- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
36 lines
714 B
C++
36 lines
714 B
C++
#include "PrecompiledHeader.h"
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#include "CardSelectorSingleton.h"
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#include "DuelLayers.h"
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#include "Navigator.h"
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/*
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**
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*/
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namespace CardSelectorSingleton
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{
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static CardSelectorBase* sCardSelectorInstance = NULL;
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CardSelectorBase* Create(GameObserver* observer, DuelLayers* inDuelLayers)
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{
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if (sCardSelectorInstance == NULL)
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sCardSelectorInstance = NEW CardSelector(observer, inDuelLayers);
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return sCardSelectorInstance;
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}
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CardSelectorBase* Instance()
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{
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assert(sCardSelectorInstance);
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return sCardSelectorInstance;
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}
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void Terminate()
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{
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SAFE_DELETE(sCardSelectorInstance);
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sCardSelectorInstance = NULL;
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}
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}
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