Files
wagic/projects/mtg/src/DeckStats.cpp
jean.chalard 3e9ff2b580 J :
* Change the name of debug.h into config.h and use the new RESPATH define.
2008-12-25 16:28:03 +00:00

103 lines
2.5 KiB
C++

#include "../include/config.h"
#include "../include/DeckStats.h"
#include "../include/Player.h"
DeckStats * DeckStats::mInstance = NULL;
int DeckStat::percentVictories(){
if (nbgames == 0) return 50;
return (100 * victories / nbgames);
}
DeckStats * DeckStats::GetInstance(){
if (!mInstance) mInstance = NEW DeckStats();
return mInstance;
}
void DeckStats::cleanStats(){
map<string,DeckStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++){
SAFE_DELETE(it->second);
}
stats.clear();
}
DeckStats::~DeckStats(){
cleanStats();
}
int DeckStats::percentVictories(string opponentsFile){
map<string,DeckStat *>::iterator it = stats.find(opponentsFile);
if (it == stats.end()){
return 50;
}else{
return (it->second->percentVictories());
}
}
void DeckStats::load(Player * player){
char filename[512];
sprintf(filename, RESPATH"/player/stats/%s.txt",player->deckFile.c_str());
load(filename);
}
void DeckStats::load(const char * filename){
cleanStats();
std::ifstream file(filename);
std::string s;
if(file){
while(std::getline(file,s)){
string deckfile = s;
std::getline(file,s);
int games = atoi(s.c_str());
std::getline(file,s);
int victories = atoi(s.c_str());
stats[deckfile] = NEW DeckStat(games,victories);
}
file.close();
}
}
void DeckStats::save(Player * player){
char filename[512];
sprintf(filename, RESPATH"/player/stats/%s.txt",player->deckFile.c_str());
save(filename);
}
void DeckStats::save(const char * filename){
std::ofstream file(filename);
char writer[512];
if (file){
map<string,DeckStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++){
sprintf(writer,"%s\n", it->first.c_str());
file<<writer;
sprintf(writer,"%i\n", it->second->nbgames);
file<<writer;
sprintf(writer,"%i\n", it->second->victories);
file<<writer;
}
file.close();
}
}
void DeckStats::saveStats(Player *player, Player *opponent, GameObserver * game){
int victory = 1;
if (!game->gameOver){
if (player->life == opponent->life) return;
if (player->life < opponent->life) victory = 0;
}else if (game->gameOver == player) {
victory = 0;
}
load(player);
map<string,DeckStat *>::iterator it = stats.find(opponent->deckFile);
if (it == stats.end()){
stats[opponent->deckFile] = NEW DeckStat(1,victory);
}else{
it->second->victories+=victory;
it->second->nbgames+=1;
}
save(player);
}