Files
wagic/projects/mtg/include/MTGAbility.h
wagic.the.homebrew@gmail.com 7cc072bf77 Erwan
- fix a memory leak with "Prevent All combat damages" ability
- Fix issue 242 (Equip can be used outside of the main phases)
- introducing "attach" keyword. Same as equip but can be used anytime. Untested
- introducing "asSorcery" keyword. Can be used the same way as "myTurnOnly" on activated abilities to restrict their usage. Untested. Other similar keywords will follow, please let me know which ones would be useful
2009-12-13 03:28:50 +00:00

256 lines
8.1 KiB
C++

#ifndef _MTGABILITY_H_
#define _MTGABILITY_H_
class MTGCardInstance;
class GameObserver;
class Spell;
class Damageable;
class PlayGuiObject;
class ManaCost;
class MTGGameZone;
class Player;
class AManaProducer;
class WEvent;
#include "ActionElement.h"
#include <string>
#include <map>
#include <hge/hgeparticle.h>
#include "../include/Damage.h"
#include "../include/TargetChooser.h"
using std::string;
using std::map;
//stupid variables used to give a hint to the AI:
// Should I cast a spell on an enemy or friendly unit ?
#define BAKA_EFFECT_GOOD 1
#define BAKA_EFFECT_BAD -1
#define BAKA_EFFECT_DONTKNOW 0
#define MODE_PUTINTOPLAY 1
#define MODE_ABILITY 2
#define MODE_TARGET 3
#define COUNT_POWER 1
#define PARSER_LORD 1
#define PARSER_FOREACH 2
#define PARSER_ASLONGAS 3
class MTGAbility: public ActionElement{
protected:
char menuText[25];
GameObserver * game;
public:
int oneShot;
int forceDestroy;
ManaCost * cost;
Targetable * target;
int aType;
MTGCardInstance * source;
MTGAbility(int id, MTGCardInstance * card);
MTGAbility(int id, MTGCardInstance * _source, Targetable * _target);
virtual int testDestroy();
virtual ~MTGAbility();
virtual void Render(){};
virtual int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){return 0;};
virtual int reactToClick(MTGCardInstance * card){return 0;};
virtual int receiveEvent(WEvent * event){return 0;};
virtual void Update(float dt){};
virtual int fireAbility();
virtual int stillInUse(MTGCardInstance * card);
virtual int resolve(){return 0;};
virtual MTGAbility* clone() const = 0;
virtual ostream& toString(ostream& out) const;
virtual int addToGame();
virtual int removeFromGame();
/*Poor man's casting */
/* Todo replace that crap with dynamic casting */
enum {
UNKNOWN = 0,
MANA_PRODUCER = 1,
MTG_ATTACK_RULE = 2,
DAMAGER = 3,
STANDARD_REGENERATE = 4,
PUT_INTO_PLAY = 5,
MOMIR = 6,
MTG_BLOCK_RULE = 7,
};
};
class TriggeredAbility:public MTGAbility{
public:
TriggeredAbility(int id, MTGCardInstance * card);
TriggeredAbility(int id, MTGCardInstance * _source, Targetable * _target);
virtual void Update(float dt);
virtual void Render(){};
virtual int trigger(){return 0;};
virtual int triggerOnEvent(WEvent * e){return 0;};
int receiveEvent(WEvent * e);
virtual int resolve() = 0;
virtual TriggeredAbility* clone() const = 0;
virtual ostream& toString(ostream& out) const;
};
class ActivatedAbility:public MTGAbility{
public:
enum {
NO_RESTRICTION = 0,
PLAYER_TURN_ONLY = 1,
AS_SORCERY = 2
};
int restrictions;
int needsTapping;
ActivatedAbility(int id, MTGCardInstance * card,ManaCost * _cost = NULL, int _restrictions = NO_RESTRICTION,int tap = 1);
virtual int reactToClick(MTGCardInstance * card);
virtual int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
virtual int reactToTargetClick(Targetable * object);
virtual int resolve() = 0;
virtual ActivatedAbility* clone() const = 0;
virtual ostream& toString(ostream& out) const;
};
class TargetAbility:public ActivatedAbility{
public:
MTGAbility * ability;
TargetAbility(int id, MTGCardInstance * card, TargetChooser * _tc,ManaCost * _cost = NULL, int _playerturnonly = 0,int tap = 1);
TargetAbility(int id, MTGCardInstance * card,ManaCost * _cost = NULL, int _playerturnonly = 0,int tap = 1);
virtual int reactToClick(MTGCardInstance * card);
virtual int reactToTargetClick(Targetable * object);
virtual TargetAbility* clone() const = 0;
virtual void Render();
virtual int resolve();
virtual const char * getMenuText();
virtual ostream& toString(ostream& out) const;
~TargetAbility();
};
class InstantAbility:public MTGAbility{
public:
int init;
virtual void Update(float dt);
virtual int testDestroy();
InstantAbility(int _id, MTGCardInstance * source);
