton.h"
#include "DuelLayers.h"
#include "Navigator.h"
/*
**
*/
namespace CardSelectorSingleton
{
static CardSelectorBase* sCardSelectorInstance = NULL;
CardSelectorBase* Create(GameObserver* observer, DuelLayers* inDuelLayers)
{
if (sCardSelectorInstance == NULL)
sCardSelectorInstance = NEW CardSelector(observer, inDuelLayers);
return sCardSelectorInstance;
}
CardSelectorBase* Instance()
{
assert(sCardSelectorInstance);
return sCardSelectorInstance;
}
void Terminate()
{
SAFE_DELETE(sCardSelectorInstance);
sCardSelectorInstance = NULL;
}
}