579 lines
17 KiB
C++
579 lines
17 KiB
C++
#include "../include/TestSuiteAI.h"
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#include "../include/config.h"
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#include "../include/MTGAbility.h"
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#include "../include/MTGRules.h"
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#include "../include/ActionLayer.h"
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#include "../include/DamageResolverLayer.h"
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#include <string>
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using std::string;
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TestSuiteAI::TestSuiteAI(TestSuite * _suite, int playerId):AIPlayer(_suite->buildDeck(playerId),"testsuite", "testsuite"){
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suite = _suite;
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timer = 0;
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humanMode = 0;
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mAvatarTex = JRenderer::GetInstance()->LoadTexture("ai/baka/avatar.jpg", TEX_TYPE_USE_VRAM);
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if (mAvatarTex){
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mAvatar = NEW JQuad(mAvatarTex, 0, 0, 35, 50);
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}
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}
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int TestSuite::getMTGId(string cardName){
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int cardnb = atoi(cardName.c_str());
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if (cardnb) return cardnb;
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if (cardName.compare("*") == 0) return -1; //Any card
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MTGCard * card = collection->getCardByName(cardName);
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if (card) return card->getMTGId();
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return 0;
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}
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MTGCardInstance * TestSuite::getCardByMTGId(int mtgid){
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GameObserver * g = GameObserver::GetInstance();
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for (int i = 0; i < 2; i++){
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Player * p = g->players[i];
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MTGGameZone * zones[] = {p->game->library,p->game->hand, p->game->inPlay, p->game->graveyard};
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for (int j = 0; j < 4; j++){
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MTGGameZone * zone = zones[j];
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for (int k = 0; k < zone->nb_cards; k++){
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MTGCardInstance * card = zone->cards[k];
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if (!card) OutputDebugString ("wtf ?");
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if (card->getMTGId() == mtgid) return card;
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}
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}
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}
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return NULL;
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}
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Interruptible * TestSuite::getActionByMTGId(int mtgid){
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ActionStack * as= GameObserver::GetInstance()->mLayers->stackLayer();
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Interruptible * action = NULL;
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while ((action = as->getNext(action,0,0,1))){
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if (action->source && action->source->getMTGId() == mtgid){
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return action;
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}
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}
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return NULL;
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}
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int TestSuiteAI::Act(float dt){
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GameObserver * g = GameObserver::GetInstance();
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g->gameOver = NULL; // Prevent draw rule from losing the game
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if (humanMode){
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g->mLayers->CheckUserInput(0);
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return 1;
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}
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timer+= dt;
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if (AManaProducer::currentlyTapping || timer < suite->timerLimit) return 1;
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timer = 0;
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string action = suite->getNextAction();
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g->mLayers->stackLayer()->Dump();
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// DamageResolverLayer * drl = g->mLayers->combatLayer();
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OutputDebugString(action.c_str());
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OutputDebugString("\n");
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if (g->mLayers->stackLayer()->askIfWishesToInterrupt == this){
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if(action.compare("no") != 0 && action.compare("yes") != 0){
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g->mLayers->stackLayer()->cancelInterruptOffer();
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suite->currentAction--;
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return 1;
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}
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}
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if (action == ""){
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//end of game
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suite->assertGame();
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g->gameOver = g->players[0];
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return 1;
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}
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if (action.compare("eot")== 0){
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if (g->getCurrentGamePhase() != Constants::MTG_PHASE_CLEANUP) suite->currentAction--;
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g->userRequestNextGamePhase();
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}
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else if (action.compare("human")==0){
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OutputDebugString("You have control");
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humanMode = 1;
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return 1;
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}
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else if (action.compare("next")==0){
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/*
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if (drl->orderingIsNeeded){
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drl->blockersOrderingDone();
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g->userRequestNextGamePhase();
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}else if (drl->mCount){
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OutputDebugString("End of combat damage!\n");
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drl->nextPlayer();
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g->userRequestNextGamePhase();
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}else{ */
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g->userRequestNextGamePhase();
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/*}
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*/
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}else if (action.compare("yes")==0){
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g->mLayers->stackLayer()->setIsInterrupting(this);
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}else if (action.compare("endinterruption")==0){
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g->mLayers->stackLayer()->endOfInterruption();
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}else if(action.compare("no")==0){
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if (g->mLayers->stackLayer()->askIfWishesToInterrupt == this){
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g->mLayers->stackLayer()->cancelInterruptOffer();
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}
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}else if(action.find("choice ")!=string::npos){
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OutputDebugString("choice !!!\n");
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int choice = atoi(action.substr(action.find("choice ") + 7).c_str());
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g->mLayers->actionLayer()->doReactTo(choice);
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}else if(action.find(" -momir- ")!=string::npos){
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int start = action.find(" -momir- ");
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int cardId = suite->getMTGId(action.substr(start + 9).c_str());
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int cardIdHand = suite->getMTGId(action.substr(0,start).c_str());
