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wagic/projects/mtg/bin/Res/test/urzas_lands.txt
Psyyringe 667a7f6a8e Psyringe - reverted Urza's lands to abrasax' original way of coding them, plus minor adjustments. The previously used code made themwork only once. Added a test script for that condition. Also removed test script for Thought Courier (which would fail now, since the card was removed in a recent revision).
Thanks to TheDark for the bug report on Urza's lands.

Note that the lands still don't work entirely correct, they give you the option to tap them for one mana even when they shouldn't anymore. This can be fixed when aslongas(cards) <1 is working.
2009-12-27 19:43:36 +00:00

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#NAME: Urza's Lands
#DESC: Verifies that Urza's lands
#DESC: give more mana if you have all
#DESC: three in play, and 1 if you
#DESC: don't.
[INIT]
firstmain
[PLAYER1]
inplay:Urza's Mine,Urza's Power Plant
hand:Urza's Tower
[PLAYER2]
[DO]
Urza's Mine
choice 0
Urza's Tower
Urza's Tower
choice 1
[ASSERT]
firstmain
[PLAYER1]
inplay:Urza's Mine,Urza's Power Plant,Urza's Tower
manapool:{4}
[PLAYER2]
[END]