InstantAbility(int _id, MTGCardInstance * source,Damageable * _target);
virtual int resolve(){return 0;};
virtual InstantAbility* clone() const = 0;
virtual ostream& toString(ostream& out) const;
};
/* State based effects. This class works ONLY for InPlay and needs to be extended for other areas of the game !!! */
class ListMaintainerAbility:public MTGAbility{
public:
map<MTGCardInstance *,bool> cards;
map<Player *,bool> players;
ListMaintainerAbility(int _id):MTGAbility(_id,NULL){};
ListMaintainerAbility(int _id, MTGCardInstance *_source):MTGAbility(_id, _source){};
ListMaintainerAbility(int _id, MTGCardInstance *_source,Damageable * _target):MTGAbility(_id, _source, _target){};
virtual void Update(float dt);
void updateTargets();
virtual bool canTarget(MTGGameZone * zone);
virtual int canBeInList(MTGCardInstance * card) = 0;
virtual int added(MTGCardInstance * card) = 0;
virtual int removed(MTGCardInstance * card) = 0;
virtual int canBeInList(Player * p){return 0;};
virtual int added(Player * p){return 0;};
virtual int removed(Player * p){return 0;};
virtual int destroy();
virtual ListMaintainerAbility* clone() const = 0;
virtual ostream& toString(ostream& out) const;
};
class TriggerAtPhase:public TriggeredAbility{
public:
int phaseId;
int who;
TriggerAtPhase(int id, MTGCardInstance * source, Targetable * target,int _phaseId, int who = 0);
virtual int trigger();
int resolve(){return 0;};
virtual TriggerAtPhase* clone() const;
};
class TriggerNextPhase:public TriggerAtPhase{
public:
int destroyActivated;
TriggerNextPhase(int id, MTGCardInstance * source, Targetable * target,int _phaseId, int who = 0);
virtual TriggerNextPhase* clone() const;
virtual int testDestroy();
};
class GenericTriggeredAbility:public TriggeredAbility{
public:
TriggeredAbility * t;
MTGAbility * ability;
MTGAbility * destroyCondition;
GenericTriggeredAbility(int id, MTGCardInstance * _source, TriggeredAbility * _t, MTGAbility * a,MTGAbility * dc = NULL, Targetable * _target = NULL);
virtual int trigger();
virtual int triggerOnEvent(WEvent * e);
virtual int resolve();
virtual int testDestroy();
void Update(float dt);
virtual GenericTriggeredAbility* clone() const;
const char * getMenuText();
~GenericTriggeredAbility();
};
/* Ability Factory */
class AbilityFactory{
private:
int countCards(TargetChooser * tc, Player * player = NULL, int option = 0);
int parsePowerToughness(string s, int *power, int *toughness);
TriggeredAbility * parseTrigger(string s, int id, Spell * spell, MTGCardInstance *card, Targetable * target);
int parseRestriction(string s);
public:
int getAbilities(vector<MTGAbility *> * v, Spell * spell, MTGCardInstance * card = NULL, int id = 0,MTGGameZone * dest = NULL);
MTGAbility * parseMagicLine(string s, int id, Spell * spell, MTGCardInstance *card, int activated = 0, int forceUEOT = 0,MTGGameZone * dest = NULL);
int abilityEfficiency(MTGAbility * a, Player * p, int mode = MODE_ABILITY, TargetChooser * tc = NULL);
int magicText(int id, Spell * spell, MTGCardInstance * card = NULL, int mode = MODE_PUTINTOPLAY, TargetChooser * tc = NULL, MTGGameZone * dest = NULL);
static int computeX(Spell * spell, MTGCardInstance * card);
int destroyAllInPlay(TargetChooser * tc, int bury = 0);
int moveAll(TargetChooser * tc, string destinationZone);
int damageAll(TargetChooser * tc, int damage);
int TapAll(TargetChooser * tc);
int UntapAll(TargetChooser * tc);
void addAbilities(int _id, Spell * spell);
};
class ActivatedAbilityTP:public ActivatedAbility{
public:
int who;
ActivatedAbilityTP(int id, MTGCardInstance * card, Targetable * _target = NULL, ManaCost * cost=NULL, int doTap = 0, int who = TargetChooser::UNSET);
Targetable * getTarget();
};
class AManaProducer: public ActivatedAbilityTP{
protected:
string menutext;
Player * controller;
public:
ManaCost * output;
int tap;
AManaProducer(int id, MTGCardInstance * card, Targetable * t, ManaCost * _output, ManaCost * _cost = NULL, int doTap = 1, int who = TargetChooser::UNSET );
int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL);
int resolve();
int reactToClick(MTGCardInstance * _card);
const char * getMenuText();
~AManaProducer();
virtual AManaProducer * clone() const;
};
#include "MTGCardInstance.h"
#endif