Files
wagic/projects/mtg/include/DuelLayers.h
Xawotihs 29132073de - Modified DeckManager class to not use a global instance anymore when used within the game engine
- Modified DuelLayers to not use a global MTGPhaseGame instance anymore
- Moved the reset of currentActionCard out of the ActionLayer render function : that fixes the remaing problematic tests in the multithreaded testsuite
- Added a method in ActionLayer converting a card ability into a menu index
- Used this new method in the game observer to log correctly AI ability actions
- Added a DumpAssert method in the game observer, it can be used to dump the game and assert in order to easy crash reproduction
- Cleaned up TargetList properties access
- Added an optimisation in GuiMana to not compute update code if the rendering is not used (multi-threaded mode)
- Added a deadlock detection in the test AI vs AI multithreaded mode
- Fixed minor bugs in test AI vs AI multithreaded mode
- Added a games/second counter in the test AI vs AI rendering
2011-11-23 19:11:48 +00:00

61 lines
1.2 KiB
C++

#ifndef _DUELLAYERS_H_
#define _DUELLAYERS_H_
#include "GuiLayers.h"
class MTGGuiHand;
class MTGGuiPlay;
class ActionLayer;
class ActionStack;
class DamageResolverLayer;
class GuiHandSelf;
class GuiHandOpponent;
class GuiCombat;
class GuiAvatars;
class CardSelectorBase;
struct Pos;
class MTGGamePhase;
class DuelLayers
{
protected:
int nbitems;
vector<GuiLayer*> objects;
vector<Pos*> waiters;
GuiCombat* combat;
ActionLayer* action;
ActionStack* stack;
GuiHandSelf *hand;
GuiAvatars * avatars;
GameObserver* observer;
MTGGamePhase* phaseHandler;
public:
DuelLayers();
~DuelLayers();
ActionLayer * actionLayer();
ActionStack * stackLayer();
GuiCombat * combatLayer();
GuiAvatars * GetAvatars();
MTGGamePhase* getPhaseHandler() {return phaseHandler;};
void init(GameObserver* go);
virtual void Update(float dt, Player * player);
void CheckUserInput(int isAI);
void Render();
void Add(GuiLayer * layer);
void Remove();
int receiveEvent(WEvent * e);
float RightBoundary();
CardSelectorBase* mCardSelector;
};
#include "ActionLayer.h"
#include "GameObserver.h"
#include "MTGGamePhase.h"
#include "ActionStack.h"
#include "Damage.h"
#endif