477439773b
The engine always handled it as "REGENERATE" and thus had to be renamed. Its new name is "CANTREGEN". It has been tested excessively by me and Zethfox. Now all cards with the former "cantregenerate" work as they should. - I also added a test for "CANTREGEN" (Incinerate). - Added the new keyword "FOG" (by Zethfox). This is an equivalent for "PREVENTALLCOMBATDAMAGE", which only worked for instants and sorceries. "Fog" works only for permanents and is used in combination with the newly introduced parameter "ONESHOT"! - I also added 2 tests for "FOG" (Maze of Ith, Spore Frog). Both additions lead to several issue fixes: Fixed issue286. Fixed issue328. Fixed issue332. Fixed issue416. - Removed Demonic Torment, Gaseous Form, General's Kabuto, Sandskin. Those cards never worked and could even not be fixed with "FOG". - Optimized the code of the dragon-lair land-cycle from PLS and added 2 tests for them. - Added 8 successfully tested cards. Card list -> first comment.
658 lines
18 KiB
C++
658 lines
18 KiB
C++
/*---------------------------------------------
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Card Instance
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Instance of a given MTGCard in the game
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Although there is only one MTGCard of each type, there can be as much Instances of it as needed in the game
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--------------------------------------------
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*/
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#include "../include/config.h"
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#include "../include/MTGCardInstance.h"
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#include "../include/CardDescriptor.h"
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#include "../include/Counters.h"
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#include "../include/Subtypes.h"
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#include <algorithm>
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using namespace std;
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MTGCardInstance MTGCardInstance::AnyCard = MTGCardInstance();
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MTGCardInstance MTGCardInstance::NoCard = MTGCardInstance();
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MTGCardInstance MTGCardInstance::ExtraRules[] = {MTGCardInstance(), MTGCardInstance()};
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MTGCardInstance::MTGCardInstance(): CardPrimitive(), MTGCard(), Damageable(0), view(NULL){
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initMTGCI();
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}
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MTGCardInstance::MTGCardInstance(MTGCard * card, MTGPlayerCards * arg_belongs_to): CardPrimitive(card->data),MTGCard(card), Damageable(card->data->getToughness()), view(NULL){
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initMTGCI();
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model = card;
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attacker = 0;
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lifeOrig = life;
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belongs_to = arg_belongs_to;
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owner = NULL;
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if (arg_belongs_to) owner = arg_belongs_to->library->owner;
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lastController = owner;
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defenser = NULL;
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banding = NULL;
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life = toughness;
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}
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void MTGCardInstance::copy(MTGCardInstance * card){
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MTGCard * source = card->model;
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CardPrimitive * data = source->data;
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for(map<int,int>::const_iterator it = data->basicAbilities.begin(); it != data->basicAbilities.end(); ++it){
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int i = it->first;
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basicAbilities[i] = data->basicAbilities[i];
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}
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for (size_t i = 0; i< data->types.size(); i++){
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types.push_back(data->types[i]);
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}
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for (int i = 0; i< Constants::MTG_NB_COLORS; i++){
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colors[i] = data->colors[i];
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}
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manaCost.copy(data->getManaCost());
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text = data->text;
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setName(data->name);
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power = data->power;
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toughness = data->toughness;
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life = toughness;
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lifeOrig = life;
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magicText = data->magicText;
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spellTargetType = data->spellTargetType;
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alias = data->alias;
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//Now this is dirty...
