Files
wagic/projects/mtg/src/Player.cpp
Anthony Calosa fb89183767 support scaling of avatar texture - multiples of 35x50
default was 35x50 avatar texture, if using 3x  (105x150), it will scale
it :)
2015-10-07 10:57:08 +08:00

477 lines
12 KiB
C++

#include "PrecompiledHeader.h"
#include "Player.h"
#include "GameObserver.h"
#include "DeckStats.h"
#include "ManaCost.h"
#include "DeckMetaData.h"
#include "DeckManager.h"
#ifdef TESTSUITE
#include "TestSuiteAI.h"
#endif
Player::Player(GameObserver *observer, string file, string fileSmall, MTGDeck * deck) :
Damageable(observer, 20), mAvatarName(""), offerInterruptOnPhase(MTG_PHASE_DRAW)
{
if(deck == NULL && file != "testsuite" && file != "remote" && file != "")
deck = NEW MTGDeck(file.c_str(), MTGCollection());
premade = false;
game = NULL;
deckFile = file;
deckFileSmall = fileSmall;
handsize = 0;
manaPool = NEW ManaPool(this);
nomaxhandsize = false;
poisonCount = 0;
damageCount = 0;
preventable = 0;
mAvatarTex = NULL;
type_as_damageable = DAMAGEABLE_PLAYER;
playMode = MODE_HUMAN;
skippingTurn = 0;
extraTurn = 0;
drawCounter = 0;
epic = 0;
prowledTypes.clear();
doesntEmpty = NEW ManaCost();
poolDoesntEmpty = NEW ManaCost();
if (deck != NULL)
{
game = NEW MTGPlayerCards(deck);
// This automatically sets the observer pointer on all the deck cards
game->setOwner(this);
deckName = deck->meta_name;
}
else
{
game = new MTGPlayerCards();
game->setOwner(this);
}
mDeck = deck;
}
void Player::setObserver(GameObserver*g)
{
observer = g;
// fix card instances direct pointer
game->setOwner(this);
}
/*Method to call at the end of a game, before all objects involved in the game are destroyed */
void Player::End()
{
DeckStats::GetInstance()->saveStats(this, opponent(), observer);
}
Player::~Player()
{
SAFE_DELETE(manaPool);
SAFE_DELETE(doesntEmpty);
SAFE_DELETE(poolDoesntEmpty);
SAFE_DELETE(game);
if(mAvatarTex && observer->getResourceManager())
observer->getResourceManager()->Release(mAvatarTex);
mAvatarTex = NULL;
SAFE_DELETE(mDeck);
}
bool Player::loadAvatar(string file, string resName)
{
WResourceManager * rm = observer->getResourceManager();
if(!rm) return false;
if (mAvatarTex)
{
rm->Release(mAvatarTex);
mAvatarTex = NULL;
}
mAvatarTex = rm->RetrieveTexture(file, RETRIEVE_LOCK, TEXTURE_SUB_AVATAR);
if (mAvatarTex) {
mAvatar = rm->RetrieveQuad(file, 0, 0, 0, 0, resName, RETRIEVE_NORMAL, TEXTURE_SUB_AVATAR);
return true;
}
return false;
}
const string Player::getDisplayName() const
{
if (this == observer->players[0]) return "Player 1";
return "Player 2";
}
MTGInPlay * Player::inPlay()
{
return game->inPlay;
}
int Player::getId()
{
for (int i = 0; i < 2; i++)
{
if (observer->players[i] == this) return i;
}
return -1;
}
JQuadPtr Player::getIcon()
{
if(!mAvatarTex)
loadAvatar(mAvatarName);
return mAvatar;
}
Player * Player::opponent()
{
if (!observer || (observer->players.size() < 2 )) return NULL;
return this == observer->players[0] ? observer->players[1] : observer->players[0];
}
HumanPlayer::HumanPlayer(GameObserver *observer, string file, string fileSmall, bool isPremade, MTGDeck * deck) :
Player(observer, file, fileSmall, deck)
{
mAvatarName = "avatar.jpg";
playMode = MODE_HUMAN;
premade = isPremade;
}
ManaPool * Player::getManaPool()
{
return manaPool;
}
int Player::gainOrLoseLife(int value)
{
if (!value)
return 0; //Don't do anything if there's no actual life change
if (value>0 && (opponent()->game->battlefield->hasAbility(Constants::NOLIFEGAINOPPONENT)||game->battlefield->hasAbility(Constants::NOLIFEGAIN)))//nolifegain
return 0;
thatmuch = abs(value); //the value that much is a variable to be used with triggered abilities.
