Files
wagic/projects/mtg/include/SimpleMenu.h
wrenczes d5f3e4cfea Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"

I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too.  For future reference, here's the most straightforward link on the topic of adding pch support to make files:

http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00

49 lines
1.1 KiB
C++

/*
A class for very simple menus structure
*/
#ifndef _SIMPLEMENU_H_
#define _SIMPLEMENU_H_
#include <string>
#include <JGui.h>
#include "WFont.h"
#include "hge/hgeparticle.h"
class SimpleMenu:public JGuiController{
private:
int mHeight, mWidth, mX, mY;
int fontId;
std::string title;
int displaytitle;
int maxItems,startId;
float selectionT, selectionY;
float timeOpen;
static unsigned int refCount;
static JQuad *spadeR, *spadeL, *jewel, *side;
static JTexture *spadeRTex, *spadeLTex, *jewelTex, *sideTex;
static WFont* titleFont;
static hgeParticleSystem* stars;
// This works only because of no multithreading
static PIXEL_TYPE jewelGraphics[9];
inline void MogrifyJewel();
void drawHorzPole(int x, int y, int width);
void drawVertPole(int x, int y, int height);
public:
bool autoTranslate;
SimpleMenu(int id, JGuiListener* listener, int fontId, int x, int y, const char * _title = "", int _maxItems = 7);
void Render();
void Update(float dt);
void Add(int id, const char * Text,string desc = "", bool forceFocus = false);
void Close();
float selectionTargetY;
bool closed;
static void destroy();
};
#endif