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int backupid = mtgid;
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mtgid = source->getId();
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Spell * spell = NEW Spell(this);
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AbilityFactory af;
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GameObserver * g = GameObserver::GetInstance();
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af.addAbilities(g->mLayers->actionLayer()->getMaxId(), spell);
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delete spell;
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mtgid = backupid;
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}
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MTGCardInstance::~MTGCardInstance(){
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SAFE_DELETE(counters);
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SAFE_DELETE(previous);
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}
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int MTGCardInstance::init(){
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MTGCard::init();
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CardPrimitive::init();
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data = this;
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X = 0;
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return 1;
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}
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void MTGCardInstance::initMTGCI(){
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sample = "";
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model=NULL;
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isToken = false;
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lifeOrig = 0;
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doDamageTest = 1;
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belongs_to=NULL;
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tapped = 0;
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untapping = 0;
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summoningSickness = 1;
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target = NULL;
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type_as_damageable = DAMAGEABLE_MTGCARDINSTANCE;
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banding = NULL;
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owner = NULL;
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counters = NEW Counters(this);
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previousZone = NULL;
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previous = NULL;
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next = NULL;
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lastController = NULL;
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regenerateTokens = 0;
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blocked = false;
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currentZone = NULL;
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data = this; //an MTGCardInstance point to itself for data, allows to update it without killing the underlying database item
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}
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const string MTGCardInstance::getDisplayName() const {
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return getName();
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}
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void MTGCardInstance::addType(int type){
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bool before = hasType(type);
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CardPrimitive::addType(type);
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WEvent * e = NEW WEventCardChangeType(this,type,before,true);
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GameObserver * go = GameObserver::GetInstance();
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if(go) go->receiveEvent(e);
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else SAFE_DELETE(e);
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}
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void MTGCardInstance::addType(char * type_text){
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setSubtype(type_text);
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}
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void MTGCardInstance::setType(const char * type_text){
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setSubtype(type_text);
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}
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void MTGCardInstance::setSubtype(string value){
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int id = Subtypes::subtypesList->find(value);
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addType(id);
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}
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int MTGCardInstance::removeType(string value,int removeAll){
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int id = Subtypes::subtypesList->find(value);
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return removeType(id,removeAll);
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}
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int MTGCardInstance::removeType(int id, int removeAll){
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bool before = hasType(id);
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int result = CardPrimitive::removeType(id,removeAll);
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bool after = hasType(id);
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WEvent * e = NEW WEventCardChangeType(this,id,before,after);
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GameObserver * go = GameObserver::GetInstance();
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if(go) go->receiveEvent(e);
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else SAFE_DELETE(e);
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return result;
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}
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int MTGCardInstance::isInPlay(){
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GameObserver * game = GameObserver::GetInstance();
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for (int i = 0 ; i < 2 ; i++){
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MTGGameZone * zone = game->players[i]->game->inPlay;
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if (zone->hasCard(this)) return 1;
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}
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return 0;
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}
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int MTGCardInstance::afterDamage(){
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if (!doDamageTest) return 0;
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doDamageTest = 0;
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if (!isCreature()) return 0;
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if (life <=0 && isInPlay()){
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return destroy();
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}
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return 0;
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}
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int MTGCardInstance::bury(){
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Player * p = controller();
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if (!basicAbilities[Constants::INDESTRUCTIBLE]){
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p->game->putInZone(this,p->game->inPlay,owner->game->graveyard);
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return 1;
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}
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return 0;
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}
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int MTGCardInstance::destroy(){
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if (!triggerRegenerate()) return bury();
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return 0;
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}
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MTGGameZone * MTGCardInstance::getCurrentZone(){
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return currentZone;
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}
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int MTGCardInstance::has(int basicAbility){
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return basicAbilities[basicAbility];
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}
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//Taps the card
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void MTGCardInstance::tap(){
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if (tapped) return;
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tapped = 1;
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WEvent * e = NEW WEventCardTap(this, 0, 1);
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GameObserver * game = GameObserver::GetInstance();
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game->receiveEvent(e);
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}
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void MTGCardInstance::untap(){
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if (!tapped) return;
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tapped = 0;
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WEvent * e = NEW WEventCardTap(this, 1, 0);
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GameObserver * game = GameObserver::GetInstance();
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game->receiveEvent(e);
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}
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void MTGCardInstance::setUntapping(){
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untapping = 1;
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}
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int MTGCardInstance::isUntapping(){
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return untapping;
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}
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//Tries to Untap the card
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void MTGCardInstance::attemptUntap(){
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if (untapping){
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untap();
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untapping = 0;
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}
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}
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//Tells if the card is tapped or not
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int MTGCardInstance::isTapped(){
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return tapped;
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}
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int MTGCardInstance::regenerate(){
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if (has(Constants::CANTREGEN)) return 0;
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return ++regenerateTokens;
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}
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int MTGCardInstance::triggerRegenerate(){
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if (! regenerateTokens) return 0;
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if (has(Constants::CANTREGEN)) return 0;
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regenerateTokens--;
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tap();
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life = toughness;
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initAttackersDefensers();
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if (life < 1) return 0; //regeneration didn't work (wither ?)
