Files
wagic/projects/mtg/src/GuiStatic.cpp
T
omegablast2002@yahoo.com 80e36c2b92 readjusted the carddisplays for libarary and graveyard for both players to move them off the top of the avatars. you can now click thier respective button to close them when in a targetchooser action.
also readded a piece of code i commented out, it does nothing but the compiler saids it expected something there.
2013-03-30 17:09:50 +00:00

347 lines
10 KiB
C++

#include "PrecompiledHeader.h"
#include "Trash.h"
#include "GuiStatic.h"
GuiStatic::GuiStatic(float desiredHeight, float x, float y, bool hasFocus, GuiAvatars* parent) :
PlayGuiObject(desiredHeight, x, y, 0, hasFocus), parent(parent)
{
}
void GuiStatic::Entering()
{
parent->Activate(this);
}
bool GuiStatic::Leaving(JButton key)
{
parent->Deactivate(this);
return false;
}
GuiAvatar::GuiAvatar(float x, float y, bool hasFocus, Player * player, Corner corner, GuiAvatars* parent) :
GuiStatic(static_cast<float> (GuiAvatar::Height), x, y, hasFocus, parent), avatarRed(255), currentLife(player->life),
currentpoisonCount(player->poisonCount), corner(corner), player(player)
{
type = GUI_AVATAR;
}
void GuiAvatar::Render()
{
JRenderer * r = JRenderer::GetInstance();
int life = player->life;
int poisonCount = player->poisonCount;
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
//Avatar
int lifeDiff = life - currentLife;
if (lifeDiff < 0 && currentLife > 0)
{
avatarRed = 192 + (3 * 255 * lifeDiff) / currentLife / 4;
if (avatarRed < 0)
avatarRed = 0;
}
int poisonDiff = poisonCount - currentpoisonCount;
if (poisonDiff < 0 && currentpoisonCount > 0)
{
avatarRed = 192 + (3 * 255 * poisonDiff) / currentpoisonCount / 4;
if (avatarRed < 0)
avatarRed = 0;
}
currentpoisonCount = poisonCount;
currentLife = life;
r->FillRect(actX + 2, actY + 2, Width * actZ, Height * actZ, ARGB((int)(actA / 2), 0, 0, 0));
float x0 = actX;
float y0 = actY;
if (player->getIcon().get())
{
if (corner == BOTTOM_RIGHT)
{
x0 -= player->getIcon()->mWidth * actZ;
y0 -= player->getIcon()->mHeight * actZ;
}
switch (corner)
{
case TOP_LEFT:
player->getIcon()->SetHotSpot(0, 0);
break;
case BOTTOM_RIGHT:
player->getIcon()->SetHotSpot(35, 50);
break;
}
player->getIcon()->SetColor(ARGB((int)actA, 255, avatarRed, avatarRed));
r->RenderQuad(player->getIcon().get(), actX, actY, actT, actZ, actZ);
if (mHasFocus)
{
r->FillRect(x0, x0, player->getIcon()->mWidth * actZ, player->getIcon()->mHeight * actZ, ARGB(abs(128 - wave),255,255,255));
}
}
if (avatarRed < 255)
{
avatarRed += 3;
if (avatarRed > 255)
avatarRed = 255;
}
if (player->getObserver()->currentPlayer == player)
r->DrawRect(x0 - 1, y0 - 1, 36 * actZ, 51 * actZ, ARGB((int)actA, 0, 255, 0));
else if (player->getObserver()->currentActionPlayer == player)
r->DrawRect(x0, y0, 34 * actZ, 49 * actZ, ARGB((int)actA, 0, 0, 255));
if (player->getObserver()->isInterrupting == player)
r->DrawRect(x0, y0, 34 * actZ, 49 * actZ, ARGB((int)actA, 255, 0, 0));
//Life
char buffer[10];
sprintf(buffer, "%i", life);
switch (corner)
{
case TOP_LEFT:
mFont->SetColor(ARGB((int)actA / 4, 0, 0, 0));
mFont->DrawString(buffer, actX + 2, actY + 2);
mFont->SetColor(ARGB((int)actA, 255, 255, 255));
mFont->DrawString(buffer, actX + 1, actY + 1);
break;
case BOTTOM_RIGHT:
mFont->SetColor(ARGB((int)actA, 255, 255, 255));
mFont->DrawString(buffer, actX, actY - 10, JGETEXT_RIGHT);
break;
}
//poison
char poison[5];
if (poisonCount > 0)
{
sprintf(poison, "%i", poisonCount);
switch (corner)
{
case TOP_LEFT:
mFont->SetColor(ARGB((int)actA / 1, 0, 255, 0));
mFont->DrawString(poison, actX + 2, actY + 10);
break;
case BOTTOM_RIGHT:
mFont->SetColor(ARGB((int)actA / 1 ,0, 255, 0));
mFont->DrawString(poison, actX, actY - 20, JGETEXT_RIGHT);
break;
}
}
PlayGuiObject::Render();
}
ostream& GuiAvatar::toString(ostream& out) const
{
return out << "GuiAvatar ::: avatarRed : " << avatarRed << " ; currentLife : " << currentLife << " ; currentpoisonCount : "
<< currentpoisonCount << " ; player : " << player;
}
void GuiGameZone::toggleDisplay()
{
if (showCards)
showCards = 0;
else
{
showCards = 1;
cd->init(zone);
}
}
void GuiGameZone::Render()
{
//Texture
JQuadPtr quad = WResourceManager::Instance()->GetQuad(kGenericCardThumbnailID);
float scale = defaultHeight / quad->mHeight;
quad->SetColor(ARGB((int)(actA),255,255,255));
JRenderer::GetInstance()->RenderQuad(quad.get(), actX, actY, 0.0, scale * actZ, scale * actZ);
