finishing up my reformatting of the source from November/December following the guidelines that were posted. some extra things I added: * Any empty virtual declarations were kept to one line. * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
41 lines
933 B
C++
41 lines
933 B
C++
#ifndef _GAME_STATE_TRANSITIONS_H_
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#define _GAME_STATE_TRANSITIONS_H_
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#include <JGE.h>
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#include <JGui.h>
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#include "GameState.h"
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class TransitionBase: public GameState, public JGuiListener
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{
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public:
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TransitionBase(GameApp* parent, GameState* _from, GameState* _to, float duration);
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~TransitionBase();
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virtual void Start();
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virtual void End();
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virtual bool Finished()
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{
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return (mElapsed >= mDuration);
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}
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;
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virtual void Update(float dt);
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virtual void Render() = 0;
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virtual void ButtonPressed(int controllerId, int controlId);
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float mElapsed;
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float mDuration;
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GameState* from;
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GameState* to;
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bool bAnimationOnly; //Does not call start or end on subordinates.
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};
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class TransitionFade: public TransitionBase
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{
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public:
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TransitionFade(GameApp* p, GameState* f, GameState* t, float dur, bool reversed);
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virtual void Render();
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bool mReversed;
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};
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#endif
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