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return 1;
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}
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int MTGCardInstance::initAttackersDefensers(){
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setAttacker(0);
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setDefenser(NULL);
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banding = NULL;
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blockers.clear();
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blocked = false;
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return 1;
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}
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//Function to call to remove all damages, etc to a card (generally at the end of the turn)
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int MTGCardInstance::cleanup(){
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initAttackersDefensers();
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life=toughness;
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GameObserver * game = GameObserver::GetInstance();
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if (!game || game->currentPlayer == controller()) summoningSickness = 0;
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if (previous && !previous->stillInUse()){
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SAFE_DELETE(previous);
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}
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regenerateTokens = 0;
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return 1;
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}
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int MTGCardInstance::stillInUse(){
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GameObserver * game = GameObserver::GetInstance();
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if (game->mLayers->actionLayer()->stillInUse(this)) return 1;
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if (!previous) return 0;
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return previous->stillInUse();
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}
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/* Summoning Sickness
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* 212.3f A creature's activated ability with the tap symbol or the untap symbol in its activation cost
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* can't be played unless the creature has been under its controller's control since the start of his or
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* her most recent turn. A creature can't attack unless it has been under its controller's control
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* since the start of his or her most recent turn. This rule is informally called the "summoning
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* sickness" rule. Ignore this rule for creatures with haste (see rule 502.5).
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*/
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int MTGCardInstance::hasSummoningSickness(){
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if (!summoningSickness) return 0;
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if (basicAbilities[Constants::HASTE]) return 0;
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if (!isCreature()) return 0;
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return 1;
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}
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MTGCardInstance * MTGCardInstance::changeController(Player * newController){
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Player * originalOwner = controller();
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if (originalOwner == newController) return this;
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MTGCardInstance * copy = originalOwner->game->putInZone(this, originalOwner->game->inPlay, newController->game->inPlay);
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copy->summoningSickness = 1;
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return copy;
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}
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Player * MTGCardInstance::controller(){
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return lastController;
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}
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int MTGCardInstance::canAttack(){
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if (tapped) return 0;
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if (hasSummoningSickness()) return 0;
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if (basicAbilities[Constants::DEFENSER] || basicAbilities[Constants::CANTATTACK]) return 0;
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if (!isCreature()) return 0;
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if (!isInPlay()) return 0;
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return 1;
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}
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int MTGCardInstance::addToToughness(int value){
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toughness+=value;
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life+=value;
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doDamageTest = 1;
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return 1;
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}
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int MTGCardInstance::setToughness(int value){
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toughness=value;
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life=value;
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doDamageTest = 1;
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return 1;
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}
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int MTGCardInstance::canBlock(){
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if (tapped) return 0;
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if (basicAbilities[Constants::CANTBLOCK]) return 0;
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if (!isCreature()) return 0;
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if (!isInPlay()) return 0;
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return 1;
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}
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int MTGCardInstance::canBlock(MTGCardInstance * opponent){
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if (!canBlock()) return 0;
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if (!opponent) return 1;
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if (!opponent->isAttacker()) return 0;
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// Comprehensive rule 502.7f : If a creature with protection attacks, it can't be blocked by creatures that have the stated quality.
