Files
wagic/projects/mtg/include/MTGGameZones.h
omegablast2002@yahoo.com fbebcd681e added a new aihint #HINT:dontattackwith(targetchooser)
which tells the ai not to use the targetible cards as attackers, this can be card names, and CD modes.

modified the way ai handles multikicker. it will not be casting 1/1 joragas anymore :D

made WParsedInt ignore "+" signs....

added a new affinity ability...autohand=affinity(creature[vampire]|mygraveyard) ....
this is essentially affinity for creatures in your grave.

added supkeyword to clone clone addtype(zombie)....it adds the type listed to the cards types on clone...

reparse PT bonus on resolve.

reworked bushido, it should now work correctly...aside from that it now excepts word variables...fumiko is now bushido(type:creature[attacking]:battlefield/type:creature[attacking]:battlefield)

added a keyword to access acontrolsteal..the keyword is "steal"
auto=ueot steal target(creature) 

reworked persist to handle undying..added the new counter handling rules intruduced by wotc in ISD


added a vector cardsAbilities to mtgcardinstance...this keeps the abilities added to the game for a card to use stored where we can easly alter or remove them.

added an automatic increase to geteff return if the ability is a putinplay ability.

finished coding support for flip and double sided cards, though viewing the "other side" is still not possible yet.
the ability follows the mtg rules.
the ability syntax is flip(card name)...a card can flip into any other card by name...even flip into itself.

added a "canPay() call for Ninja cost...to prevent it from coming up in a menu unless you're in blockers....

added 3 new restriction types that work very similar to type(
thisturn(tc)~morethan~2
lastturn(tc)~lessthan~thisturn(tc)
compare(wordvarible)~equalto~compare(wordvarible)

these are pretty self explanitory.

moved "&&" ability parsing below "this(" allowing "this(" to grant abilities now which contain &&...enclave egologist bug is fixed by this.

fixed an issue with combatspirit link for some reason the way i was doing the bool was not always working.

took care of the todo for AProtectionFrom...you can now give a protection from(blah) in a instant or ueot ability.

added altho very limited right now a "targetedplayer" tc word. i hope to increase this with time.

as always my sidekick doc already has some cards coded for this and test will follow the addition of the cards.
2012-01-31 14:07:40 +00:00