//ie:when ever you gain life, draw that many cards. when used in a trigger draw:thatmuch, will return the value
//that the triggered event stored in the card for "that much".
life+=value;
if (value<0)
lifeLostThisTurn += abs(value);
//Send life event to listeners
WEvent * lifed = NEW WEventLife(this,value);
observer->receiveEvent(lifed);
return value;
}
int Player::gainLife(int value)
{
if (value <0)
{
DebugTrace("PLAYER.CPP: don't call gainLife on a negative value, use loseLife instead");
return 0;
}
return gainOrLoseLife(value);
}
int Player::loseLife(int value)
{
if (value <0)
{
DebugTrace("PLAYER.CPP: don't call loseLife on a negative value, use gainLife instead");
return 0;
}
return gainOrLoseLife(-value);
}
int Player::afterDamage()
{
return life;
}
int Player::poisoned()
{
return poisonCount;
}
int Player::damaged()
{
return damageCount;
}
int Player::prevented()
{
return preventable;
}
void Player::takeMulligan()
{
MTGPlayerCards * currentPlayerZones = game;
int cardsinhand = currentPlayerZones->hand->nb_cards;
for (int i = 0; i < cardsinhand; i++) //Discard hand
currentPlayerZones->putInZone(currentPlayerZones->hand->cards[0],
currentPlayerZones->hand,
currentPlayerZones->library);
currentPlayerZones->library->shuffle(); //Shuffle
for (int i = 0; i < (cardsinhand - 1); i++)
game->drawFromLibrary();
//Draw hand with 1 less card penalty //almhum
}
void Player::serumMulligan()
{
MTGPlayerCards * currentPlayerZones = game;
int cardsinhand = currentPlayerZones->hand->nb_cards;
for (int i = 0; i < cardsinhand; i++) //Exile
currentPlayerZones->putInZone(currentPlayerZones->hand->cards[0],
currentPlayerZones->hand,
currentPlayerZones->exile);
currentPlayerZones->library->shuffle(); //Shuffle
for (int i = 0; i < (cardsinhand); i++)
game->drawFromLibrary();
//Draw hand no penalty
}
bool Player::DeadLifeState(bool check)
{
if ((life <= 0)||(poisonCount >= 10))
{
int cantlosers = 0;
MTGGameZone * z = game->inPlay;
int nbcards = z->nb_cards;
for (int j = 0; j < nbcards; ++j)
{
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::CANTLOSE) || (c->has(Constants::CANTLIFELOSE) && poisonCount < 10))
{
cantlosers++;
}
}
MTGGameZone * k = opponent()->game->inPlay;
int onbcards = k->nb_cards;
for (int m = 0; m < onbcards; ++m)
{
MTGCardInstance * e = k->cards[m];
if (e->has(Constants::CANTWIN))
{
cantlosers++;
}
}
if (cantlosers < 1)
{
if(!check)
{
ActionStack * stack = getObserver()->mLayers->stackLayer();
for (int i = stack->mObjects.size() - 1; i >= 0; i--)
{
Interruptible * current = ((Interruptible *) stack->mObjects[i]);
Spell * spell = (Spell *) current;
if (current->type == ACTION_SPELL)
spell->source->controller()->game->putInGraveyard(spell->source);
current->state = RESOLVED_NOK;
}
}
if(check)
game->owner->getObserver()->setLoser(this);
return true;
}
}
return false;
}
//Cleanup phase at the end of a turn
void Player::cleanupPhase()
{
game->inPlay->cleanupPhase();
game->graveyard->cleanupPhase();
}
std::string Player::GetCurrentDeckStatsFile()
{
std::ostringstream filename;
filename << "stats/" << deckFileSmall << ".txt";
return options.profileFile(filename.str());
}
bool Player::parseLine(const string& s)
{
if(((Damageable*)this)->parseLine(s))
return true;
size_t limiter = s.find("=");
if (limiter == string::npos) limiter = s.find(":");
string areaS;
if (limiter != string::npos)
{
areaS = s.substr(0, limiter);
if (areaS.compare("manapool") == 0)
{
SAFE_DELETE(manaPool);
manaPool = new ManaPool(this);
