92 lines
4.5 KiB
Plaintext
92 lines
4.5 KiB
Plaintext
grade=crappy
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##the following are not added becuase they are not choosen discard.
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###1. Decimate should only be castable if there are 4 legal targets.###
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###2. Decimate should fizzle if 1 or more of the 4 targets become illegal or cease to exist.###
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#Please keep these card alphabetized, and try to have the "name=" line at the top of each card
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#I sorted this programatically so the other comments are removed except for AUTO_DEFINE - Vitty85 30-11-2020
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[card]
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name=Decimate
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auto=ability$!destroy target(artifact)!$ controller
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auto=ability$!destroy target(creature)!$ controller
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auto=ability$!destroy target(enchantment)!$ controller
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auto=ability$!destroy target(land)!$ controller
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text=Destroy target artifact, target creature, target enchantment, and target land.
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mana={2}{R}{G}
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type=Sorcery
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[/card]
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[card]
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name=Lurking Evil
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auto=this(cantargetcard(enchantment)) {0}:name(pay halfup life) life:-halfdownlifetotal controller && transforms((removetypes)) forever && transforms((Horror Creature,setpower=4,settoughness=4,flying)) forever
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text=Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying.
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mana={B}{B}{B}
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type=Enchantment
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[/card]
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[card]
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name=River Kelpie
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abilities=persist
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auto=@movedTo(creature,artifact,enchantment,land|battlefield) from(graveyard):draw:1
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auto=@movedTo(sorcery,instant|stack) from(graveyard):draw:1
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text=Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card. -- Whenever a player casts a spell from a graveyard, draw a card. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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mana={3}{U}{U}
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type=Creature
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subtype=Beast
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power=3
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toughness=3
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[/card]
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[card]
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name=Rune of Protection: Artifacts
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auto={W}:name(prevent damage) notatarget(artifact|battlefield,stack,hand,graveyard) preventalldamage to(controller) from(mytgt) ueot
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autohand=__CYCLING__({2})
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text={W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.)
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mana={1}{W}
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type=Enchantment
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[/card]
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[card]
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name=Rune of Protection: Black
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auto={W}:name(prevent damage) notatarget(*[black]|battlefield,stack,hand,graveyard) preventalldamage to(controller) from(mytgt) ueot
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autohand=__CYCLING__({2})
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text={W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.)
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mana={1}{W}
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type=Enchantment
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[/card]
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[card]
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name=Rune of Protection: Blue
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auto={W}:name(prevent damage) notatarget(*[blue]|battlefield,stack,hand,graveyard) preventalldamage to(controller) from(mytgt) ueot
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autohand=__CYCLING__({2})
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text={W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.)
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mana={1}{W}
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type=Enchantment
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[/card]
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[card]
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name=Rune of Protection: Green
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auto={W}:name(prevent damage) notatarget(*[green]|battlefield,stack,hand,graveyard) preventalldamage to(controller) from(mytgt) ueot
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autohand=__CYCLING__({2})
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text={W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.)
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mana={1}{W}
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type=Enchantment
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[/card]
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[card]
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name=Rune of Protection: Lands
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auto={W}:name(prevent damage) notatarget(land|battlefield,stack,hand,graveyard) preventalldamage to(controller) from(mytgt) ueot
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autohand=__CYCLING__({2})
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text={W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.)
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mana={1}{W}
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type=Enchantment
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[/card]
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[card]
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name=Rune of Protection: Red
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auto={W}:name(prevent damage) notatarget(*[red]|battlefield,stack,hand,graveyard) preventalldamage to(controller) from(mytgt) ueot
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autohand=__CYCLING__({2})
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text={W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.)
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mana={1}{W}
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type=Enchantment
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[/card]
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[card]
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name=Rune of Protection: White
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auto={W}:name(prevent damage) notatarget(*[white]|battlefield,stack,hand,graveyard) preventalldamage to(controller) from(mytgt) ueot
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autohand=__CYCLING__({2})
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text={W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.)
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mana={1}{W}
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type=Enchantment
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[/card]
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