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MTGMomirRule * a = ((MTGMomirRule *)g->mLayers->actionLayer()->getAbility(MTGAbility::MOMIR));
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a->reactToClick(suite->getCardByMTGId(cardIdHand), cardId);
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g->mLayers->actionLayer()->stuffHappened = 1;
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}else if(action.find("p1")!=string::npos || action.find("p2")!=string::npos){
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Player * p = g->players[1];
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unsigned int start = action.find("p1");
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if (start != string::npos) p = g->players[0];
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g->cardClick(NULL, p);
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}else{
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int mtgid = suite->getMTGId(action);
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if (mtgid){
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char buffe[512];
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sprintf(buffe, "CARD ID : %i\n", mtgid);
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OutputDebugString(buffe);
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Interruptible * toInterrupt = suite->getActionByMTGId(mtgid);
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if (toInterrupt){
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g->stackObjectClicked(toInterrupt);
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}else{
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MTGCardInstance * card = suite->getCardByMTGId(mtgid);
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if (card) {
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OutputDebugString("Clicking ON: ");
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OutputDebugString(card->name.c_str());
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/*
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if (drl->mCount){
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if (drl->orderingIsNeeded){
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OutputDebugString(" Ordering Card\n");
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drl->clickReorderBlocker(card);
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}else{
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OutputDebugString(" Damaging Card\n");
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drl->clickDamage(card);
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}
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}else{*/
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g->cardClick(card,card);
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/* }
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*/
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}
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}
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}else{
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return 0;
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}
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}
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return 1;
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}
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TestSuiteActions::TestSuiteActions(){
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nbitems = 0;
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}
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void TestSuiteActions::add(string s){
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actions[nbitems] = s;
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nbitems++;
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}
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TestSuitePlayerData::TestSuitePlayerData(){
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life = 20;
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manapool = NEW ManaCost();
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}
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TestSuitePlayerData::~TestSuitePlayerData(){
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SAFE_DELETE(manapool);
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}
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TestSuitePlayerZone::TestSuitePlayerZone(){
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nbitems = 0;
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}
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void TestSuitePlayerZone::add(int cardId){
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cards[nbitems] = cardId;
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nbitems++;
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}
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TestSuiteState::TestSuiteState(){
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}
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void TestSuiteState::parsePlayerState(int playerId, string s, TestSuite * suite){
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unsigned int limiter = s.find(":");
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string areaS;
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int area;
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if (limiter != string::npos){
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areaS = s.substr(0,limiter);
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if (areaS.compare("graveyard") == 0){
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area = 0;
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}else if(areaS.compare("library") == 0){
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area = 1;
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}else if(areaS.compare("hand") == 0){
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area = 2;
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}else if(areaS.compare("inplay") == 0 || areaS.compare("battlefield") == 0 ){
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area = 3;
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}else if(areaS.compare("life") == 0){
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playerData[playerId].life = atoi((s.substr(limiter+1)).c_str());
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return;
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}else if(areaS.compare("manapool") == 0){
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SAFE_DELETE(playerData[playerId].manapool);
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playerData[playerId].manapool = ManaCost::parseManaCost(s.substr(limiter+1));
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return;
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}else{
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return; // ERROR
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}
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s = s.substr(limiter+1);
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while (s.size()){
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unsigned int value;
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limiter = s.find(",");
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if (limiter != string::npos){
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value = suite->getMTGId(s.substr(0,limiter));
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s = s.substr(limiter+1);
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}else{
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value = suite->getMTGId(s);
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s = "";
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}
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if (value) playerData[playerId].zones[area].add(value);
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}
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}else{
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//ERROR
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}
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}
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string TestSuite::getNextAction(){
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currentAction++;
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if (actions.nbitems && currentAction <= actions.nbitems){
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return actions.actions[currentAction-1];
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}
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return "";
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}
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MTGPlayerCards * TestSuite::buildDeck( int playerId){
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int list[100];
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int nbcards = 0;
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for (int j = 0; j < 4; j++){
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for (int k = 0; k < initState.playerData[playerId].zones[j].nbitems; k++){
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int cardid = initState.playerData[playerId].zones[j].cards[k];
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list[nbcards] = cardid;
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nbcards++;
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}
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}
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MTGPlayerCards * deck = NEW MTGPlayerCards(collection, list, nbcards);
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return deck;
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}
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void TestSuite::initGame(){
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//The first test runs slowly, the other ones run faster.