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if (opponent->protectedAgainst(this)) return 0;
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if (opponent->cantBeBlockedBy(this)) return 0;
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if (opponent->basicAbilities[Constants::UNBLOCKABLE]) return 0;
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if (opponent->basicAbilities[Constants::ONEBLOCKER] && opponent->blocked) return 0;
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if (opponent->basicAbilities[Constants::FEAR] && !(hasType(Subtypes::TYPE_ARTIFACT) || hasColor(Constants::MTG_COLOR_BLACK))) return 0;
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//intimidate
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if (opponent->basicAbilities[Constants::INTIMIDATE] && !(hasType(Subtypes::TYPE_ARTIFACT))){
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int canblock = 0;
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for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; ++i){
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if(hasColor(i) && opponent->hasColor(i)){
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canblock = 1;
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break;
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}
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}
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if (!canblock) return 0;
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}
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if (opponent->basicAbilities[Constants::FLYING] && !( basicAbilities[Constants::FLYING] || basicAbilities[Constants::REACH])) return 0;
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//Can block only creatures with flying if has cloud
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if (basicAbilities[Constants::CLOUD] && !( opponent->basicAbilities[Constants::FLYING])) return 0;
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// If opponent has shadow and a creature does not have either shadow or reachshadow it cannot be blocked
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if (opponent->basicAbilities[Constants::SHADOW] && !( basicAbilities[Constants::SHADOW] || basicAbilities[Constants::REACHSHADOW])) return 0;
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// If opponent does not have shadow and a creature has shadow it cannot be blocked
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if (!opponent->basicAbilities[Constants::SHADOW] && basicAbilities[Constants::SHADOW]) return 0;
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if (opponent->basicAbilities[Constants::HORSEMANSHIP] && !basicAbilities[Constants::HORSEMANSHIP]) return 0;
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if (opponent->basicAbilities[Constants::SWAMPWALK] && controller()->game->inPlay->hasType("swamp")) return 0;
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if (opponent->basicAbilities[Constants::FORESTWALK] && controller()->game->inPlay->hasType("forest")) return 0;
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if (opponent->basicAbilities[Constants::ISLANDWALK] && controller()->game->inPlay->hasType("island")) return 0;
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if (opponent->basicAbilities[Constants::MOUNTAINWALK] && controller()->game->inPlay->hasType("mountain")) return 0;
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if (opponent->basicAbilities[Constants::PLAINSWALK] && controller()->game->inPlay->hasType("plains")) return 0;
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return 1;
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}
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JQuad * MTGCardInstance::getIcon(){
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return resources.RetrieveCard(this,CACHE_THUMB);
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}
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MTGCardInstance * MTGCardInstance::getNextPartner(){
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MTGInPlay * inplay = controller()->game->inPlay;
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MTGCardInstance * bandingPartner = inplay->getNextAttacker(banding);
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while (bandingPartner){
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if (basicAbilities[Constants::BANDING] || bandingPartner->basicAbilities[Constants::BANDING]) return bandingPartner;
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bandingPartner = inplay->getNextAttacker(bandingPartner);
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}
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return NULL;
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}
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int MTGCardInstance::setAttacker(int value){
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Targetable * previousTarget = NULL;
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Targetable * target = NULL;
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Player * p = controller()->opponent();
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if (value) target = p;
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if (attacker) previousTarget = p;
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attacker = value;
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WEvent * e = NEW WEventCreatureAttacker(this,previousTarget, target);
