Files
wagic/projects/mtg/src/CardPrimitive.cpp
rodrigodemoura@gmail.com 663058cdab Remove all _Myfirs from vectors.
2011-10-13 18:00:16 +00:00

420 lines
9.3 KiB
C++

#include "PrecompiledHeader.h"
#include "MTGDefinitions.h"
#include "CardPrimitive.h"
#include "MTGDeck.h"
#include "Subtypes.h"
#include "Translate.h"
using std::string;
namespace
{
/**
** Count the number of set bits in a given integer
*/
int CountSetBits(int n)
{
int count = 0;
while (n)
{
n &= (n-1);
count++;
}
return count;
}
}
SUPPORT_OBJECT_ANALYTICS(CardPrimitive)
CardPrimitive::CardPrimitive()
: colors(0)
{
init();
}
CardPrimitive::CardPrimitive(CardPrimitive * source)
{
basicAbilities = source->basicAbilities;
for (size_t i = 0; i < source->types.size(); ++i)
types.push_back(source->types[i]);
colors = source->colors;
manaCost.copy(source->getManaCost());
//reducedCost.copy(source->getReducedManaCost());
//increasedCost.copy(source->getIncreasedManaCost());
if(source->getManaCost()->alternative)
manaCost.alternative->alternativeName = source->getManaCost()->alternative->alternativeName;
text = source->text;
formattedText = source->formattedText;
setName(source->name);
power = source->power;
toughness = source->toughness;
restrictions = source->restrictions ? source->restrictions->clone() : NULL;
suspendedTime = source->suspendedTime;
magicText = source->magicText;
for (map<string, string>::const_iterator it = source->magicTexts.begin(); it != source->magicTexts.end(); ++it)
magicTexts[it->first] = source->magicTexts[it->first];
spellTargetType = source->spellTargetType;
alias = source->alias;
}
CardPrimitive::~CardPrimitive()
{
SAFE_DELETE(restrictions);
}
int CardPrimitive::init()
{
basicAbilities.reset();
types.clear();
magicText = "";
magicTexts.clear();
spellTargetType = "";
alias = 0;
restrictions = NULL;
return 1;
}
bool CardPrimitive::isCreature()
{
return hasSubtype(Subtypes::TYPE_CREATURE);
}
bool CardPrimitive::isLand()
{
return hasSubtype(Subtypes::TYPE_LAND);
}
bool CardPrimitive::isSpell()
{
return (!isCreature() && !isLand());
}
void CardPrimitive::setRestrictions(string _restriction)
{
if (!restrictions)
restrictions = NEW CastRestrictions();
restrictions->restriction = _restriction;
}
const string CardPrimitive::getRestrictions()
{
if (!restrictions)
return "";
return restrictions->restriction;
}
void CardPrimitive::setOtherRestrictions(string _restriction)
{
if (!restrictions)
restrictions = NEW CastRestrictions();
restrictions->otherrestriction = _restriction;
}
const string CardPrimitive::getOtherRestrictions()
{
if (!restrictions)
return "";
return restrictions->otherrestriction;
}
void CardPrimitive::setColor(const string& _color, int removeAllOthers)
{
for( size_t i =0 ; i< Constants::MTGColorStrings.size(); i++)
{
if (_color.compare(Constants::MTGColorStrings[i]) == 0)
return setColor(i, removeAllOthers);
}
//Keep artifact compare, to Remove this we need change all MTG.txt
if (_color.compare("artifact") == 0)
return setColor(Constants::MTG_COLOR_ARTIFACT, removeAllOthers);
}
void CardPrimitive::setColor(int _color, int removeAllOthers)
{
if (removeAllOthers)
colors = 0;
colors |= ConvertColorToBitMask(_color);
}
void CardPrimitive::removeColor(int _color)
{
uint8_t mask = ~ConvertColorToBitMask(_color);
colors &= mask;
}
int CardPrimitive::getColor()
{
if (colors)
{
for (int i = 1; i < Constants::NB_Colors; i++)
if (hasColor(i))
return i;
}
return 0;
}
bool CardPrimitive::hasColor(int inColor)
{
return (colors & ConvertColorToBitMask(inColor)) > 0;
}
int CardPrimitive::countColors()
{
uint8_t mask = kColorBitMask_Green | kColorBitMask_Blue | kColorBitMask_Red | kColorBitMask_Black | kColorBitMask_White;
mask &= colors;
return CountSetBits(mask);
}
void CardPrimitive::setManaCost(const string& s)
{
ManaCost::parseManaCost(s, &manaCost);
for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; i++)
{
if (manaCost.hasColor(i))
{
setColor(i);
}
}
}
void CardPrimitive::setType(const string& _type_text)
{
setSubtype(_type_text);
}
void CardPrimitive::addType(char * _type_text)
{
setSubtype(_type_text);
}
void CardPrimitive::setSubtype(const string& value)
{
//find the parent type for this card
int parentType = 0;
for (size_t i = 0; i < types.size(); ++i)
{
if (Subtypes::subtypesList->isType(types[i]))
{
parentType = types[i];
break;
}
}
int id = Subtypes::subtypesList->add(value, parentType);
addType(id);
}
void CardPrimitive::addType(int id)
{
types.push_back(id);
}
//TODO Definitely move some of these functions to CardInstance. There is no reason to remove a type from an CardPrimitive since they represent the Database
//Removes a type from the types of a given card
//If removeAll is true, removes all occurences of this type, otherwise only removes the first occurence
int CardPrimitive::removeType(string value, int removeAll)
{
int id = Subtypes::subtypesList->find(value);
return removeType(id, removeAll);
}
int CardPrimitive::removeType(int id, int removeAll)
{
int result = 0;
for (int i = types.size() - 1; i >= 0; i--)
{
if (types[i] == id)
{
types.erase(types.begin() + i);
result++;
if (!removeAll)
return result;
}
}
return result;
}
void CardPrimitive::setText(const string& value)
{
text = value;
}
/* This alters the card structure, but this is intentional for performance and
* space purpose: The only time we get the card text is to render it
* on the screen, in a formatted way.
