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wagic/projects/mtg/bin/Res/test/bugs/skullcage2_i239.txt
Psyyringe 0ec6c7bf37 Psyringe - 5DN overhaul: added 6 cards (some borderline) and fixed 11 bugs. Added test scripts for most added cards. Please check/review as I'm still inexperienced with card code.
Additions:
- Added Avarice Totem. Code works, but uses a trick to circumvent a parser limitation. Feedback welcome.
- Added Fangren Pathcutter. Code works, but will fail if Fangren Pathcutter gets removed during the combatattackers phase (currently unlikely though). Feedback welcome.
- Added Goblin Cannon (spectacularly useless card, but codeable)
- Added Silent Arbiter (code works pretty well imho)
- Added Skullcage (doesn't work correctly yet due to bug; issue will be opened shortly)
- Added Thought Courier (has wrong sequence of actions, but is acceptable imho)

Bugfixes:
- Arachnoid didn't have Reach
- Battered Golem was missing a "may"
- softcoded Beacon of Creation
- Beacon of Destruction was missing an alias
- Beacon of Immortality was missing an alias
- Cackling Imp couldn't use its ability
- removed Crucible of Worlds (didn't work on several accounts)
- Krark-Clan Ironworks had an incorrect {T} cost
- Krark-Clan Ogre had an incorrect cost
- Screaming Fury was missing a target
- Skyhunter Skirmisher had double strike spelled wrong

Other:
- experimented with several more cards but couldn't implement them correctly, check the comments in todo.dat for details.
2009-12-08 08:39:34 +00:00

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#NAME: Skull Cage 2
#DESC: "At the beginning of each opponent's upkeep,
#DESC: Skullcage deals 2 damage to that player
#DESC: unless he or she has exactly three or
#DESC: exactly four cards in hand."
#DESC: This script tests whether the player will
#DESC: correctly suffer 2 damage if he has 2 cards
#DESC: in hand.
#DESC: http://code.google.com/p/wagic/issues/detail?id=239
[INIT]
untap
[PLAYER1]
hand:Forest,Island
[PLAYER2]
inplay:Skullcage
[DO]
next
next
[ASSERT]
draw
[PLAYER1]
hand:Forest,Island
life:18
[PLAYER2]
inplay:Skullcage
[END]