Files
wagic/projects/mtg/include/GuiFrame.h
Xawotihs 9adb9d625d - reworked the testsuite and the rules (storyflow) to use the same game deserialization code, moved that code to the players and zone classes
- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
2011-10-01 13:30:30 +00:00

21 lines
330 B
C++

#ifndef _GUIFRAME_H_
#define _GUIFRAME_H_
#include "GuiLayers.h"
class GuiFrame : public GuiLayer
{
protected:
JQuadPtr wood;
JQuadPtr gold1, gold2, goldGlow;
float step;
public:
GuiFrame(GameObserver* observer);
~GuiFrame();
virtual void Render();
void Update(float dt);
};
#endif // _GUIFRAME_H_