* Formatting the string every frame is not efficient, especially since we always display it the same way
* Formatting all strings at startup is inefficient too.
* Instead, we format when requested, but only once, and cache the result.
* To avoid memory to blow up, in exchange of the cached result, we erase the original string
*/
const vector<string>& CardPrimitive::getFormattedText()
{
if (!text.size())
return formattedText;
std::string::size_type found = text.find_first_of("{}");
while (found != string::npos)
{
text[found] = '/';
found = text.find_first_of("{}", found + 1);
}
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAGIC_FONT);
mFont->FormatText(text, formattedText);
text = "";
return formattedText;
};
void CardPrimitive::addMagicText(string value)
{
std::transform(value.begin(), value.end(), value.begin(), ::tolower);
if (magicText.size())
magicText.append("\n");
magicText.append(value);
}
void CardPrimitive::addMagicText(string value, string key)
{
std::transform(value.begin(), value.end(), value.begin(), ::tolower);
if (magicTexts[key].size())
magicTexts[key].append("\n");
magicTexts[key].append(value);
}
void CardPrimitive::setName(const string& value)
{
name = value;
lcname = value;
std::transform(lcname.begin(), lcname.end(), lcname.begin(), ::tolower);
}
const string& CardPrimitive::getName() const
{
return name;
}
const string& CardPrimitive::getLCName() const
{
return lcname;
}
ManaCost* CardPrimitive::getManaCost()
{
return &manaCost;
}
bool CardPrimitive::hasType(int _type)
{
for (size_t i = 0; i < types.size(); i++)
if (types[i] == _type)
return true;
return false;
}
bool CardPrimitive::hasSubtype(int _subtype)
{
return hasType(_subtype);
}
bool CardPrimitive::hasType(const char * _type)
{
int id = Subtypes::subtypesList->find(_type);
return hasType(id);
}
bool CardPrimitive::hasSubtype(const char * _subtype)
{
int id = Subtypes::subtypesList->find(_subtype);
return hasType(id);
}
bool CardPrimitive::hasSubtype(const string& _subtype)
{
int id = Subtypes::subtypesList->find(_subtype);
return hasType(id);
}
int CardPrimitive::has(int basicAbility)
{
return basicAbilities[basicAbility];
}
//---------------------------------------------
// Creature specific
//---------------------------------------------
void CardPrimitive::setPower(int _power)
{
power = _power;
}
int CardPrimitive::getPower()
{
return power;
}
void CardPrimitive::setToughness(int _toughness)
{
toughness = _toughness;
}
int CardPrimitive::getToughness()
{
return toughness;
}
uint8_t CardPrimitive::ConvertColorToBitMask(int inColor)
{
uint8_t value = 0;
switch (inColor)
{
case Constants::MTG_COLOR_ARTIFACT:
value = kColorBitMask_Artifact;
break;
case Constants::MTG_COLOR_GREEN:
value = kColorBitMask_Green;
break;
case Constants::MTG_COLOR_BLUE:
value = kColorBitMask_Blue;
break;
case Constants::MTG_COLOR_RED:
value = kColorBitMask_Red;
break;
case Constants::MTG_COLOR_BLACK:
value = kColorBitMask_Black;
break;
case Constants::MTG_COLOR_WHITE:
value = kColorBitMask_White;
break;
case Constants::MTG_COLOR_LAND:
value = kColorBitMask_Land;
break;
default:
break;
}
return value;
}