float x0 = actX;
if (x0 < SCREEN_WIDTH / 2)
{
x0 += 7;
}
if (mHasFocus)
JRenderer::GetInstance()->FillRect(actX, actY, quad->mWidth * scale * actZ, quad->mHeight * scale * actZ,
ARGB(abs(128 - wave),255,255,255));
//Number of cards
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
char buffer[11];
int mAlpha = (int) (actA);
sprintf(buffer, "%i", zone->nb_cards);
mFont->SetColor(ARGB(mAlpha,0,0,0));
mFont->DrawString(buffer, x0 + 1, actY + 1);
if (actA > 120)
mAlpha = 255;
mFont->SetColor(ARGB(mAlpha,255,255,255));
mFont->DrawString(buffer, x0, actY);
if (showCards)
cd->Render();
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
(*it)->Render();
PlayGuiObject::Render();
}
void GuiGameZone::ButtonPressed(int controllerId, int controlId)
{
zone->owner->getObserver()->ButtonPressed(this);
}
bool GuiGameZone::CheckUserInput(JButton key)
{
if (showCards)
return cd->CheckUserInput(key);
return false;
}
void GuiGameZone::Update(float dt)
{
if (showCards)
cd->Update(dt);
PlayGuiObject::Update(dt);
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
{
CardView * c = (*it);
c->Update(dt);
//Dirty fix for http://code.google.com/p/wagic/issues/detail?id=113
if (fabs(c->actX - c->x) < 0.01 && fabs(c->actY - c->y) < 0.01)
{
cards.erase(it);
zone->owner->getObserver()->mTrash->trash(c);
return;
}
}
}
GuiGameZone::GuiGameZone(float x, float y, bool hasFocus, MTGGameZone* zone, GuiAvatars* parent) :
GuiStatic(static_cast<float> (GuiGameZone::Height), x, y, hasFocus, parent), zone(zone)
{
cd = NEW CardDisplay(0, zone->owner->getObserver(),y > 150 ? static_cast<int> (x)-235:static_cast<int> (x)+23, static_cast<int> (y), this);
cd->zone = zone;
showCards = 0;
}
GuiGameZone::~GuiGameZone()
{
if (cd)
delete cd;
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
delete (*it);
}
ostream& GuiGameZone::toString(ostream& out) const
{
return out << "GuiGameZone ::: zone : " << zone << " ; cd : " << cd << " ; showCards : " << showCards;
}
GuiGraveyard::GuiGraveyard(float x, float y, bool hasFocus, Player * player, GuiAvatars* parent) :
GuiGameZone(x, y, hasFocus, player->game->graveyard, parent), player(player)
{
type = GUI_GRAVEYARD;
}
int GuiGraveyard::receiveEventPlus(WEvent* e)
{
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
if (event->to == zone)
{
CardView* t;
if (event->card->view)
t = NEW CardView(CardView::nullZone, event->card, *(event->card->view));
else
t = NEW CardView(CardView::nullZone, event->card, x, y);
t->x = x + Width / 2;
t->y = y + Height / 2;
t->zoom = 0.6f;
t->alpha = 0;
cards.push_back(t);
return 1;
}
return 0;
}
int GuiGraveyard::receiveEventMinus(WEvent* e)
{
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
if (event->from == zone)
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
if (event->card->previous == (*it)->card)
{
CardView* cv = *it;
cards.erase(it);
zone->owner->getObserver()->mTrash->trash(cv);
return 1;
}
return 0;
}
ostream& GuiGraveyard::toString(ostream& out) const
{
return out << "GuiGraveyard :::";
}
//opponenthand begins
GuiOpponentHand::GuiOpponentHand(float x, float y, bool hasFocus, Player * player, GuiAvatars* parent) :
GuiGameZone(x, y, hasFocus, player->game->hand, parent), player(player)
{
type = GUI_OPPONENTHAND;
}
int GuiOpponentHand::receiveEventPlus(WEvent* e)
{
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
if (event->to == zone)
{
CardView* t;
if (event->card->view)
t = NEW CardView(CardView::nullZone, event->card, *(event->card->view));
else
t = NEW CardView(CardView::nullZone, event->card, x, y);
t->x = x + Width / 2;
t->y = y + Height / 2;
t->zoom = 0.6f;
t->alpha = 0;
cards.push_back(t);
return 1;
}
return 0;
}
int GuiOpponentHand::receiveEventMinus(WEvent* e)
{
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
if (event->from == zone)
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
if (event->card->previous == (*it)->card)
{
CardView* cv = *it;
cards.erase(it);
zone->owner->getObserver()->mTrash->trash(cv);
return 1;
}
return 0;
}
ostream& GuiOpponentHand::toString(ostream& out) const
{
return out << "GuiOpponentHand :::";
}
GuiLibrary::GuiLibrary(float x, float y, bool hasFocus, Player * player, GuiAvatars* parent) :
GuiGameZone(x, y, hasFocus, player->game->library, parent), player(player)
{
type = GUI_LIBRARY;
}
ostream& GuiLibrary::toString(ostream& out) const
{
return out << "GuiLibrary :::";
}