Files
wagic/projects/mtg/src/GuiStatic.cpp
Xawotihs e50fdba648 - Replaced static parts by per-instance parts of of several classes when they were not threadsafe (AIMomirPlayer, SimpleMenu, Trash, AIAction, MTGCardInstance, ATutorialMessage, MTGRules). The direct consequence is that we could consumme more memory. So, tell me if you have problems with low memory devices (PSP), there are some threadsafe optimizations that could be implemented if needed.
- Reworked the testsuite to be able to work multithreaded. This is deactivated by default everywhere except in QT_CONFIG as one testcase still refuses to pass in multithreaded mode. On my 4 cores linux desktop, the 650 tests passes now in 4 seconds (1 fails).
- Replaced usage of CardSelectorSingleton by a card selector per game observer.
- Modified the resource manager to be optionnal and per game observer instance instead of being a singleton. Two reasons here : threading AND Open Gl access. I only updated the crashing parts called from the game observer, so most of the code is still using the single instance. Beware of copy-paste concerning resources ...
- Cleaned up the game observer constructors
- Fixed several problems in action logging code while testing proliferate decks
- Cleaned up Threading implementation based on QThread
2011-11-06 17:31:44 +00:00

346 lines
10 KiB
C++

#include "PrecompiledHeader.h"
#include "Trash.h"
#include "GuiStatic.h"
GuiStatic::GuiStatic(float desiredHeight, float x, float y, bool hasFocus, GuiAvatars* parent) :
PlayGuiObject(desiredHeight, x, y, 0, hasFocus), parent(parent)
{
}
void GuiStatic::Entering()
{
parent->Activate(this);
}
bool GuiStatic::Leaving(JButton key)
{
parent->Deactivate(this);
return false;
}
GuiAvatar::GuiAvatar(float x, float y, bool hasFocus, Player * player, Corner corner, GuiAvatars* parent) :
GuiStatic(static_cast<float> (GuiAvatar::Height), x, y, hasFocus, parent), avatarRed(255), currentLife(player->life),
currentpoisonCount(player->poisonCount), corner(corner), player(player)
{
type = GUI_AVATAR;
}
void GuiAvatar::Render()
{
JRenderer * r = JRenderer::GetInstance();
int life = player->life;
int poisonCount = player->poisonCount;
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
//Avatar
int lifeDiff = life - currentLife;
if (lifeDiff < 0 && currentLife > 0)
{
avatarRed = 192 + (3 * 255 * lifeDiff) / currentLife / 4;
if (avatarRed < 0)
avatarRed = 0;
}
int poisonDiff = poisonCount - currentpoisonCount;
if (poisonDiff < 0 && currentpoisonCount > 0)
{
avatarRed = 192 + (3 * 255 * poisonDiff) / currentpoisonCount / 4;
if (avatarRed < 0)
avatarRed = 0;
}
currentpoisonCount = poisonCount;
currentLife = life;
r->FillRect(actX + 2, actY + 2, Width * actZ, Height * actZ, ARGB((int)(actA / 2), 0, 0, 0));
float x0 = actX;
float y0 = actY;
if (player->getIcon().get())
{
if (corner == BOTTOM_RIGHT)
{
x0 -= player->getIcon()->mWidth * actZ;
y0 -= player->getIcon()->mHeight * actZ;
}
switch (corner)
{
case TOP_LEFT:
player->getIcon()->SetHotSpot(0, 0);
break;
case BOTTOM_RIGHT:
player->getIcon()->SetHotSpot(35, 50);
break;
}
player->getIcon()->SetColor(ARGB((int)actA, 255, avatarRed, avatarRed));
r->RenderQuad(player->getIcon().get(), actX, actY, actT, actZ, actZ);