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//This way a human can see what happens when testing a specific file,
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// or go faster when it comes to the whole test suite.
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//Warning, putting this value too low (< 0.25) will give unexpected results
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if (!timerLimit){
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timerLimit = 0.5;
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}else{
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timerLimit = 0.1;
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}
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//Put the GameObserver in the initial state
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GameObserver * g = GameObserver::GetInstance();
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OutputDebugString("Init Game\n");
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g->phaseRing->goToPhase(initState.phase, g->players[0]);
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g->currentGamePhase = initState.phase;
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for (int i = 0; i < 2; i++){
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Player * p = g->players[i];
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p->life = initState.playerData[i].life;
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p->getManaPool()->copy(initState.playerData[i].manapool);
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MTGGameZone * playerZones[] = {p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay};
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for (int j = 0; j < 4; j++){
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MTGGameZone * zone = playerZones[j];
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for (int k = 0; k < initState.playerData[i].zones[j].nbitems; k++){
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MTGCardInstance * card = getCardByMTGId(initState.playerData[i].zones[j].cards[k]);
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char buf[4096];
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sprintf(buf, "QUAD : %p\n", cache.getQuad(card));
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OutputDebugString(buf);
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if (card && zone != p->game->library){
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if (zone == p->game->inPlay){
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MTGCardInstance * copy = p->game->putInZone(card, p->game->library, p->game->stack);
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Spell * spell = NEW Spell(copy);
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spell->resolve();
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if (!summoningSickness && p->game->inPlay->nb_cards>k) p->game->inPlay->cards[k]->summoningSickness = 0;
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delete spell;
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}else{
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if (!p->game->library->hasCard(card)){
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LOG ("ERROR, CARD NOT FOUND IN LIBRARY\n");
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}
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p->game->putInZone(card,p->game->library,zone);
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}
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}else{
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if (!card) { LOG ("ERROR, card is NULL\n"); }
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}
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}
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}
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}
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OutputDebugString("Init Game Done !\n");
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}
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int TestSuite::Log(const char * text){
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ofstream file (RESPATH"/test/results.html",ios_base::app);
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if (file){
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file << text;
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file << "\n";
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file.close();
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}
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#if defined (WIN32) || defined (LINUX)
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OutputDebugString(text);
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OutputDebugString("\n");
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#endif
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return 1;
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}
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int TestSuite::assertGame(){
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//compare the game state with the results
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char result[4096];
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sprintf(result,"<h3>%s</h3>",files[currentfile-1].c_str());
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Log(result);
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int error = 0;
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GameObserver * g = GameObserver::GetInstance();
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if (g->currentGamePhase != endState.phase){
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sprintf(result, "<span class=\"error\">==phase problem. Expected %i, got %i==</span><br />",endState.phase, g->currentGamePhase);
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Log(result);
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error++;
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}
