Files
wagic/projects/mtg/include/TargetChooser.h
salmelo16 9cf4c7587b added ability to have triggered abilities target based on the event that triggered, bramblewood paragon, graft, etc.
use "trigger" inside target code of triggered ability.
does not work with @each and @next.
@damaged can use trigger[to] and trigger[from] to specify the target or source of the damage, respectively.

Adds cards:
Aether Flash
Bramblewood Paragon
In the Web of War
Juniper Order Ranger
Mortuary
Primal Forcemage
Fungus Sliver
Simic Initiate

as well as a test file for feral hydra, missing from my last commit.
and daily build.
2010-04-03 23:50:39 +00:00

179 lines
5.7 KiB
C++

#ifndef _TARGETCHOOSER_H_
#define _TARGETCHOOSER_H_
#define TARGET_NOK 0
#define TARGET_OK 1
#define TARGET_OK_FULL 2
#define TARGET_OK_NOT_READY 3
#include <JGE.h>
#include "../include/TargetsList.h"
#include "../include/ActionStack.h"
#include <string>
using std::string;
class MTGCardInstance;
class MTGGameZone;
class Player;
class Damageable;
class Targetable;
class CardDescriptor;
class TargetChooser: public TargetsList {
protected:
int forceTargetListReady;
public:
enum{
UNSET = 0,
OPPONENT = -1,
CONTROLLER = 1,
TARGET_CONTROLLER = 2
};
bool other;
TargetChooser(MTGCardInstance * card = NULL, int _maxtargets = -1, bool other = false);
MTGCardInstance * source;
MTGCardInstance * targetter; //Optional, usually equals source, used for protection from...
int maxtargets; //Set to -1 for "unlimited"
bool validTargetsExist();
virtual int setAllZones(){return 0;}
virtual bool targetsZone(MTGGameZone * z){return false;};
int ForceTargetListReady();
int targetsReadyCheck();
virtual int addTarget(Targetable * target);
virtual bool canTarget(Targetable * _target);
virtual int full(){if (maxtargets != -1 && cursor>=maxtargets) {return 1;} else{return 0;}};
virtual int ready(){return cursor;};
virtual ~TargetChooser(){};
int targetListSet();
virtual TargetChooser* clone() const = 0;
};
class TargetChooserFactory{
public:
TargetChooser * createTargetChooser(string s, MTGCardInstance * card, MTGAbility * ability = NULL);
TargetChooser * createTargetChooser(MTGCardInstance * card);
};
class TargetZoneChooser:public TargetChooser{
public:
int zones[15];
int nbzones;
int init(int * _zones, int _nbzones);
bool targetsZone(MTGGameZone * z);
TargetZoneChooser(MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false);
TargetZoneChooser(int * _zones, int _nbzones, MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false);
virtual bool canTarget(Targetable * _card);
int setAllZones();
virtual TargetZoneChooser * clone() const;
};
class CardTargetChooser:public TargetZoneChooser {
protected:
MTGCardInstance * validTarget;
public:
CardTargetChooser(MTGCardInstance * card, MTGCardInstance * source, int * zones = NULL, int nbzones = 0);
virtual bool canTarget(Targetable * target);
virtual CardTargetChooser * clone() const;
};
class CreatureTargetChooser:public TargetZoneChooser{
public:
CreatureTargetChooser(int * _zones, int _nbzones,MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false);
CreatureTargetChooser(MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false);
virtual bool canTarget(Targetable * _card);
virtual CreatureTargetChooser * clone() const;
};
class DamageableTargetChooser:public CreatureTargetChooser{
public:
DamageableTargetChooser(int * _zones, int _nbzones,MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false):CreatureTargetChooser( _zones,_nbzones, card, _maxtargets,other){};
DamageableTargetChooser(MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false):CreatureTargetChooser(card, _maxtargets,other){};
virtual bool canTarget(Targetable * target);
virtual DamageableTargetChooser * clone() const;
};
class PlayerTargetChooser:public TargetChooser{
protected:
Player * p; //In Case we can only target a specific player
public:
PlayerTargetChooser(MTGCardInstance * card = NULL, int _maxtargets = 1, Player *_p = NULL);
virtual bool canTarget(Targetable * target);
virtual PlayerTargetChooser * clone() const;
};
class TypeTargetChooser:public TargetZoneChooser{
public:
int nbtypes;
int types[10];
TypeTargetChooser(const char * _type, MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false);
TypeTargetChooser(const char * _type, int * _zones, int nbzones, MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false);
void addType(int type);
void addType(const char * type);
virtual bool canTarget(Targetable * target);
virtual TypeTargetChooser * clone() const;
};
class DescriptorTargetChooser:public TargetZoneChooser{
public:
CardDescriptor * cd;
DescriptorTargetChooser(CardDescriptor * _cd, MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false);
DescriptorTargetChooser(CardDescriptor * _cd, int * _zones, int nbzones, MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false);
virtual bool canTarget(Targetable * target);
~DescriptorTargetChooser();
virtual DescriptorTargetChooser * clone() const;
};
class SpellTargetChooser:public TargetChooser{
public:
int color;
SpellTargetChooser( MTGCardInstance * card = NULL,int _color = -1, int _maxtargets = 1 , bool other = false);
virtual bool canTarget(Targetable * target);
virtual SpellTargetChooser * clone() const;
};
class SpellOrPermanentTargetChooser:public TargetZoneChooser{
public:
int color;
SpellOrPermanentTargetChooser(MTGCardInstance * card = NULL,int _color = -1 , int _maxtargets = 1, bool other = false);
virtual bool canTarget(Targetable * target);
virtual SpellOrPermanentTargetChooser * clone() const;
};
class DamageTargetChooser:public TargetChooser{
public:
int color;
int state;
DamageTargetChooser( MTGCardInstance * card = NULL,int _color = -1 , int _maxtargets = 1, int state = NOT_RESOLVED);
virtual bool canTarget(Targetable * target);
virtual DamageTargetChooser * clone() const;
};
//Should only be used for triggered abilities.
class TriggerTargetChooser:public TargetChooser{
public:
Targetable * target;
int triggerTarget;
TriggerTargetChooser(int _triggerTarget);
virtual bool targetsZone(MTGGameZone * z);
virtual bool canTarget(Targetable * _target);
virtual TriggerTargetChooser * clone() const;
};
#endif