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GameObserver * go = GameObserver::GetInstance();
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if(go) go->receiveEvent(e);
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else SAFE_DELETE(e);
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return 1;
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}
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int MTGCardInstance::toggleAttacker(){
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if (!attacker){
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if (!basicAbilities[Constants::VIGILANCE]) tap();
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setAttacker(1);
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return 1;
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}else{
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untap();
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setAttacker(0);
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return 1;
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}
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return 0;
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}
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int MTGCardInstance::isAttacker(){
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return attacker;
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}
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MTGCardInstance * MTGCardInstance::isDefenser(){
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return defenser;
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}
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int MTGCardInstance::nbOpponents(){
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int result= 0;
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MTGCardInstance* opponent = getNextOpponent();
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while (opponent){
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result++;
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opponent = getNextOpponent(opponent);
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}
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return result;
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}
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int MTGCardInstance::raiseBlockerRankOrder(MTGCardInstance * blocker){
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list<MTGCardInstance *>::iterator it1 = find(blockers.begin(), blockers.end(), blocker);
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list<MTGCardInstance *>::iterator it2 = it1;
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if (blockers.begin() == it2) ++it2; else --it2;
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std::iter_swap(it1,it2);
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WEvent* e = NEW WEventCreatureBlockerRank(*it1,*it2,this);
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GameObserver * go = GameObserver::GetInstance();
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if(go) go->receiveEvent(e);
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else SAFE_DELETE(e);
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//delete(e);
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return 1;
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}
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int MTGCardInstance::getDefenserRank(MTGCardInstance * blocker){
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int result = 0;
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for(list<MTGCardInstance *>::iterator it1 = blockers.begin(); it1 != blockers.end(); ++it1){
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result++;
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if ((*it1) == blocker) return result;
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}
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return 0;
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};
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int MTGCardInstance::removeBlocker(MTGCardInstance * blocker){
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blockers.remove(blocker);
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if (!blockers.size()) blocked = false;
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return 1;
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}
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int MTGCardInstance::addBlocker(MTGCardInstance * blocker){
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blockers.push_back(blocker);
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blocked = true;
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return 1;
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}
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//Returns opponents to this card for this turn. This * should * take into account banding
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MTGCardInstance * MTGCardInstance::getNextOpponent(MTGCardInstance * previous){
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GameObserver * game = GameObserver::GetInstance();
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int foundprevious = 0;
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if (!previous) foundprevious = 1;
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if (attacker){
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MTGInPlay * inPlay = game->opponent()->game->inPlay;