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for (int i = 0; i < 2; i++){
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Player * p = g->players[i];
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if (p->life != endState.playerData[i].life){
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sprintf(result, "<span class=\"error\">==life problem for player %i. Expected %i, got %i==</span><br />",i,endState.playerData[i].life, p->life);
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Log(result);
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error++;
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}
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if (! p->getManaPool()->canAfford(endState.playerData[i].manapool)){
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sprintf(result, "<span class=\"error\">==Mana problem. Was expecting %i but got %i for player %i==</span><br />",endState.playerData[i].manapool->getConvertedCost(),p->getManaPool()->getConvertedCost(),i);
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Log(result);
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error++;
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}
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if(! endState.playerData[i].manapool->canAfford(p->getManaPool())){
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sprintf(result, "<span class=\"error\">==Mana problem. Was expecting %i but got %i for player %i==</span><br />",endState.playerData[i].manapool->getConvertedCost(),p->getManaPool()->getConvertedCost(),i);
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Log(result);
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error++;
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}
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MTGGameZone * playerZones[] = {p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay};
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for (int j = 0; j < 4; j++){
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MTGGameZone * zone = playerZones[j];
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if (zone->nb_cards != endState.playerData[i].zones[j].nbitems){
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sprintf(result, "<span class=\"error\">==Card number not the same in %i==, expected %i, got %i</span><br />",j, endState.playerData[i].zones[j].nbitems, zone->nb_cards);
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Log(result);
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error++;
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return 0;
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}
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for (int k = 0; k < endState.playerData[i].zones[j].nbitems; k++){
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int cardid = endState.playerData[i].zones[j].cards[k];
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if (cardid != -1){
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MTGCardInstance * card = getCardByMTGId(cardid);
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if (!card || !zone->hasCard(card)){
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sprintf(result, "<span class=\"error\">==Card ID not the same. Didn't find %i</span><br />", cardid);
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Log(result);
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error++;
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}
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}
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}
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}
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}
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if (error) return 0;
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Log("<span class=\"success\">==Test Succesful !==</span>");
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return 1;
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}
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TestSuite::TestSuite(const char * filename,MTGAllCards* _collection){
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collection=_collection;
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timerLimit = 0;
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std::ifstream file(filename);
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std::string s;
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nbfiles = 0;
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currentfile = 0;
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int comment = 0;
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if(file){
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while(std::getline(file,s)){
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if (!s.size()) continue;
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if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files
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if (s[0] == '/' && s[1] == '*') comment = 1;
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if (s[0] && s[0] != '#' && !comment){
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files[nbfiles] = s;
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nbfiles++;
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}
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if (s[0] == '*' && s[1] == '/') comment = 0;
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}
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file.close();
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}
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ofstream file2 (RESPATH"/test/results.html");
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if (file2){
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file2 << "<html><head>";
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file2 << "<meta http-equiv=\"refresh\" content=\"10\" >";
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file2 << "<STYLE type='text/css'>";