ManaCost::parseManaCost(s.substr(limiter + 1), manaPool);
return true;
}
else if (areaS.compare("mode") == 0)
{
this->playMode = (Player::Mode)atoi(s.substr(limiter + 1).c_str());
return true;
}
else if (areaS.compare("avatar") == 0)
{
mAvatarName = s.substr(limiter + 1);
loadAvatar(mAvatarName, "bakaAvatar");
return true;
}
else if (areaS.compare("customphasering") == 0)
{
phaseRing = s.substr(limiter + 1);
return true;
}
else if (areaS.compare("premade") == 0)
{
premade = (atoi(s.substr(limiter + 1).c_str())==1);
return true;
}
else if (areaS.compare("deckfile") == 0)
{
deckFile = s.substr(limiter + 1);
if(playMode == Player::MODE_AI)
{
sscanf(deckFile.c_str(), "ai/baka/deck%i.txt", &deckId);
int deckSetting = EASY;
if ( opponent() )
{
bool isOpponentAI = opponent()->isAI() == 1;
DeckMetaData *meta = observer->getDeckManager()->getDeckMetaDataByFilename( opponent()->deckFile, isOpponentAI);
if ( meta && meta->getVictoryPercentage() >= 65)
deckSetting = HARD;
}
SAFE_DELETE(mDeck);
SAFE_DELETE(game);
mDeck = NEW MTGDeck(deckFile.c_str(), MTGCollection(),0, deckSetting);
game = NEW MTGPlayerCards(mDeck);
// This automatically sets the observer pointer on all the deck cards
game->setOwner(this);
deckName = mDeck->meta_name;
}
return true;
}
else if (areaS.compare("deckfilesmall") == 0)
{
deckFileSmall = s.substr(limiter + 1);
return true;
}
else if (areaS.compare("offerinterruptonphase") == 0)
{
for (int i = 0; i < NB_MTG_PHASES; i++)
{
string phaseStr = Constants::MTGPhaseCodeNames[i];
if (s.find(phaseStr) != string::npos)
{
offerInterruptOnPhase = PhaseRing::phaseStrToInt(phaseStr);
return true;
}
}
}
}
if(!game)
{
game = new MTGPlayerCards();
game->setOwner(this);
}
if(game->parseLine(s))
return true;
return false;
}
void HumanPlayer::End()
{
if(!premade && opponent() && (observer->gameType() == GAME_TYPE_CLASSIC))
DeckStats::GetInstance()->saveStats(this, opponent(), observer);
}
ostream& operator<<(ostream& out, const Player& p)
{
out << "mode=" << p.playMode << endl;
out << *(Damageable*)&p;
if(p.manaPool)
{
string manapoolstring = p.manaPool->toString();
if(manapoolstring != "")
out << "manapool=" << manapoolstring << endl;
}
if(p.mAvatarName != "")
out << "avatar=" << p.mAvatarName << endl;
if(p.phaseRing != "")
out << "customphasering=" << p.phaseRing << endl;
out << "offerinterruptonphase=" << Constants::MTGPhaseCodeNames[p.offerInterruptOnPhase] << endl;
out << "premade=" << p.premade << endl;
if(p.deckFile != "")
out << "deckfile=" << p.deckFile << endl;
if(p.deckFileSmall != "")
out << "deckfilesmall=" << p.deckFileSmall << endl;
if(p.game)
{
out << *(p.game);
}
return out;
}
istream& operator>>(istream& in, Player& p)
{
string s;
while(std::getline(in, s))
{
if(!p.parseLine(s))
{
break;
}
}
return in;
}
// Method comparing "this" to "aPlayer", each in their own gameObserver
bool Player::operator<(Player& aPlayer)
{
// if this is dead and aPlayer is not dead then this < aPlayer
if(isDead() && !aPlayer.isDead())
return true;
// heuristics for min-max
// if this is more poisoined than aPlayer then this < aPlayer
if(poisonCount > aPlayer.poisonCount)
return true;
// if this has less life than aPlayer then this < aPlayer
if(life < aPlayer.life)
return true;
// if this has less parmanents in game that aPlayer then this < aPlayer
if(game->battlefield->cards.size() < aPlayer.game->battlefield->cards.size())
return true;
return false;
}
bool Player::isDead() {
if(observer)
return observer->didWin(opponent());
return false;
};