213 lines
6.2 KiB
C++

#ifndef _MTGGAMEZONES_H_
#define _MTGGAMEZONES_H_
#include <map>
using std::map;
#include "MTGDeck.h"
#include "MTGCardInstance.h"
#include "PlayRestrictions.h"
#include "TargetChooser.h"
#define MTG_MAX_PLAYER_CARDS 100
class MTGAllCards;
class MTGDeck;
class MTGCardInstance;
class Player;
class MTGGameZone {
protected:
public:
enum{
ALL_ZONES = -1,
MY_GRAVEYARD = 11,
OPPONENT_GRAVEYARD = 12,
TARGET_OWNER_GRAVEYARD = 13,
TARGET_CONTROLLER_GRAVEYARD = 14,
GRAVEYARD = 15,
OWNER_GRAVEYARD = 16,
MY_BATTLEFIELD = 21,
OPPONENT_BATTLEFIELD = 22,
TARGET_OWNER_BATTLEFIELD = 23,
TARGET_CONTROLLER_BATTLEFIELD = 24,
BATTLEFIELD = 25,
OWNER_BATTLEFIELD = 26,
MY_HAND = 31,
OPPONENT_HAND = 32,
TARGET_OWNER_HAND = 33,
TARGET_CONTROLLER_HAND = 34,
HAND = 35,
OWNER_HAND = 36,
MY_EXILE = 41,
OPPONENT_EXILE = 42,
TARGET_OWNER_EXILE = 43,
TARGET_CONTROLLER_EXILE = 44,
EXILE = 45,
OWNER_EXILE = 46,
MY_LIBRARY = 51,
OPPONENT_LIBRARY = 52,
TARGET_OWNER_LIBRARY = 53,
TARGET_CONTROLLER_LIBRARY = 54,
LIBRARY = 55,
OWNER_LIBRARY = 56,
MY_STACK = 61,
OPPONENT_STACK = 62,
TARGET_OWNER_STACK = 63,
TARGET_CONTROLLER_STACK = 64,
STACK = 65,
OWNER_STACK = 66,
};
Player * owner;
//Both cards and cardsMap contain the cards of a zone. The vector is used to keep the order, useful for some zones such as the stack, library, etc...
vector<MTGCardInstance *> cards;
map<MTGCardInstance *,int> cardsMap;
//list of cards that have been through this zone in the current turn
vector<MTGCardInstance *> cardsSeenThisTurn;
//list of cards that have been through this zone in the last turn
vector<MTGCardInstance *> cardsSeenLastTurn;
int nb_cards;
MTGGameZone();
~MTGGameZone();
void shuffle();
void addCard(MTGCardInstance * card);
void debugPrint();
MTGCardInstance * removeCard(MTGCardInstance * card, int createCopy = 1);
MTGCardInstance * hasCard(MTGCardInstance * card);
size_t getIndex(MTGCardInstance * card);
void cleanupPhase();
void beforeBeginPhase();
unsigned int countByType(const char * value);
unsigned int countByCanTarget(TargetChooser * tc);
MTGCardInstance * findByName(string name);
//returns true if one of the cards in the zone has the ability
bool hasAbility(int ability);
//returns true if one of the cards in the zone has the type
bool hasType(const char * value);
bool hasSpecificType(const char* value, const char* secondvalue);
bool hasPrimaryType(const char* value, const char* secondvalue);
bool hasTypeButNotType(const char* value, const char* secondvalue);
bool hasName(string value);
bool hasColor(int value);
bool hasX();
//How many cards matching a TargetChooser have been put in this zone during the turn
int seenThisTurn(TargetChooser * tc, int castFilter = Constants::CAST_DONT_CARE,bool lastTurn = false);
int seenThisTurn(string s, int castFilter = Constants::CAST_DONT_CARE);
int seenLastTurn(string s, int castFilter = Constants::CAST_DONT_CARE);
void setOwner(Player * player);
MTGCardInstance * lastCardDrawn;
static MTGGameZone * stringToZone(GameObserver *g, string zoneName, MTGCardInstance * source, MTGCardInstance * target);
static int zoneStringToId(string zoneName);
static MTGGameZone *intToZone(GameObserver *g, int zoneId, MTGCardInstance * source = NULL,MTGCardInstance * target = NULL);
static MTGGameZone *intToZone(int zoneId, Player * source, Player * target = NULL);
bool needShuffle;
virtual const char * getName(){return "zone";};
virtual ostream& toString(ostream&) const;
bool parseLine(const string& s);
};
class MTGLibrary: public MTGGameZone {
public:
virtual ostream& toString(ostream&) const;
const char * getName(){return "library";}
};
class MTGGraveyard: public MTGGameZone {
public:
virtual ostream& toString(ostream&) const;
const char * getName(){return "graveyard";}
};
class MTGHand: public MTGGameZone {
public:
virtual ostream& toString(ostream&) const;
const char * getName(){return "hand";}
};
class MTGRemovedFromGame: public MTGGameZone {
public:
virtual ostream& toString(ostream&) const;
const char * getName(){return "exile";}
};
class MTGStack: public MTGGameZone {
public:
virtual ostream& toString(ostream&) const;
const char * getName(){return "stack";}
};
class MTGInPlay: public MTGGameZone {
public:
void untapAll();
MTGCardInstance * getNextAttacker(MTGCardInstance * previous);
virtual ostream& toString(ostream&) const;
const char * getName(){return "battlefield";}
};
class MTGPlayerCards {
protected:
void init();
public:
Player * owner;
PlayRestrictions * playRestrictions;
MTGLibrary * library;
MTGGraveyard * graveyard;
MTGHand * hand;
MTGInPlay * inPlay;
MTGInPlay * battlefield; //alias to inPlay
MTGStack * stack;
MTGRemovedFromGame * removedFromGame;
MTGRemovedFromGame * exile; //alias to removedFromZone
MTGGameZone * garbage;
MTGGameZone * garbageLastTurn;
MTGGameZone * temp;
MTGPlayerCards();
MTGPlayerCards(Player*, int * idList, int idListSize);
MTGPlayerCards(MTGDeck * deck);
~MTGPlayerCards();
void initGame(int shuffle = 1, int draw = 1);
void OptimizedHand(Player * who,int amount = 7,int lands = 3,int creatures = 0,int othercards = 4);
void setOwner(Player * player);
void discardRandom(MTGGameZone * from,MTGCardInstance * source);
void drawFromLibrary();
void showHand();
void resetLibrary();
void initDeck(MTGDeck * deck);
void beforeBeginPhase();
MTGCardInstance * putInGraveyard(MTGCardInstance * card);
MTGCardInstance * putInExile(MTGCardInstance * card);
MTGCardInstance * putInLibrary(MTGCardInstance * card);
MTGCardInstance * putInHand(MTGCardInstance * card);
MTGCardInstance * putInZone(MTGCardInstance * card, MTGGameZone * from, MTGGameZone * to);
int isInPlay(MTGCardInstance * card);
int isInGrave(MTGCardInstance * card);
int isInZone(MTGCardInstance * card,MTGGameZone * zone);
bool parseLine(const string& s);
};
ostream& operator<<(ostream&, const MTGGameZone&);
ostream& operator<<(ostream&, const MTGPlayerCards&);
#endif