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file2 << ".success {color:green}\n";
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file2 << ".error {color:red}\n";
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file2 << "</STYLE></head><body>\n";
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file2.close();
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}
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}
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int TestSuite::loadNext(){
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summoningSickness = 0;
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if (!nbfiles) return 0;
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if (currentfile >= nbfiles) return 0;
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currentfile++;
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if (!load(files[currentfile-1].c_str())) return loadNext();
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//load(files[currentfile].c_str());
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//currentfile++;
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return currentfile;
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}
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//TODO PArses a string and gives phase numer
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int TestSuite::phaseStrToInt(string s){
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if (s.compare("untap") == 0) return Constants::MTG_PHASE_UNTAP;
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if (s.compare("upkeep") == 0)return Constants::MTG_PHASE_UPKEEP;
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if (s.compare("draw") == 0)return Constants::MTG_PHASE_DRAW;
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if (s.compare("firstmain") == 0)return Constants::MTG_PHASE_FIRSTMAIN;
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if (s.compare("combatbegin") == 0)return Constants::MTG_PHASE_COMBATBEGIN;
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if (s.compare("combatattackers") == 0)return Constants::MTG_PHASE_COMBATATTACKERS;
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if (s.compare("combatblockers") == 0)return Constants::MTG_PHASE_COMBATBLOCKERS;
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if (s.compare("combatdamage") == 0)return Constants::MTG_PHASE_COMBATDAMAGE;
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if (s.compare("combatend") == 0)return Constants::MTG_PHASE_COMBATEND;
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if (s.compare("secondmain") == 0)return Constants::MTG_PHASE_SECONDMAIN;
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if (s.compare("endofturn") == 0)return Constants::MTG_PHASE_ENDOFTURN;
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if (s.compare("cleanup") == 0)return Constants::MTG_PHASE_CLEANUP;
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return -1;
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}
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void TestSuiteActions::cleanup(){
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nbitems = 0;
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}
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void TestSuitePlayerZone::cleanup(){
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nbitems = 0;
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}
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void TestSuitePlayerData::cleanup(){
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if (manapool) delete manapool;
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manapool = NULL;
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manapool = NEW ManaCost();
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for (int i = 0; i < 5; i++){
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zones[i].cleanup();
|
|
}
|
|
life=20;
|
|
}
|
|
|
|
void TestSuiteState::cleanup(){
|
|
for (int i = 0; i < 2; i++){
|
|
playerData[i].cleanup();
|
|
}
|
|
}
|
|
|
|
void TestSuite::cleanup(){
|
|
currentAction = 0;
|
|
initState.cleanup();
|
|
endState.cleanup();
|
|
actions.cleanup();
|
|
}
|
|
|
|
int TestSuite::load(const char * _filename){
|
|
summoningSickness = 0;
|
|
gameType = GAME_TYPE_CLASSIC;
|
|
char filename[4096];
|
|
sprintf(filename, RESPATH"/test/%s", _filename);
|
|
std::ifstream file(filename);
|
|
std::string s;
|
|
|
|
int state = -1;
|
|
|
|
// std::cout << std::endl << std::endl << "!!!" << file << std::endl << std::endl;
|
|
if(file){
|
|
cleanup();
|
|
while(std::getline(file,s)){
|
|
if (!s.size()) continue;
|
|
if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files
|
|
if (s[0] == '#') continue;
|
|
std::transform( s.begin(), s.end(), s.begin(),::tolower );
|
|
if (s.compare("summoningsickness") == 0) {
|
|
summoningSickness = 1;
|
|
continue;
|
|
}
|
|
if (s.compare("momir") == 0) {
|
|
gameType = GAME_TYPE_MOMIR;
|
|
continue;
|
|
}
|
|
switch(state){
|
|
case -1:
|
|
if (s.compare("[init]") == 0) state++;
|
|
break;
|
|
case 0:
|
|
if (s.compare("[player1]") == 0){
|
|
state++;
|
|
}else{
|
|
initState.phase = phaseStrToInt(s);
|
|
}
|
|
break;
|
|
case 1:
|
|
if (s.compare("[player2]") == 0){
|
|
state++;
|
|
}else{
|
|
initState.parsePlayerState(0, s,this);
|
|
}
|
|
break;
|
|
case 2:
|
|
if (s.compare("[do]") == 0){
|
|
state++;
|
|
}else{
|
|
initState.parsePlayerState(1, s,this);
|
|
}
|
|
break;
|
|
case 3:
|
|
if (s.compare("[assert]") == 0){
|
|
state++;
|
|
}else{
|
|
actions.add(s);
|
|
}
|
|
break;
|
|
case 4:
|
|
if (s.compare("[player1]") == 0){
|
|
state++;
|
|
}else{
|
|
endState.phase = phaseStrToInt(s);
|
|
}
|
|
break;
|
|
case 5:
|
|
if (s.compare("[player2]") == 0){
|
|
state++;
|
|
}else{
|
|
endState.parsePlayerState(0, s,this);
|
|
}
|
|
break;
|
|
case 6:
|
|
if (s.compare("[end]") == 0){
|
|
state++;
|
|
}else{
|
|
endState.parsePlayerState(1, s,this);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
file.close();
|
|
}else{
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|