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for (int i = 0; i < inPlay->nb_cards; i ++){
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MTGCardInstance * current = inPlay->cards[i];
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if (current == previous){
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foundprevious = 1;
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}else if (foundprevious){
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MTGCardInstance * defensersOpponent = current->isDefenser();
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if (defensersOpponent && (defensersOpponent == this || (banding && defensersOpponent->banding == banding))){
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return current;
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}
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}
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}
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}else if (defenser){
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MTGInPlay * inPlay = game->currentPlayer->game->inPlay;
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for (int i = 0; i < inPlay->nb_cards; i ++){
|
|
MTGCardInstance * current = inPlay->cards[i];
|
|
if (current == previous){
|
|
foundprevious = 1;
|
|
}else if (foundprevious){
|
|
if (defenser == current || (current->banding && defenser->banding == current->banding)){
|
|
return current;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
|
|
int MTGCardInstance::setDefenser(MTGCardInstance * opponent){
|
|
GameObserver * g = GameObserver::GetInstance();
|
|
if (defenser) {
|
|
if (g->players[0]->game->battlefield->hasCard(defenser) ||
|
|
g->players[1]->game->battlefield->hasCard(defenser) ) {
|
|
defenser->removeBlocker(this);
|
|
}
|
|
}
|
|
WEvent * e = NULL;
|
|
if (defenser != opponent) e = NEW WEventCreatureBlocker(this, defenser, opponent);
|
|
defenser = opponent;
|
|
if (defenser) defenser->addBlocker(this);
|
|
if (e) g->receiveEvent(e);
|
|
return 1;
|
|
}
|
|
|
|
int MTGCardInstance::toggleDefenser(MTGCardInstance * opponent){
|
|
if (canBlock()){
|
|
if (canBlock(opponent)){
|
|
setDefenser(opponent);
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
int MTGCardInstance::addProtection(TargetChooser * tc){
|
|
tc->targetter = NULL;
|
|
protections.push_back(tc);
|
|
return protections.size();
|
|
}
|
|
|
|
int MTGCardInstance::removeProtection(TargetChooser * tc, int erase){
|
|
for (size_t i = 0; i < protections.size() ; i++){
|
|
if (protections[i] == tc){
|
|
if (erase) delete (protections[i]);
|
|
protections.erase(protections.begin()+i);
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int MTGCardInstance::protectedAgainst(MTGCardInstance * card){
|
|
//Basic protections
|
|
for (int i=Constants::PROTECTIONGREEN; i <= Constants::PROTECTIONWHITE; i++){
|
|
if (basicAbilities[i] && card->hasColor( i - Constants::PROTECTIONGREEN + Constants::MTG_COLOR_GREEN )) return 1;
|
|
}
|
|
|
|
//General protections
|
|
for (size_t i = 0; i < protections.size() ; i++){
|
|
if (protections[i]->canTarget(card))
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
int MTGCardInstance::addCantBeBlockedBy(TargetChooser * tc){
|
|
cantBeBlockedBys.push_back(tc);
|
|
return cantBeBlockedBys.size();
|
|
}
|
|
|
|
int MTGCardInstance::removeCantBeBlockedBy(TargetChooser * tc, int erase){
|
|
for (size_t i = 0; i < cantBeBlockedBys.size() ; i++){
|
|
if (cantBeBlockedBys[i] == tc){
|
|
if (erase) delete (cantBeBlockedBys[i]);
|
|
cantBeBlockedBys.erase(cantBeBlockedBys.begin()+i);
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int MTGCardInstance::cantBeBlockedBy(MTGCardInstance * card){
|
|
for (size_t i = 0; i < cantBeBlockedBys.size() ; i++){
|
|
if (cantBeBlockedBys[i]->canTarget(card))
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
/* Choose a sound sample to associate to that card */
|
|
JSample * MTGCardInstance::getSample(){
|
|
JSample * js;
|
|
|
|
if(sample.size())
|
|
return resources.RetrieveSample(sample);
|
|
|
|
for (int i = types.size()-1; i>0; i--){
|
|
string type = Subtypes::subtypesList->find(types[i]);
|
|
type = type + ".wav";
|
|
js = resources.RetrieveSample(type);
|
|
if (js){
|
|
sample = string(type);
|
|
return js;
|
|
}
|
|
}
|
|
|
|
for(map<int,int>::const_iterator it = basicAbilities.begin(); it != basicAbilities.end(); ++it){
|
|
int i = it->first;
|
|
if (!basicAbilities[i]) continue;
|
|
string type = Constants::MTGBasicAbilities[i];
|
|
type = type + ".wav";
|
|
js = resources.RetrieveSample(type);
|
|
if (js){
|
|
sample = string(type);
|
|
return js;
|
|
}
|
|
}
|
|
|
|
string type = Subtypes::subtypesList->find(types[0]);
|
|
type = type + ".wav";
|
|
js = resources.RetrieveSample(type);
|
|
if (js){
|
|
sample = string(type);
|
|
return js;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
int MTGCardInstance::stepPower(CombatStep step)
|
|
{
|
|
switch (step)
|
|
{
|
|
case FIRST_STRIKE :
|
|
case END_FIRST_STRIKE :
|
|
if (has(Constants::FIRSTSTRIKE) || has(Constants::DOUBLESTRIKE)) return MAX(0, power); else return 0;
|
|
case DAMAGE :
|
|
case END_DAMAGE :
|
|
default :
|
|
if (has(Constants::FIRSTSTRIKE) && !has(Constants::DOUBLESTRIKE)) return 0; else return MAX(0, power);
|
|
}
|
|
}
|
|
|
|
std::ostream& MTGCardInstance::toString(std::ostream& out) const
|
|
{
|
|
return out << name;
|
|
}
|
|
|
|
std::ostream& operator<<(std::ostream& out, const MTGCardInstance& c)
|
|
{
|
|
return c.toString(out);
|
|
}
|