Files
wagic/projects/mtg/src/Token.cpp
Anthony Calosa 13bb6dbe93 Update Token.cpp
Fix typo
2015-09-18 06:03:53 +08:00

76 lines
1.8 KiB
C++

#include "PrecompiledHeader.h"
#include "Token.h"
Token::Token(string _name, MTGCardInstance * source, int _power, int _toughness) :
MTGCardInstance()
{
isToken = true;
tokenSource = source;
power = _power;
toughness = _toughness;
life = toughness;
lifeOrig = life;
origpower = _power;
origtoughness = _toughness;
basepower = power;
basetoughness = toughness;
rarity = Constants::RARITY_T;
name = _name;
if (name.size() && name[0] >= 97 && name[0] <= 122) name[0] -= 32; //Poor man's camelcase. We assume strings we get are either Camelcased or lowercase
setMTGId(-source->getMTGId());
setId = source->setId;
model = this;
data = this;
owner = source->owner;
belongs_to = source->controller()->game;
attacker = 0;
defenser = NULL;
banding = NULL;
pbonus = 0;
tbonus = 0;
isSettingBase = 0;
}
Token::Token(int id) :
MTGCardInstance()
{
isToken = true;
name = "dummyToken";
setMTGId(id);
}
Token::Token(const Token& source) :
MTGCardInstance(source.model, source.owner->game)
{
isToken = source.isToken;
tokenSource = source.tokenSource;
power = source.power;
toughness = source.toughness;
life = source.life;
lifeOrig = source.life;
origpower = source.origpower;
origtoughness = source.origtoughness;
basepower = source.origpower;
basetoughness = source.origtoughness;
pbonus = source.pbonus;
tbonus = source.tbonus;
rarity = source.rarity;
name = source.name;
setId = source.setId;
model = source.model;
data = source.data;
owner = source.owner;
belongs_to = source.belongs_to;
attacker = source.attacker;
defenser = source.defenser;
banding = source.banding;
isSettingBase = source.isSettingBase;
}
MTGCardInstance* Token::clone()
{
return new Token(*this);
}