The new award will need some art before we ship, but it won't take too much work to add that :)
42 lines
845 B
C++
42 lines
845 B
C++
#ifndef _GAME_STATE_AWARDS_H_
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#define _GAME_STATE_AWARDS_H_
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#include <JGE.h>
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#include "../include/GameState.h"
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#include "../include/SimpleMenu.h"
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class WGuiList;
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class WGuiMenu;
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class WSrcMTGSet;
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class GameStateAwards: public GameState, public JGuiListener
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{
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private:
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WGuiList * listview;
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WGuiMenu * detailview;
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JQuad * mBg;
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JTexture * mBgTex;
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WSrcMTGSet * setSrc;
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SimpleMenu * menu;
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bool showMenu;
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bool showAlt;
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bool saveMe;
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int mState;
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int mDetailItem;
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public:
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GameStateAwards(GameApp* parent);
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bool enterSet(int setid);
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bool enterStats(int option);
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virtual ~GameStateAwards();
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virtual void Start();
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virtual void End();
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virtual void Create();
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virtual void Destroy();
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virtual void Update(float dt);
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virtual void Render();
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virtual void ButtonPressed(int controllerId, int controlId);
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};
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#endif |