if (mHasFocus)
{
r->FillRect(x0, x0, player->getIcon()->mWidth * actZ, player->getIcon()->mHeight * actZ, ARGB(abs(128 - wave),255,255,255));
}
}
if (avatarRed < 255)
{
avatarRed += 3;
if (avatarRed > 255)
avatarRed = 255;
}
if (player->getObserver()->currentPlayer == player)
r->DrawRect(x0 - 1, y0 - 1, 36 * actZ, 51 * actZ, ARGB((int)actA, 0, 255, 0));
else if (player->getObserver()->currentActionPlayer == player)
r->DrawRect(x0, y0, 34 * actZ, 49 * actZ, ARGB((int)actA, 0, 0, 255));
if (player->getObserver()->isInterrupting == player)
r->DrawRect(x0, y0, 34 * actZ, 49 * actZ, ARGB((int)actA, 255, 0, 0));
//Life
char buffer[10];
sprintf(buffer, "%i", life);
switch (corner)
{
case TOP_LEFT:
mFont->SetColor(ARGB((int)actA / 4, 0, 0, 0));
mFont->DrawString(buffer, actX + 2, actY + 2);
mFont->SetColor(ARGB((int)actA, 255, 255, 255));
mFont->DrawString(buffer, actX + 1, actY + 1);
break;
case BOTTOM_RIGHT:
mFont->SetColor(ARGB((int)actA, 255, 255, 255));
mFont->DrawString(buffer, actX, actY - 10, JGETEXT_RIGHT);
break;
}
//poison
char poison[5];
if (poisonCount > 0)
{
sprintf(poison, "%i", poisonCount);
switch (corner)
{
case TOP_LEFT:
mFont->SetColor(ARGB((int)actA / 1, 0, 255, 0));
mFont->DrawString(poison, actX + 2, actY + 10);
break;
case BOTTOM_RIGHT:
mFont->SetColor(ARGB((int)actA / 1 ,0, 255, 0));
mFont->DrawString(poison, actX, actY - 20, JGETEXT_RIGHT);
break;
}
}
PlayGuiObject::Render();
}
ostream& GuiAvatar::toString(ostream& out) const
{
return out << "GuiAvatar ::: avatarRed : " << avatarRed << " ; currentLife : " << currentLife << " ; currentpoisonCount : "
<< currentpoisonCount << " ; player : " << player;
}
void GuiGameZone::toggleDisplay()
{
if (showCards)
showCards = 0;
else
{
showCards = 1;
cd->init(zone);
}
}
void GuiGameZone::Render()
{
//Texture
JQuadPtr quad = WResourceManager::Instance()->GetQuad(kGenericCardThumbnailID);
float scale = defaultHeight / quad->mHeight;
quad->SetColor(ARGB((int)(actA),255,255,255));
JRenderer::GetInstance()->RenderQuad(quad.get(), actX, actY, 0.0, scale * actZ, scale * actZ);
float x0 = actX;
if (x0 < SCREEN_WIDTH / 2)
{
x0 += 7;
}
if (mHasFocus)
JRenderer::GetInstance()->FillRect(actX, actY, quad->mWidth * scale * actZ, quad->mHeight * scale * actZ,
ARGB(abs(128 - wave),255,255,255));
//Number of cards
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
char buffer[11];
int mAlpha = (int) (actA);
sprintf(buffer, "%i", zone->nb_cards);
mFont->SetColor(ARGB(mAlpha,0,0,0));
mFont->DrawString(buffer, x0 + 1, actY + 1);
if (actA > 120)
mAlpha = 255;
mFont->SetColor(ARGB(mAlpha,255,255,255));
mFont->DrawString(buffer, x0, actY);
if (showCards)
cd->Render();
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
(*it)->Render();
PlayGuiObject::Render();
}
void GuiGameZone::ButtonPressed(int controllerId, int controlId)
{
zone->owner->getObserver()->ButtonPressed(this);
}
bool GuiGameZone::CheckUserInput(JButton key)
{
if (showCards)
return cd->CheckUserInput(key);
return false;
}
void GuiGameZone::Update(float dt)
{
if (showCards)
cd->Update(dt);
PlayGuiObject::Update(dt);
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
{
CardView * c = (*it);
c->Update(dt);
