b1079942af
- Reward system in Story mode (currently, either credits or random set) - Rules now accept for player 2 to start (see story mode "block" stage) - Story mode now has an autosave/autoload mechanism. This is for convenience but also to prevent people from abusing the reward mechanism too easily. - possibility to choose an avatar for both players through the rules (see example in story mode)
Documentation for the Basic campaign system in Wagic Each subfolder that contains a "story.xml" is considered as a "story". Stories appear in the menu and represent a series of dialogs and duels. ################################# 1.Structure of story.xml: ################################# =========================================== Elements of the root node =========================================== page * attributes: id (compulsory) =========================================== Elements of the page node =========================================== type (dialog,duel,end) =========================================== Additional Elmts of the "page" node if type == dialog =========================================== title * img * text * answer * title, img, text, answer have the following common attributes: x (optional - default 0) 0 means auto 0 < x < 1 means percentage of screen width other value = absolute position y (optional - default 0) -1 means: go to previous line 0 means: auto 0 < y < 1 means: percentage of screen height other value = absolute position font (optional - default 0) 0, 1, or 2 align (optional - default left) left, center, right font and align not supported by title, which is equivalent to <text font="1" align="center"> answer specific attributes: goto id of a page to go to =========================================== Additional Elmts of the "page" node if type == dialog =========================================== onwin id of a page to go to if duel lost onlose id of a page to go to if duel won ################################# 2.Duel mode #################################