//Dirty fix for http://code.google.com/p/wagic/issues/detail?id=113
if (fabs(c->actX - c->x) < 0.01 && fabs(c->actY - c->y) < 0.01)
{
cards.erase(it);
zone->owner->getObserver()->mTrash->trash(c);
return;
}
}
}
GuiGameZone::GuiGameZone(float x, float y, bool hasFocus, MTGGameZone* zone, GuiAvatars* parent) :
GuiStatic(static_cast<float> (GuiGameZone::Height), x, y, hasFocus, parent), zone(zone)
{
cd = NEW CardDisplay(0, zone->owner->getObserver(), static_cast<int> (x), static_cast<int> (y), this);
cd->zone = zone;
showCards = 0;
}
GuiGameZone::~GuiGameZone()
{
if (cd)
delete cd;
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
delete (*it);
}
ostream& GuiGameZone::toString(ostream& out) const
{
return out << "GuiGameZone ::: zone : " << zone << " ; cd : " << cd << " ; showCards : " << showCards;
}
GuiGraveyard::GuiGraveyard(float x, float y, bool hasFocus, Player * player, GuiAvatars* parent) :
GuiGameZone(x, y, hasFocus, player->game->graveyard, parent), player(player)
{
type = GUI_GRAVEYARD;
}
int GuiGraveyard::receiveEventPlus(WEvent* e)
{
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
if (event->to == zone)
{
CardView* t;
if (event->card->view)
t = NEW CardView(CardView::nullZone, event->card, *(event->card->view));
else
t = NEW CardView(CardView::nullZone, event->card, x, y);
t->x = x + Width / 2;
t->y = y + Height / 2;
t->zoom = 0.6f;
t->alpha = 0;
cards.push_back(t);
return 1;
}
return 0;
}
int GuiGraveyard::receiveEventMinus(WEvent* e)
{
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
if (event->from == zone)
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
if (event->card->previous == (*it)->card)
{
CardView* cv = *it;
cards.erase(it);
zone->owner->getObserver()->mTrash->trash(cv);
return 1;
}
return 0;
}
ostream& GuiGraveyard::toString(ostream& out) const
{
return out << "GuiGraveyard :::";
}
//opponenthand begins
GuiOpponentHand::GuiOpponentHand(float x, float y, bool hasFocus, Player * player, GuiAvatars* parent) :
GuiGameZone(x, y, hasFocus, player->game->hand, parent), player(player)
{
type = GUI_OPPONENTHAND;
}
int GuiOpponentHand::receiveEventPlus(WEvent* e)
{
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
if (event->to == zone)
{
CardView* t;
if (event->card->view)
t = NEW CardView(CardView::nullZone, event->card, *(event->card->view));
else
t = NEW CardView(CardView::nullZone, event->card, x, y);
t->x = x + Width / 2;
t->y = y + Height / 2;
t->zoom = 0.6f;
t->alpha = 0;
cards.push_back(t);
return 1;
}
return 0;
}
int GuiOpponentHand::receiveEventMinus(WEvent* e)
{
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
if (event->from == zone)
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
if (event->card->previous == (*it)->card)
{
CardView* cv = *it;
cards.erase(it);
zone->owner->getObserver()->mTrash->trash(cv);
return 1;
}
return 0;
}
ostream& GuiOpponentHand::toString(ostream& out) const
{
return out << "GuiOpponentHand :::";
}
GuiLibrary::GuiLibrary(float x, float y, bool hasFocus, Player * player, GuiAvatars* parent) :
GuiGameZone(x, y, hasFocus, player->game->library, parent), player(player)
{
type = GUI_LIBRARY;
}
ostream& GuiLibrary::toString(ostream& out) const
{
return out << "GuiLibrary :::";
}